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README.md


The Vortex
Ancestors

A mod for Crusader Kings 2

CK2 3.0.1.1 Steam page Cassandra Shout NPM package

There were two secret societies from ancestral times: Pentaghast and Sakya. Both remained in eternal struggle, one against the other, until the Sakya managed to prevail. However, the Pentaghast have returned from their bitter exile and are now ready for revenge.

FAQ

How can I get a Sharingan/Byakugan?

The main source of dojutsu are Vee and Khalga. Dojutsu inheritance works like a sort of "recesive gene", so, there are rules to preserve it in your dynasty

  • All Vee/Khalga childrens will get the dojutsu and a "direct" gene
  • All childrens of a "direct" gene owner and a normal character will get the dojutsu and a "recesive" gene
  • All childrens of a "recesive" gene owner and a normal character will lost the trait and not preserve any gene
  • All childrens of a "direct" gene owner and other "direct" character will have the dojutsu and a "direct" gene
  • All childrens of a "recesive" gene owner and other "recesive" character will have the dojutsu and a "recesive" gene
  • In the real life it is not the way in that genetics works, but dojutsu inheritance for this mod fits roleplay and strategic breeding. So, you should carefully monitor the traits of two characters before you marry them if you want to preserve those wonderful eyes.

Is this a Naruto mod?

The shinobi world is very rich and complex and I don't think I can move this world with all its characteristics to this mod. I think the dojutsu is a great feature for this sprint. Maybe in the future I can start a project of such magnitude

Key features

Societies

The Sakya society is composed of the heads of the 13 mercenary dynasties that originated from ancient times. Each head occupies the rank of "elder" in the society and follows them, from top to bottom:

Captains: Political hands of society.

Gentlemen: Executing hands.

Squires: New members, who are learning the norms and rules of society.

Positions in the Sakya clans are familiar, i.e. all members are descended from the lineage of the original clans. Men and women are paired among other groups to avoid genetic degeneration.

Vee and Khalga

The two main characters from the mod, the entire narrative revolves around them. At first they are two twin brothers, but their destinies soon separate and each follows different paths.

Vee is, if you accept her, the closest character of the two to you. She is considered the most beautiful woman in the world and her presence in your court will give you bonuses and special events:

  • Modificador especial: La presencia de Vee en tu corte te garantiza un punto adicional de prestigio mensual. Son las ventajas de tener como cortesana a la mujer más bella del mundo.
  • Nuevo Casus Belli: La presencia de Vee en tu corte también te causa problemas. Cualquier persona con tierras te podrá declarar la guerra por ella. Si pierdes, Vee irá a la corte del ganador de la guerra.
  • Ojos carmesí: Vee es la portadora original de los ojos carmesí­. El rasgo es capaz de evolucionar mediante eventos especiales y hacerse más poderoso. También se puede heredar, lo que permite que crees tu programa genético a largo plazo. ¡Incluso tú podrías poseerlo si planificas bien tu dinastía!
  • Semi-inmortalidad: Vee, o al menos su esencia, vivirá a lo largo de toda la narrativa, pero necesita un cuerpo nuevo para transferirse cuando al viejo le llegue la hora. Solo puede transferirse a una de sus hijas, que será el nuevo recipiente. El evento se repita cada 33 años y se anulará si Vee muere.

Por otro lado, Khalga es la contraparte. Puede ser el opositor del juego, o quizá no, todo depende de los eventos que experimente y tus propias decisiones. Khalga también tiene un conjunto de características:

  • Inmortalidad completa: Khalga no puede morir de vejez y tiene una elevada resistencia a la enfermedad. Puede morir asesinado o por un accidente, pero su esencia se transfiere de inmediato a cualquier mujer, que concibe a un niño con las mismas carcterísticas base.
  • Ojos Malva: Un (cof, cof, Byakugan) rasgo que da una serie de ventajas. Como el rasgo de Vee, es transmisible a sus hijos y puede ser usado como programa genético en la narrativa.
  • Nomadismo: Khalga nunca se queda en un sitio. Migra periódicamente, recorriendo el mundo, así que es difícil que lo encuentres. Es un licencioso amante de las aventuras y va dejando su progenie por donde pasa. Si visita tu corte y no le gustas, deberías preocuparte.

Sociedades

Dos seres tan peculiares deberían tener sus seguidores. La respuesta a esto son los Pentaghast y los Sakya, dos sociedades con una historia en común y enemigos entre sí.

Las características, motivaciones y sensaciones especiales de estas dos sociedades aún están en desarrollo.

Artifacts

There is a basic system for searching and collecting artifacts. The artifacts are upgradables and provide some features and events of their own. All armors grant combat rating, learning and health bonus. Christian, muslim, jewish and zoroastrian groups have negative opinion to the owner. Aztec group has a very high bonus to the owner.

Light armors:

Grant additional intrige

  • Tracker Armor (TIER 1)
  • Avadon Armor (TIER 2)
  • Reggios Armor (TIER 3)
  • Draconic Armor (TIER 4)
  • Dark Crystal Armor (TIER 5)

Heavy armors

Grants additional martial

  • Blue Wolf Armor (TIER 1)
  • Nightmare Armor (TIER 2)
  • Dominus Armor (TIER 3)
  • Imperial Armor (TIER 4)
  • Mithril Armor (TIER 5)

Robes

Grants additional learning

  • Majestic Armor (TIER 1)
  • Dynasty Armor (TIER 2)
  • Optimus Armor (TIER 3)
  • Cataclysmic Armor (TIER 4)
  • Divine Armor (TIER 5)
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