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Fixing AI interface comment

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kigster committed Feb 8, 2012
1 parent d849dec commit 830b937cda7fcd34006b859009625c3a8be9864a
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@@ -15,10 +15,13 @@
/**
* For board of a given size, assume the board is filled with 0 (empty), 1 (X) or 2 (0).
- * next_player is either 0 or 1.
+ * next_player is set to either 1 or 2.
*
- * AI calculates the next move, and saves it into &move_x, &move_y, and returns RC_SUCCESS
- * or RT_FAILURE if no appropriate next move is found.
+ * AI calculates the next move, and saves it into &move_x, &move_y, and returns RC_SUCCESS;
+ * or returns RT_FAILURE if no appropriate next move is found.
+ *
+ * NOTE: future revisions should allow passing flags to control the gameplay, such as Renji
+ * variations.
*
*/
int pick_next_move(int **board, int size,

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