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| %% This BibTeX bibliography file was created using BibDesk. | |
| %% http://bibdesk.sourceforge.net/ | |
| %% Created for Kiko Fernandez Reyes at 2018-07-05 20:20:02 +0100 | |
| %% Saved with string encoding Unicode (UTF-8) | |
| @phdthesis{gamification-thesis, | |
| Author = {B. Merino de Paz}, | |
| Date-Added = {2018-07-22 21:01:48 +0000}, | |
| Date-Modified ={2018-07-22 21:03:37 +0000}, | |
| School = {The University of Manchester}, | |
| Title = {Gamification: A tool to improve sustainability efforts,}, | |
| Year = 2013 | |
| } | |
| @book{hair2010multivariate, | |
| author = {Hair, Joseph F. and Black, William C. and Babin, Barry J. and | |
| Anderson, Rolph E.}, | |
| edition = 7, | |
| howpublished = {Paperback}, | |
| isbn = 0138132631, | |
| keywords = {0\_quantiative, 0\_research, 0\_research\_methods, | |
| 0\_statistics}, | |
| month = feb, | |
| posted-at = {2013-05-03 03:29:50}, | |
| priority = 2, | |
| publisher = {Prentice Hall}, | |
| title = {{Multivariate Data Analysis (7th Edition)}}, | |
| year = 2009 | |
| } | |
| @article{betts, | |
| author = {W. Betts, Ben and Bal, Jay and W. Betts, Alan}, | |
| year = 2013, | |
| month = 01, | |
| pages = {213 - 228}, | |
| title = {Gamification as a tool for increasing the depth of student | |
| understanding using a collaborative e-learning environment}, | |
| volume = 23, | |
| booktitle = {Int. J. of Continuing Engineering Education and Life-Long | |
| Learning} | |
| } | |
| @inproceedings{Villagrasa, | |
| author = {Villagrasa, Sergi and Duran, Jaume}, | |
| title = {Gamification for Learning 3D Computer Graphics Arts}, | |
| booktitle = {Proceedings of the First International Conference on | |
| Technological Ecosystem for Enhancing Multiculturality}, | |
| series = {TEEM '13}, | |
| year = 2013, | |
| isbn = {978-1-4503-2345-1}, | |
| location = {Salamanca, Spain}, | |
| pages = {429--433}, | |
| numpages = 5, | |
| url = {http://doi.acm.org/10.1145/2536536.2536602}, | |
| doi = {10.1145/2536536.2536602}, | |
| acmid = 2536602, | |
| publisher = {ACM}, | |
| address = {New York, NY, USA}, | |
| keywords = {3D education, engage, gamification, problem based learning, | |
| quest based learning, web GL}, | |
| } | |
| @INPROCEEDINGS{todor, | |
| author = {V. Todor and D. Pitică}, | |
| Publisher = {IEEE}, | |
| booktitle = {Proceedings of the 36th International Spring Seminar on | |
| Electronics Technology}, | |
| title = {The gamification of the study of electronics in dedicated | |
| e-learning platforms}, | |
| year = 2013, | |
| pages = {428-431}, | |
| keywords = {computer aided instruction;computer games;continuing | |
| education;electronic engineering computing;electronic | |
| engineering education;continuous learning;e-learning | |
| platform;electronics;game mechanics;gamification;information | |
| quality;nongame applications;problem solving;student | |
| motivation;Computer aided instruction;Consumer | |
| electronics;Games;Lead;Seminars;Springs}, | |
| doi = {10.1109/ISSE.2013.6648287}, | |
| ISSN = {2161-2528}, | |
| month = {May}, | |
| } | |
| @article{freitas-twice, | |
| author = { Adrian A. de Freitas and Michelle M. de Freitas }, | |
| title = {Classroom Live: a software-assisted gamification tool}, | |
| journal = {Computer Science Education}, | |
| volume = 23, | |
| number = 2, | |
| pages = {186-206}, | |
| year = 2013, | |
| publisher = {Routledge}, | |
| doi = {10.1080/08993408.2013.780449}, | |
| URL = {https://doi.org/10.1080/08993408.2013.780449}, | |
| eprint = { https://doi.org/10.1080/08993408.2013.780449} | |
| } | |
| @inproceedings{ODonovan, | |
| author = {O'Donovan, Siobhan and Gain, James and Marais, Patrick}, | |
| title = {A Case Study in the Gamification of a University-level Games | |
| Development Course}, | |
| booktitle = {Proceedings of the South African Institute for Computer | |
| Scientists and Information Technologists Conference}, | |
| series = {SAICSIT '13}, | |
| year = 2013, | |
| isbn = {978-1-4503-2112-9}, | |
| location = {East London, South Africa}, | |
| pages = {242--251}, | |
| numpages = 10, | |
| url = {http://doi.acm.org/10.1145/2513456.2513469}, | |
| doi = {10.1145/2513456.2513469}, | |
| acmid = 2513469, | |
| publisher = {ACM}, | |
| address = {New York, NY, USA}, | |
| keywords = {active learning, games design, gamification}, | |
| } | |
| @INPROCEEDINGS{Berkling, | |
| author = {K. Berkling and C. Thomas}, | |
| Address = {Kazan, Russia}, | |
| booktitle = {2013 International Conference on Interactive Collaborative | |
| Learning (ICL)}, | |
| title = {Gamification of a Software Engineering course and a detailed | |
| analysis of the factors that lead to it's failure}, | |
| year = 2013, | |
| publisher = {IEEE}, | |
| pages = {525-530}, | |
| keywords = {computer aided instruction;computer games;computer science | |
| education;educational courses;software engineering;CSEDU | |
| 2013;Daniel Pink motivational theory;ICL 2013;IGIP SPEED Young | |
| Scientist award paper;gamified classroom;motivation | |
| gap;software engineering course gamification;student | |
| engagement;student motivation | |
| understanding;Collaboration;Collaborative | |
| work;Conferences;Educational | |
| institutions;Games;Materials;Software engineering;blended | |
| learning;e-learning;education;gamification;motivation;software | |
| engineering}, | |
| doi = {10.1109/ICL.2013.6644642}, | |
| month = {Sept}, | |
| } | |
| @article{eng-engineering-gamification, | |
| author = {G. Barata and S. Gama and J. Jorge and D. Goncalves}, | |
| booktitle = {2013 5th International Conference on Games and Virtual Worlds | |
| for Serious Applications (VS-GAMES)}, | |
| title = {Engaging Engineering Students with Gamification}, | |
| year = 2013, | |
| pages = {1-8}, | |
| doi = {10.1109/VS-GAMES.2013.6624228}, | |
| month = {Sept}, | |
| } | |
| @misc{gamification-brain-trust, | |
| Author = {Williams J.}, | |
| Date-Added = {2018-07-05 19:17:59 +0000}, | |
| Date-Modified ={2018-07-05 19:20:01 +0000}, | |
| Howpublished = | |
| {https://venturebeat.com/2012/09/22/the-gamification-brain-trust-intrinsically-motivating-people-to-change-behavior-part-2/}, | |
| Title = {The Gamification Brain Trust: Intrinsically Motivating People | |
| to Change Behavior (part 2). }, | |
| Year = 2012 | |
| } | |
| @inproceedings{wrigstad2017mastery, | |
| Author = {Wrigstad, Tobias and Castegren, Elias}, | |
| Booktitle = {SPLASH-E}, | |
| Title = {Mastery Learning-Like Teaching with Achievements}, | |
| Year = 2017 | |
| } | |
| @inproceedings{deterding2011game, | |
| Author = {Deterding, Sebastian and Dixon, Dan and Khaled, Rilla and | |
| Nacke, Lennart}, | |
| Booktitle = {Proceedings of the 15th international academic MindTrek | |
| conference: Envisioning future media environments}, | |
| Organization = {ACM}, | |
| Publisher = {ACM}, | |
| address = {New York, NY, USA}, | |
| Pages = {9--15}, | |
| Title = {From game design elements to gamefulness: defining | |
| gamification}, | |
| Year = 2011 | |
| } | |
| @article{SEABORN201514, | |
| Author = {Katie Seaborn and Deborah I. Fels}, | |
| Doi = {https://doi.org/10.1016/j.ijhcs.2014.09.006}, | |
| Issn = {1071-5819}, | |
| Journal = {International Journal of Human-Computer Studies}, | |
| Keywords = {Gamification, Gameful design, Motivation, User experience}, | |
| Pages = {14 - 31}, | |
| Title = {Gamification in theory and action: A survey}, | |
| Url = | |
| {http://www.sciencedirect.com/science/article/pii/S1071581914001256}, | |
| Volume = 74, | |
| Year = 2015, | |
| Bdsk-Url-1 = | |
| {http://www.sciencedirect.com/science/article/pii/S1071581914001256}, | |
| Bdsk-Url-2 = {https://doi.org/10.1016/j.ijhcs.2014.09.006} | |
| } | |
| @article{psychologyMotivation, | |
| Author = {Ryan, Richard and Deci, Edward}, | |
| Month = 02, | |
| Pages = {68-78}, | |
| Title = {Self-Determination Theory and the Facilitation of Intrinsic | |
| Motivation, Social Development, and Well-Being}, | |
| journal = {American Psychologist}, | |
| Volume = 55, | |
| Year = 2000 | |
| } | |
| @inproceedings{Tondello:2018:GTT:3170427.3170662, | |
| Acmid = 3170662, | |
| Address = {New York, NY, USA}, | |
| Articleno = {C25}, | |
| Author = {Tondello, Gustavo F. and Nacke, Lennart E.}, | |
| Booktitle = {Extended Abstracts of the 2018 CHI Conference on Human Factors | |
| in Computing Systems}, | |
| Doi = {10.1145/3170427.3170662}, | |
| Isbn = {978-1-4503-5621-3}, | |
| Keywords = {gameful design, gamification, motivation}, | |
| Location = {Montreal QC, Canada}, | |
| Numpages = 4, | |
| Pages = {C25:1--C25:4}, | |
| Publisher = {ACM}, | |
| Series = {CHI EA '18}, | |
| Title = {Gamification: Tools and Techniques for Motivating Users}, | |
| Url = {http://doi.acm.org/10.1145/3170427.3170662}, | |
| Year = 2018, | |
| Bdsk-Url-1 = {http://doi.acm.org/10.1145/3170427.3170662}, | |
| Bdsk-Url-2 = {http://dx.doi.org/10.1145/3170427.3170662} | |
| } | |
| @inproceedings{Goshevski:2017:RGP:3136273.3136299, | |
| Acmid = 3136299, | |
| Address = {New York, NY, USA}, | |
| Articleno = 28, | |
| Author = {Goshevski, Dimitar and Veljanoska, Joana and Hatziapostolou, | |
| Thanos}, | |
| Booktitle = {Proceedings of the 8th Balkan Conference in Informatics}, | |
| Doi = {10.1145/3136273.3136299}, | |
| Isbn = {978-1-4503-5285-7}, | |
| Keywords = {Gamification, Gamification Platforms, Higher Education}, | |
| Location = {Skopje, Macedonia}, | |
| Numpages = 6, | |
| Pages = {28:1--28:6}, | |
| Publisher = {ACM}, | |
| Series = {BCI '17}, | |
| Title = {A Review of Gamification Platforms for Higher Education}, | |
| Url = {http://doi.acm.org/10.1145/3136273.3136299}, | |
| Year = 2017, | |
| Bdsk-Url-1 = {http://doi.acm.org/10.1145/3136273.3136299}, | |
| Bdsk-Url-2 = {http://dx.doi.org/10.1145/3136273.3136299} | |
| } | |
| @inproceedings{Snipes:2013:TRR:2486788.2486983, | |
| Acmid = 2486983, | |
| Address = {Piscataway, NJ, USA}, | |
| Author = {Snipes, Will and Augustine, Vinay and Nair, Anil R. and | |
| Murphy-Hill, Emerson}, | |
| Booktitle = {Proceedings of the 2013 International Conference on Software | |
| Engineering}, | |
| Isbn = {978-1-4673-3076-3}, | |
| Location = {San Francisco, CA, USA}, | |
| Numpages = 4, | |
| Pages = {1277--1280}, | |
| Publisher = {IEEE Press}, | |
| Series = {ICSE '13}, | |
| Title = {Towards Recognizing and Rewarding Efficient Developer Work | |
| Patterns}, | |
| Url = {http://dl.acm.org/citation.cfm?id=2486788.2486983}, | |
| Year = 2013, | |
| Bdsk-Url-1 = {http://dl.acm.org/citation.cfm?id=2486788.2486983} | |
| } | |
| @inproceedings{Dicheva:2017:GEP:3134302.3134305, | |
| Acmid = 3134305, | |
| Address = {New York, NY, USA}, | |
| Author = {Dicheva, Darina}, | |
| Booktitle = {Proceedings of the 18th International Conference on Computer | |
| Systems and Technologies}, | |
| Doi = {10.1145/3134302.3134305}, | |
| Isbn = {978-1-4503-5234-5}, | |
| Keywords = {Active Learning, Computer Science Education, Gamification, | |
| Motivation}, | |
| Location = {Ruse, Bulgaria}, | |
| Numpages = 1, | |
| Pages = {11--11}, | |
| Publisher = {ACM}, | |
| Series = {CompSysTech'17}, | |
| Title = {Gamification in Education: A Passing Trend or a Genuine | |
| Potential?}, | |
| Url = {http://doi.acm.org/10.1145/3134302.3134305}, | |
| Year = 2017, | |
| Bdsk-Url-1 = {http://doi.acm.org/10.1145/3134302.3134305}, | |
| Bdsk-Url-2 = {http://dx.doi.org/10.1145/3134302.3134305} | |
| } | |
| @inproceedings{Snipes:2014:EGD:2591062.2591171, | |
| Acmid = 2591171, | |
| Address = {New York, NY, USA}, | |
| Author = {Snipes, Will and Nair, Anil R. and Murphy-Hill, Emerson}, | |
| Booktitle = {Companion Proceedings of the 36th International Conference on | |
| Software Engineering}, | |
| Doi = {10.1145/2591062.2591171}, | |
| Isbn = {978-1-4503-2768-8}, | |
| Keywords = {Code Navigation, Development, Productivity}, | |
| Location = {Hyderabad, India}, | |
| Numpages = 10, | |
| Pages = {105--114}, | |
| Publisher = {ACM}, | |
| Series = {ICSE Companion 2014}, | |
| Title = {Experiences Gamifying Developer Adoption of Practices and | |
| Tools}, | |
| Url = {http://doi.acm.org/10.1145/2591062.2591171}, | |
| Year = 2014, | |
| Bdsk-Url-1 = {http://doi.acm.org/10.1145/2591062.2591171}, | |
| Bdsk-Url-2 = {http://dx.doi.org/10.1145/2591062.2591171} | |
| } | |
| @article{intrinsic-book, | |
| Author = {Deci, Edward and Ryan, Richard}, | |
| Journal = {Contemporary Sociology}, | |
| Month = 01, | |
| Title = {Intrinsic Motivation and Self-Determination in Human Behavior}, | |
| Volume = 3, | |
| Year = 1985 | |
| } | |
| @article{dicheva2015gamification, | |
| Author = {Dicheva, Darina and Dichev, Christo and Agre, Gennady and | |
| Angelova, Galia}, | |
| Journal = {Journal of Educational Technology \& Society}, | |
| Number = 3, | |
| Pages = 75, | |
| Publisher = {JSTOR}, | |
| Title = {Gamification in education: a systematic mapping study}, | |
| Volume = 18, | |
| Year = 2015 | |
| } | |
| @article{RYAN200054, | |
| Author = {Richard M. Ryan and Edward L. Deci}, | |
| Doi = {https://doi.org/10.1006/ceps.1999.1020}, | |
| Issn = {0361-476X}, | |
| Journal = {Contemporary Educational Psychology}, | |
| Number = 1, | |
| Pages = {54 - 67}, | |
| Title = {Intrinsic and Extrinsic Motivations: Classic Definitions and | |
| New Directions}, | |
| Url = | |
| {http://www.sciencedirect.com/science/article/pii/S0361476X99910202}, | |
| Volume = 25, | |
| Year = 2000, | |
| Bdsk-Url-1 = | |
| {http://www.sciencedirect.com/science/article/pii/S0361476X99910202}, | |
| Bdsk-Url-2 = {https://doi.org/10.1006/ceps.1999.1020} | |
| } | |
| @inproceedings{gamification-leaderboard-benefits, | |
| Author = {Van Hentenryck, Pascal and Coffrin, Carleton}, | |
| Address = {New York, NY, USA}, | |
| Booktitle = {SIGCSE 2014 - Proceedings of the 45th ACM Technical Symposium | |
| on Computer Science Education}, | |
| Publisher = {ACM}, | |
| Month = 03, | |
| Pages = {677-682}, | |
| Title = {Teaching creative problem solving in a MOOC}, | |
| Year = 2014 | |
| } | |
| @inproceedings{deSousaBorges:2014:SMG:2554850.2554956, | |
| Acmid = 2554956, | |
| Address = {New York, NY, USA}, | |
| Author = {de Sousa Borges, Simone and Durelli, Vinicius H. S. and Reis, | |
| Helena Macedo and Isotani, Seiji}, | |
| Booktitle = {Proceedings of the 29th Annual ACM Symposium on Applied | |
| Computing}, | |
| Doi = {10.1145/2554850.2554956}, | |
| Isbn = {978-1-4503-2469-4}, | |
| Keywords = {education, engagement, gamification, literature review, | |
| motivation, persuasive computing, survey, systematic mapping}, | |
| Location = {Gyeongju, Republic of Korea}, | |
| Numpages = 7, | |
| Pages = {216--222}, | |
| Publisher = {ACM}, | |
| Series = {SAC '14}, | |
| Title = {A Systematic Mapping on Gamification Applied to Education}, | |
| Url = {http://doi.acm.org/10.1145/2554850.2554956}, | |
| Year = 2014, | |
| Bdsk-Url-1 = {http://doi.acm.org/10.1145/2554850.2554956}, | |
| Bdsk-Url-2 = {http://dx.doi.org/10.1145/2554850.2554956} | |
| } | |
| @article{huang2013gamification, | |
| Author = {Huang, Wendy Hsin-Yuan and Soman, Dilip}, | |
| Journal = {Research Report Series: Behavioural Economics in Action, | |
| Rotman School of Management, University of Toronto}, | |
| Title = {Gamification of education}, | |
| Year = 2013 | |
| } | |
| @article{zimmerman1986, | |
| Author = {Barry J. Zimmerman and Manuel Martinez Pons}, | |
| Issue = 4, | |
| Journal = {American Educational Research Journal}, | |
| Pages = {614--628}, | |
| Title = {Development of a structured interview for assessing student | |
| use of self-regulated learning strategies}, | |
| Volume = 23, | |
| Year = 1986 | |
| } | |
| @book{zichermann2011gamification, | |
| Author = {Zichermann, G. and Cunningham, C.}, | |
| Isbn = 9781449397678, | |
| Lccn = 2012382507, | |
| Publisher = {O'Reilly Media}, | |
| Series = {O'Reilly Series}, | |
| Title = {Gamification by Design: Implementing Game Mechanics in Web and | |
| Mobile Apps}, | |
| Year = 2011 | |
| } | |
| @book{oldwine, | |
| Author = {Becker, Katrin and Nicholson, Scott}, | |
| Pages = {61--85}, | |
| Title = {Gamification in the Classroom: Old Wine in New Badges}, | |
| Year = {2016}, | |
| chapter = 3, | |
| publisher = {ETC Press}, | |
| editor = {Karen Schrier}, | |
| booktitle = {Learning, Education and Games Volume Two: Bringing Games into Educational Contexts}} | |
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| @book{biggsTang2011, | |
| Author = {John Biggs and Catherine Tang}, | |
| Publisher = {McGraw-Hill International}, | |
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| Year = 2011 | |
| } | |
| @book{hattie2012, | |
| Author = {Hattie, John}, | |
| Publisher = {Routledge}, | |
| Title = {Visible Learning for Teachers: Maximizing the Impact on | |
| Learners}, | |
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| } | |
| @incollection{bloom1974, | |
| Address = {New York}, | |
| Author = {Bloom, B. S}, | |
| Booktitle = {Schools, society, and mastery learning}, | |
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| Year = 1974 | |
| } | |
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| Author = {J. J. Lee and J. Hammer}, | |
| Journal = {Acad. Exchange Quart.}, | |
| Number = 2, | |
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| Title = {Gamification in education: What, how, why bother?}, | |
| Volume = 15, | |
| Year = 2011 | |
| } | |
| @inproceedings{bolognaDeclaration, | |
| Address = {Bologna, Italy}, | |
| Author = {{Bologna Declaration}}, | |
| Booktitle = {Conference of Ministers responsible for Higher Education in 29 | |
| European countries}, | |
| Month = {June}, | |
| Title = {Towards the European Higher European Area}, | |
| Year = 1999 | |
| } | |
| @article{rustPrice2003, | |
| Author = {Chris Rust and Margaret Price and Berry O'Donovan}, | |
| Journal = {Assessment {\&} Evaluation in Higher Education}, | |
| Number = 2, | |
| Pages = {147--164}, | |
| Title = {Improving students' learning by developing their understanding | |
| of assessment criteria and processes}, | |
| Volume = 28, | |
| Year = 2003 | |
| } | |
| @misc{clark2013, | |
| Author = {Clark, Tony}, | |
| Howpublished = | |
| {\url{http://clarktony.blogspot.co.uk/2013/12/computer-science-approach-to-teaching.html}}, | |
| Month = {December}, | |
| Note = {Blog post}, | |
| Title = {Computer Science: An Approach to Teaching and Learning}, | |
| Year = 2013 | |
| } | |
| @inproceedings{review-gamification-framework, | |
| Author = {A. Mora and D. Riera and C. Gonzalez and J. Arnedo-Moreno}, | |
| Publisher = {IEEE}, | |
| Booktitle = {2015 7th International Conference on Games and Virtual Worlds | |
| for Serious Applications (VS-Games)}, | |
| Doi = {10.1109/VS-GAMES.2015.7295760}, | |
| Keywords = {formal specification;serious games (computing);design | |
| framework;formal design process;game components;game design | |
| elements;gamification design frameworks;gamification-based | |
| solutions;Bibliographies;Context;Design | |
| methodology;Ethics;Games;Proposals}, | |
| Month = {Sept}, | |
| Pages = {1-8}, | |
| Title = {A Literature Review of Gamification Design Frameworks}, | |
| Year = 2015, | |
| Bdsk-Url-1 = {http://dx.doi.org/10.1109/VS-GAMES.2015.7295760} | |
| } | |
| @inproceedings{glover2013play, | |
| Author = {Glover, Ian}, | |
| Publisher = {Association for the Advancement of Computing in Education | |
| (AACE)}, | |
| Address = {Waynesville, NC}, | |
| Booktitle = {EdMedia: World Conference on Educational Media and Technology}, | |
| Pages = {1999--2008}, | |
| Title = {Play as you learn: gamification as a technique for motivating | |
| learners}, | |
| Year = 2013 | |
| } | |
| @article{Corpus05intrinsicand, | |
| Author = {Mark R. Lepper and Jennifer Henderlong Corpus and Sheena | |
| S. Iyengar}, | |
| Journal = {Journal of Educational Psychology}, | |
| Pages = {184--196}, | |
| Volume = 97, | |
| Number = 2, | |
| Title = {Intrinsic and extrinsic motivational orientations in the | |
| classroom: Age differences and academic correlates}, | |
| Year = 2005 | |
| } |