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%% This BibTeX bibliography file was created using BibDesk.
%% http://bibdesk.sourceforge.net/
%% Created for Kiko Fernandez Reyes at 2018-07-05 20:20:02 +0100
%% Saved with string encoding Unicode (UTF-8)
@phdthesis{gamification-thesis,
Author = {B. Merino de Paz},
Date-Added = {2018-07-22 21:01:48 +0000},
Date-Modified ={2018-07-22 21:03:37 +0000},
School = {The University of Manchester},
Title = {Gamification: A tool to improve sustainability efforts,},
Year = 2013
}
@book{hair2010multivariate,
author = {Hair, Joseph F. and Black, William C. and Babin, Barry J. and
Anderson, Rolph E.},
edition = 7,
howpublished = {Paperback},
isbn = 0138132631,
keywords = {0\_quantiative, 0\_research, 0\_research\_methods,
0\_statistics},
month = feb,
posted-at = {2013-05-03 03:29:50},
priority = 2,
publisher = {Prentice Hall},
title = {{Multivariate Data Analysis (7th Edition)}},
year = 2009
}
@article{betts,
author = {W. Betts, Ben and Bal, Jay and W. Betts, Alan},
year = 2013,
month = 01,
pages = {213 - 228},
title = {Gamification as a tool for increasing the depth of student
understanding using a collaborative e-learning environment},
volume = 23,
booktitle = {Int. J. of Continuing Engineering Education and Life-Long
Learning}
}
@inproceedings{Villagrasa,
author = {Villagrasa, Sergi and Duran, Jaume},
title = {Gamification for Learning 3D Computer Graphics Arts},
booktitle = {Proceedings of the First International Conference on
Technological Ecosystem for Enhancing Multiculturality},
series = {TEEM '13},
year = 2013,
isbn = {978-1-4503-2345-1},
location = {Salamanca, Spain},
pages = {429--433},
numpages = 5,
url = {http://doi.acm.org/10.1145/2536536.2536602},
doi = {10.1145/2536536.2536602},
acmid = 2536602,
publisher = {ACM},
address = {New York, NY, USA},
keywords = {3D education, engage, gamification, problem based learning,
quest based learning, web GL},
}
@INPROCEEDINGS{todor,
author = {V. Todor and D. Pitică},
Publisher = {IEEE},
booktitle = {Proceedings of the 36th International Spring Seminar on
Electronics Technology},
title = {The gamification of the study of electronics in dedicated
e-learning platforms},
year = 2013,
pages = {428-431},
keywords = {computer aided instruction;computer games;continuing
education;electronic engineering computing;electronic
engineering education;continuous learning;e-learning
platform;electronics;game mechanics;gamification;information
quality;nongame applications;problem solving;student
motivation;Computer aided instruction;Consumer
electronics;Games;Lead;Seminars;Springs},
doi = {10.1109/ISSE.2013.6648287},
ISSN = {2161-2528},
month = {May},
}
@article{freitas-twice,
author = { Adrian A. de Freitas and Michelle M. de Freitas },
title = {Classroom Live: a software-assisted gamification tool},
journal = {Computer Science Education},
volume = 23,
number = 2,
pages = {186-206},
year = 2013,
publisher = {Routledge},
doi = {10.1080/08993408.2013.780449},
URL = {https://doi.org/10.1080/08993408.2013.780449},
eprint = { https://doi.org/10.1080/08993408.2013.780449}
}
@inproceedings{ODonovan,
author = {O'Donovan, Siobhan and Gain, James and Marais, Patrick},
title = {A Case Study in the Gamification of a University-level Games
Development Course},
booktitle = {Proceedings of the South African Institute for Computer
Scientists and Information Technologists Conference},
series = {SAICSIT '13},
year = 2013,
isbn = {978-1-4503-2112-9},
location = {East London, South Africa},
pages = {242--251},
numpages = 10,
url = {http://doi.acm.org/10.1145/2513456.2513469},
doi = {10.1145/2513456.2513469},
acmid = 2513469,
publisher = {ACM},
address = {New York, NY, USA},
keywords = {active learning, games design, gamification},
}
@INPROCEEDINGS{Berkling,
author = {K. Berkling and C. Thomas},
Address = {Kazan, Russia},
booktitle = {2013 International Conference on Interactive Collaborative
Learning (ICL)},
title = {Gamification of a Software Engineering course and a detailed
analysis of the factors that lead to it's failure},
year = 2013,
publisher = {IEEE},
pages = {525-530},
keywords = {computer aided instruction;computer games;computer science
education;educational courses;software engineering;CSEDU
2013;Daniel Pink motivational theory;ICL 2013;IGIP SPEED Young
Scientist award paper;gamified classroom;motivation
gap;software engineering course gamification;student
engagement;student motivation
understanding;Collaboration;Collaborative
work;Conferences;Educational
institutions;Games;Materials;Software engineering;blended
learning;e-learning;education;gamification;motivation;software
engineering},
doi = {10.1109/ICL.2013.6644642},
month = {Sept},
}
@article{eng-engineering-gamification,
author = {G. Barata and S. Gama and J. Jorge and D. Goncalves},
booktitle = {2013 5th International Conference on Games and Virtual Worlds
for Serious Applications (VS-GAMES)},
title = {Engaging Engineering Students with Gamification},
year = 2013,
pages = {1-8},
doi = {10.1109/VS-GAMES.2013.6624228},
month = {Sept},
}
@misc{gamification-brain-trust,
Author = {Williams J.},
Date-Added = {2018-07-05 19:17:59 +0000},
Date-Modified ={2018-07-05 19:20:01 +0000},
Howpublished =
{https://venturebeat.com/2012/09/22/the-gamification-brain-trust-intrinsically-motivating-people-to-change-behavior-part-2/},
Title = {The Gamification Brain Trust: Intrinsically Motivating People
to Change Behavior (part 2). },
Year = 2012
}
@inproceedings{wrigstad2017mastery,
Author = {Wrigstad, Tobias and Castegren, Elias},
Booktitle = {SPLASH-E},
Title = {Mastery Learning-Like Teaching with Achievements},
Year = 2017
}
@inproceedings{deterding2011game,
Author = {Deterding, Sebastian and Dixon, Dan and Khaled, Rilla and
Nacke, Lennart},
Booktitle = {Proceedings of the 15th international academic MindTrek
conference: Envisioning future media environments},
Organization = {ACM},
Publisher = {ACM},
address = {New York, NY, USA},
Pages = {9--15},
Title = {From game design elements to gamefulness: defining
gamification},
Year = 2011
}
@article{SEABORN201514,
Author = {Katie Seaborn and Deborah I. Fels},
Doi = {https://doi.org/10.1016/j.ijhcs.2014.09.006},
Issn = {1071-5819},
Journal = {International Journal of Human-Computer Studies},
Keywords = {Gamification, Gameful design, Motivation, User experience},
Pages = {14 - 31},
Title = {Gamification in theory and action: A survey},
Url =
{http://www.sciencedirect.com/science/article/pii/S1071581914001256},
Volume = 74,
Year = 2015,
Bdsk-Url-1 =
{http://www.sciencedirect.com/science/article/pii/S1071581914001256},
Bdsk-Url-2 = {https://doi.org/10.1016/j.ijhcs.2014.09.006}
}
@article{psychologyMotivation,
Author = {Ryan, Richard and Deci, Edward},
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Volume = 55,
Year = 2000
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@inproceedings{Tondello:2018:GTT:3170427.3170662,
Acmid = 3170662,
Address = {New York, NY, USA},
Articleno = {C25},
Author = {Tondello, Gustavo F. and Nacke, Lennart E.},
Booktitle = {Extended Abstracts of the 2018 CHI Conference on Human Factors
in Computing Systems},
Doi = {10.1145/3170427.3170662},
Isbn = {978-1-4503-5621-3},
Keywords = {gameful design, gamification, motivation},
Location = {Montreal QC, Canada},
Numpages = 4,
Pages = {C25:1--C25:4},
Publisher = {ACM},
Series = {CHI EA '18},
Title = {Gamification: Tools and Techniques for Motivating Users},
Url = {http://doi.acm.org/10.1145/3170427.3170662},
Year = 2018,
Bdsk-Url-1 = {http://doi.acm.org/10.1145/3170427.3170662},
Bdsk-Url-2 = {http://dx.doi.org/10.1145/3170427.3170662}
}
@inproceedings{Goshevski:2017:RGP:3136273.3136299,
Acmid = 3136299,
Address = {New York, NY, USA},
Articleno = 28,
Author = {Goshevski, Dimitar and Veljanoska, Joana and Hatziapostolou,
Thanos},
Booktitle = {Proceedings of the 8th Balkan Conference in Informatics},
Doi = {10.1145/3136273.3136299},
Isbn = {978-1-4503-5285-7},
Keywords = {Gamification, Gamification Platforms, Higher Education},
Location = {Skopje, Macedonia},
Numpages = 6,
Pages = {28:1--28:6},
Publisher = {ACM},
Series = {BCI '17},
Title = {A Review of Gamification Platforms for Higher Education},
Url = {http://doi.acm.org/10.1145/3136273.3136299},
Year = 2017,
Bdsk-Url-1 = {http://doi.acm.org/10.1145/3136273.3136299},
Bdsk-Url-2 = {http://dx.doi.org/10.1145/3136273.3136299}
}
@inproceedings{Snipes:2013:TRR:2486788.2486983,
Acmid = 2486983,
Address = {Piscataway, NJ, USA},
Author = {Snipes, Will and Augustine, Vinay and Nair, Anil R. and
Murphy-Hill, Emerson},
Booktitle = {Proceedings of the 2013 International Conference on Software
Engineering},
Isbn = {978-1-4673-3076-3},
Location = {San Francisco, CA, USA},
Numpages = 4,
Pages = {1277--1280},
Publisher = {IEEE Press},
Series = {ICSE '13},
Title = {Towards Recognizing and Rewarding Efficient Developer Work
Patterns},
Url = {http://dl.acm.org/citation.cfm?id=2486788.2486983},
Year = 2013,
Bdsk-Url-1 = {http://dl.acm.org/citation.cfm?id=2486788.2486983}
}
@inproceedings{Dicheva:2017:GEP:3134302.3134305,
Acmid = 3134305,
Address = {New York, NY, USA},
Author = {Dicheva, Darina},
Booktitle = {Proceedings of the 18th International Conference on Computer
Systems and Technologies},
Doi = {10.1145/3134302.3134305},
Isbn = {978-1-4503-5234-5},
Keywords = {Active Learning, Computer Science Education, Gamification,
Motivation},
Location = {Ruse, Bulgaria},
Numpages = 1,
Pages = {11--11},
Publisher = {ACM},
Series = {CompSysTech'17},
Title = {Gamification in Education: A Passing Trend or a Genuine
Potential?},
Url = {http://doi.acm.org/10.1145/3134302.3134305},
Year = 2017,
Bdsk-Url-1 = {http://doi.acm.org/10.1145/3134302.3134305},
Bdsk-Url-2 = {http://dx.doi.org/10.1145/3134302.3134305}
}
@inproceedings{Snipes:2014:EGD:2591062.2591171,
Acmid = 2591171,
Address = {New York, NY, USA},
Author = {Snipes, Will and Nair, Anil R. and Murphy-Hill, Emerson},
Booktitle = {Companion Proceedings of the 36th International Conference on
Software Engineering},
Doi = {10.1145/2591062.2591171},
Isbn = {978-1-4503-2768-8},
Keywords = {Code Navigation, Development, Productivity},
Location = {Hyderabad, India},
Numpages = 10,
Pages = {105--114},
Publisher = {ACM},
Series = {ICSE Companion 2014},
Title = {Experiences Gamifying Developer Adoption of Practices and
Tools},
Url = {http://doi.acm.org/10.1145/2591062.2591171},
Year = 2014,
Bdsk-Url-1 = {http://doi.acm.org/10.1145/2591062.2591171},
Bdsk-Url-2 = {http://dx.doi.org/10.1145/2591062.2591171}
}
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Journal = {Contemporary Sociology},
Month = 01,
Title = {Intrinsic Motivation and Self-Determination in Human Behavior},
Volume = 3,
Year = 1985
}
@article{dicheva2015gamification,
Author = {Dicheva, Darina and Dichev, Christo and Agre, Gennady and
Angelova, Galia},
Journal = {Journal of Educational Technology \& Society},
Number = 3,
Pages = 75,
Publisher = {JSTOR},
Title = {Gamification in education: a systematic mapping study},
Volume = 18,
Year = 2015
}
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Author = {Richard M. Ryan and Edward L. Deci},
Doi = {https://doi.org/10.1006/ceps.1999.1020},
Issn = {0361-476X},
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Number = 1,
Pages = {54 - 67},
Title = {Intrinsic and Extrinsic Motivations: Classic Definitions and
New Directions},
Url =
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Year = 2000,
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}
@inproceedings{gamification-leaderboard-benefits,
Author = {Van Hentenryck, Pascal and Coffrin, Carleton},
Address = {New York, NY, USA},
Booktitle = {SIGCSE 2014 - Proceedings of the 45th ACM Technical Symposium
on Computer Science Education},
Publisher = {ACM},
Month = 03,
Pages = {677-682},
Title = {Teaching creative problem solving in a MOOC},
Year = 2014
}
@inproceedings{deSousaBorges:2014:SMG:2554850.2554956,
Acmid = 2554956,
Address = {New York, NY, USA},
Author = {de Sousa Borges, Simone and Durelli, Vinicius H. S. and Reis,
Helena Macedo and Isotani, Seiji},
Booktitle = {Proceedings of the 29th Annual ACM Symposium on Applied
Computing},
Doi = {10.1145/2554850.2554956},
Isbn = {978-1-4503-2469-4},
Keywords = {education, engagement, gamification, literature review,
motivation, persuasive computing, survey, systematic mapping},
Location = {Gyeongju, Republic of Korea},
Numpages = 7,
Pages = {216--222},
Publisher = {ACM},
Series = {SAC '14},
Title = {A Systematic Mapping on Gamification Applied to Education},
Url = {http://doi.acm.org/10.1145/2554850.2554956},
Year = 2014,
Bdsk-Url-1 = {http://doi.acm.org/10.1145/2554850.2554956},
Bdsk-Url-2 = {http://dx.doi.org/10.1145/2554850.2554956}
}
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Title = {Gamification of education},
Year = 2013
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Mobile Apps},
Year = 2011
}
@book{oldwine,
Author = {Becker, Katrin and Nicholson, Scott},
Pages = {61--85},
Title = {Gamification in the Classroom: Old Wine in New Badges},
Year = {2016},
chapter = 3,
publisher = {ETC Press},
editor = {Karen Schrier},
booktitle = {Learning, Education and Games Volume Two: Bringing Games into Educational Contexts}}
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@misc{clark2013,
Author = {Clark, Tony},
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Author = {A. Mora and D. Riera and C. Gonzalez and J. Arnedo-Moreno},
Publisher = {IEEE},
Booktitle = {2015 7th International Conference on Games and Virtual Worlds
for Serious Applications (VS-Games)},
Doi = {10.1109/VS-GAMES.2015.7295760},
Keywords = {formal specification;serious games (computing);design
framework;formal design process;game components;game design
elements;gamification design frameworks;gamification-based
solutions;Bibliographies;Context;Design
methodology;Ethics;Games;Proposals},
Month = {Sept},
Pages = {1-8},
Title = {A Literature Review of Gamification Design Frameworks},
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