This is a (temporary?) fork of dimgui, the D port of the imgui OpenGL GUI library.
Homepage of the original dimgui: https://github.com/d-gamedev-team/dimgui
dimgui is an immediate-mode GUI library.
Main differences from dimgui
- Simple text input widget
- Minor bugfixes
- Depends on Derelict for OpenGL instead of glad-drey.
Use dub to build and run the example project:
# Shows a nice demo of the various UI elements. $ dub run dimgui:demo # Shows how to properly handle memory management. $ dub run dimgui:memory
Note: You will need to install the glfw shared library in order to run the example.
dimgui is used in the following projects:
- dbox - The 2D physics library uses dimgui for its interactive test-suite.
The public API is available in the imgui.api module.
For efficiency reasons imgui will batch all commands and will render the current frame once imguiRender is called. Calls to UI-defining functions such as imguiLabel will store a reference to the passed-in string and will not draw the string immediately.
This means you should not pass in memory allocated on the stack unless you can guarantee that:
- The memory on the stack will live up to the point imguiRender is called.
- The memory passed to the UI-defining functions is unique for each call.
An example of both improper and proper memory management is shown in the memory example.
Building dimgui as a static library
Run dub alone in the root project directory to build dimgui as a static library:
- The original imgui github repository.
Distributed under the zlib license.
See the accompanying file license.txt.