Tweak your iOS app without recompiling!
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bryanjclark Improvements to FloatingTweakWindow
 - hide the "floating button" if none of the tweaks in a TweakGroup are supported by the floating UI
 - made a picture-in-picture icon for the "floating button", and a matching "heavy-stroke x" for dismissing the floating tweak UI
Latest commit b18d15f Jul 11, 2018

README.md

SwiftTweaks

Adjust your iOS app on the fly without waiting to re-compile!

SwiftTweaks Icon

Your users won’t see your animation study, Sketch comps, or prototypes. What they will see is the finished product - so it’s really important to make sure that your app feels right on a real device!

Animations that look great on your laptop often feel too slow when in-hand. Layouts that looks perfect on a 27-inch display might be too cramped on a 4-inch device. Light gray text may look subtle in Sketch, but it’s downright illegible when you’re outside on a sunny day.

These animation timings, font sizes, and color choices are all examples of “magic numbers” - the constants that give your app its usability and identity. The goal of SwiftTweaks: allow you to fine-tune these magic numbers in the debug builds of your Swift project, without having to wait for Xcode to rebuild the app.

Tweaks

Carthage compatible Version GitHub release Swift 3.0 platforms Build Status

Overview

Use a Tweak in place of a boolean, number, or color in your code. You can adjust that Tweak without having to recompile, which means you can play with animation timings, colors, and layouts without needing Xcode!

Currently, you can tweak the following types:

  • Bool
  • Int
  • CGFloat
  • Double
  • UIColor
  • String
  • StringOption

A Tweak looks like this:

public static let colorTint = Tweak("General", "Colors", "Tint", UIColor.blueColor())

There are also helpful TweakGroupTemplate types, so you can quickly declare commonly-used-together combos. They all have sensible defaults, but of course, you can set your own!

// Controls delay and duration for UIView.animate
// Use it with UIView.animate(basicTweakTemplate:...)
public static let basicAnimation = BasicAnimationTweakTemplate("Animation", "Basic Animation")

// Controls delay, duration, damping, and initial spring velocity for UIView.animate
// Use it with UIView.animate(springTweakTemplate:...)
public static let springAnimation = SpringAnimationTweakTemplate("Animation", "Spring Animation")

// Controls shadow color, radius, offset, and opacity for CALayer
// Use it with CALayer.apply(shadowTweakTemplate:...)
public static let shadowTweak = ShadowTweakTemplate("Shadows", "Button Shadow")

// Controls top/right/bottom/left for UIEdgeInsets
// Use it with UIEdgeInsets.init(edgeInsetsTweakTemplate)
public static let edgeInsets = EdgeInsetsTweakTemplate("Layout", "Screen Edge Insets")

Of course, you can create your own TweakGroupTemplate type if you'd like - they're handy whenever you have a cluster of tweaks that need to be used together to get a desired effect. They can be built out of any combination of Tweaks.

Tweaks

Wait, what about Facebook Tweaks?

Good question! I’m glad you asked. The whole reason SwiftTweaks exists is because we love the stuffing out of FBTweaks. We’re long-time fans of FBTweaks in our Objective-C projects: Replace the magic numbers with an FBTweak macro, and you’re all set! You can leave an FBTweak macro in your production code, because it’s replaced at compile-time with the tweak’s default value.

But Swift doesn’t support this macro-wizardry, so FBTweaks is burdensome to use in Swift code. Our app is nearly all Swift, so we wanted to see if we could make something that was a little easier!

Steps to Tweaking

There are three steps to add SwiftTweaks to your project:

  1. Create a TweakLibraryType, which contains a set of Tweaks and a TweakStore to persist them.
  2. Reference that TweakLibraryType in your code to use a Tweak.
  3. In your AppDelegate, make the TweakWindow the window of your app (there are other options, but this is the most straightforward! More on that later.)

Now build-and-run, then shake your phone to bring up the Tweaks UI! Adjust tweaks, and when you’re satisfied with what you’ve got, share your tweaks with others from within the Tweaks UI.

Step One: Make your TweakLibrary

A tweak library is responsible for listing out a bunch of public static tweaks, and building a TweakStore. A tweak library looks like this:

public struct ExampleTweaks: TweakLibraryType {
	public static let colorTint = Tweak("General", "Colors", "Tint", UIColor.blue)
	public static let marginHorizontal = Tweak<CGFloat>("General", "Layout", "H. Margins", defaultValue: 15, min: 0)
	public static let marginVertical = Tweak<CGFloat>("General", "Layout", "V. Margins", defaultValue: 10, min: 0)
	public static let featureFlagMainScreenHelperText = Tweak("Feature Flags", "Main Screen", "Show Body Text", true)

	public static let buttonAnimation = SpringAnimationTweakTemplate("Animation", "Button Animation")

	public static let defaultStore: TweakStore = {
		let allTweaks: [TweakClusterType] = [colorTint, marginHorizontal, marginVertical, featureFlagMainScreenHelperText, buttonAnimation]

		let tweaksEnabled = TweakDebug.isActive

		return TweakStore(
			tweaks: allTweaks,
			enabled: tweaksEnabled
		)
	}()
}

Let’s break down what happened here:

  • We have four tweaks in ExampleTweaks: a tint color, two CGFloats for layout, and a Bool that toggles an in-development feature.
  • The compiler can get confused between Int, CGFloat, and Double - so you might find it necessary to tell the Tweak<T> what type its T is - as we do here with our margin tweaks.
  • We create a defaultStore by creating a TweakStore, which needs to know whether tweaks are enabled, and a list of all tweaks.
  • The enabled flag on TweakStore exists so that SwiftTweaks isn’t accessible by your users in production. You can set it however you like; we enjoy using the DEBUG flag from our project’s Build Settings.

Step Two: Using Your TweakLibrary

To use a tweak, you replace a number or UIColors in your code with a Tweak reference, like this:

Here’s our original code:

button.tintColor = UIColor.green

assign returns the current value of the tweak:

button.tintColor = ExampleTweaks.assign(ExampleTweaks.colorTint)

bind calls its closure immediately, and again each time the tweak changes:

ExampleTweaks.bind(ExampleTweaks.colorTint) { button.tintColor = $0 }

bindMultiple calls its closure immediately, and again each time any of its tweaks change:

// A "multipleBind" is called initially, and each time _any_ of the included tweaks change:
let tweaksToWatch: [TweakType] = [ExampleTweaks.marginHorizontal, ExampleTweaks.marginVertical]
ExampleTweaks.bindMultiple(tweaksToWatch) {
	let horizontal = ExampleTweaks.assign(ExampleTweaks.marginHorizontal)
	let vertical = ExampleTweaks.assign(ExampleTweaks.marginVertical)
	scrollView.contentInset = UIEdgeInsets(top: vertical, right: horizontal, bottom: vertical, left: horizontal)
}

For more examples, check out the example project’s ViewController.swift file.

Step Three: Set TweakWindow as your Root View Controller

By default, SwiftTweaks uses a shake gesture to bring up the UI, but you can also use a custom gesture!

Installation

Carthage

To add SwiftTweaks to your application, add it to your Cartfile:

github "Khan/SwiftTweaks"

In addition, add -DDEBUG to Other Swift Flags in your project's Build Settings for your Debug configuration.

CocoaPods

pod 'SwiftTweaks'

# Enable DEBUG flag in Swift for SwiftTweaks
post_install do |installer|
    installer.pods_project.targets.each do |target|
        if target.name == 'SwiftTweaks'
            target.build_configurations.each do |config|
                if config.name == 'Debug'
                    config.build_settings['OTHER_SWIFT_FLAGS'] = '-DDEBUG'
                end
            end
        end
    end
end

FAQ

Do I have to set TweakWindow as the root of my app?

Nope! Wherever/however you prefer, just create a TweaksViewController like so:

let tweaksVC = TweaksViewController(tweakStore: ExampleTweaks.defaultStore)

Can I have multiple TweakLibraryTypes in my app?

Sure! You’d initialize their defaultStores with a unique storeName identifier, like so:

public struct FirstTweaksLibrary: TweakLibraryType {
	// ...

	public static let defaultStore: TweakStore = {
		let allTweaks: [TweakClusterType] = //...

		return TweakStore(
			tweaks: allTweaks,
			storeName: "FirstTweaksLibrary", 	// Here's the identifier
			enabled: tweaksEnabled
		)
	}()
}

Why can’t any type be used for a Tweak?

While Tweak<T> is generic, we have to restrict T to be TweakableType so that we can guarantee that each kind of T can be represented in our editing interface and persisted on disk. More types would be awesome, though! It’d be neat to support dictionaries, closures, and other things.

If you’d like to extend TweakableType, you’ll need to extend some internal components, like TweakViewDataType, TweakDefaultData, TweakViewData, and TweakPersistency. Feel free to open a pull request if you’d like to add a new type!

How do I create a new TweakGroupTemplate?

Maybe you’re using a different animation framework, or want a template for CGRect or something like that - great! As long as the tweakable “components” of your template conform to TweakableType then you’re all set. Create a new TweakGroupTemplateType, and take a look at the existing templates for implementation suggestions. (You’ll probably want to use SignedNumberTweakDefaultParameters too - they’re very helpful!)

If you think your TweakGroupTemplateType would help out others, please make a pull request!