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So it might happen that the thread that executes the play method might get created before the thread in set_station. In case of event mentioned above it makes it possible that play is executed before the set_station and in effect station will not start playing. This is unintended and should be fixed.
The text was updated successfully, but these errors were encountered:
There is currently a problem when we try to set a new stream and play it directly after.
Taken from StationPlayerController.cpp
Both
StationPlayer::set_station()
andStationPlayer::play()
are implemented this way:and
So it might happen that the thread that executes the play method might get created before the thread in set_station. In case of event mentioned above it makes it possible that play is executed before the set_station and in effect station will not start playing. This is unintended and should be fixed.
The text was updated successfully, but these errors were encountered: