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Minor edit to readme.md
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Changed "looks" to "look" in the passage "...this took up an unusual amount of memory and also didn't look so great."
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Seth Lilly committed Sep 17, 2012
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![](https://raw.github.com/kgn/KGNoise/master/KGNoise.jpg)

I've been developing this noise drawing code for quite some time. It all started with drawing noise in the title bar of [INAppStoreWindow](https://github.com/indragiek/INAppStoreWindow). The original implementation of the noise drawing for the titlebar used `CIFilter`, but this took up an unusual amount of memory and also didn't looks so great. So I began my quest for the best noise drawing solution, this project contains the third version which I feel is finally ready for prime time on the Mac and iOS!
I've been developing this noise drawing code for quite some time. It all started with drawing noise in the title bar of [INAppStoreWindow](https://github.com/indragiek/INAppStoreWindow). The original implementation of the noise drawing for the titlebar used `CIFilter`, but this took up an unusual amount of memory and also didn't look so great. So I began my quest for the best noise drawing solution, this project contains the third version which I feel is finally ready for prime time on the Mac and iOS!

KGNoise generates random black and white pixels into a static 128x128 image that is then tiled to fill the space. The random pixels are seeded with a value that has been chosen to look the most random, this also means that the noise will look consistent between app launches.

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