Godot Engine Game Development Projects
This is the code repository for Godot Engine Game Development Projects, published by Packt.
Build five cross-platform 2D and 3D games with Godot 3.0
What is this book about?
Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life.
This book covers the following exciting features:
- Get started with the Godot game engine and editor
- Organize a game project
- Import graphical and audio assets
- Use Godot’s node and scene system to design robust, reusable game objects
- Write code in GDScript to capture input and build complex behaviors
If you feel this book is for you, get your copy today!
Instructions and Navigations
All of the code is organized into folders. For example, Chapter02.
The code will look like the following:
extends Area2D export (int) var speed var velocity = Vector2() var screensize = Vector2(480, 720)
Following is what you need for this book: Godot Engine Game Development Projects is for both new users and experienced developers, who want to learn to make games using a modern game engine. Some prior programming experience is recommended.
With the following software and hardware list you can run all code files present in the book (Chapter 1-7).
Software and Hardware List
|Chapter||Software required||OS required||Hardware required|
|1-7||Godot 3.0||Windows, Mac OS X, and Linux (Any)||Video card with OpenGL ES 3.0 support|
We also provide a PDF file that has color images of the screenshots/diagrams used in this book. Click here to download it.
Get to Know the Author
Chris Bradfield has been working in the internet technology space for more than 25 years. He has worked in the online gaming space for a number of successful MMOs and social gaming publishers in South Korea and the United States. Throughout his game industry career, he has served as a game designer, developer, product manager, and business development executive. In 2012, he discovered his love for teaching and founded KidsCanCode to provide programming instruction and curriculum to middle and high school students. He is also a member of the Godot Engine documentation team and works to provide learning resources for game development students around the world.
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