This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
@@ -41,6 +41,7 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin
var/spell_level=0//if a spell can be taken multiple times, this raises
var/level_max=4//The max possible level_max is 4
var/cooldown_min=0//This defines what spell quickened four times has as a cooldown. Make sure to set this for every spell
var/player_lock=1//If it can be used by simple mobs
var/overlay=0
var/overlay_icon='icons/obj/wizard.dmi'
@@ -62,9 +63,13 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin
/obj/effect/proc_holder/spell/proc/cast_check(skipcharge =0,mob/user =usr) //checks if the spell can be cast based on its settings; skipcharge is used when an additional cast_check is called inside the spell
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
user<<"<span class='caution'>Glowing red letters appear on the front cover...</span>"
user<<"<span class='warning'>[pick("NICE TRY BUT NO!","CLEVER BUT NOT CLEVER ENOUGH!", "SUCH FLAGRANT CHEESING IS WHY WE ACCEPTED YOUR APPLICATION!", "CUTE!", "YOU DIDN'T THINK IT'D BE THAT EASY, DID YOU?")]</span>"
L<<"<span class='caution'>Glowing red letters appear on the front cover...</span>"
L<<"<span class='warning'>[pick("NICE TRY BUT NO!","CLEVER BUT NOT CLEVER ENOUGH!", "SUCH FLAGRANT CHEESING IS WHY WE ACCEPTED YOUR APPLICATION!", "CUTE!", "YOU DIDN'T THINK IT'D BE THAT EASY, DID YOU?")]</span>"
burnt_out =1
elseif(istype(item, /obj/item/weapon/gun/magic))
var/obj/item/weapon/gun/magic/I= item
@@ -86,9 +86,9 @@
charged_item = item
break
if(!charged_item)
user<<"<span class='notice'>you feel magical power surging to your hands, but the feeling rapidly fades...</span>"
L<<"<span class='notice'>you feel magical power surging to your hands, but the feeling rapidly fades...</span>"
elseif(burnt_out)
user<<"<span class='caution'>[charged_item] doesn't seem to be reacting to the spell...</span>"
L<<"<span class='caution'>[charged_item] doesn't seem to be reacting to the spell...</span>"
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
lich <<"<span class='warning'>Your bones clatter and shutter as they're pulled back into this world!</span>"
charge_max +=600
@@ -99,15 +99,15 @@
if(ABSTRACTin item.flags ||NODROPin item.flags)
continue
marked_item = item
user<<"<span class='warning'>You begin to focus your very being into the [item.name]...</span>"
M<<"<span class='warning'>You begin to focus your very being into the [item.name]...</span>"
break
if(!marked_item)
user<<"<span class='caution'>You must hold an item you wish to make your phylactery...</span>"
M<<"<span class='caution'>You must hold an item you wish to make your phylactery...</span>"
spawn(50)
if(marked_item.loc !=user) //I changed my mind I don't want to put my soul in a cheeseburger!
user<<"<span class='warning'>Your soul snaps back to your body as you drop the [marked_item.name]!</span>"
if(marked_item.loc !=M) //I changed my mind I don't want to put my soul in a cheeseburger!
M<<"<span class='warning'>Your soul snaps back to your body as you drop the [marked_item.name]!</span>"
marked_item =null
return
name ="RISE!"
@@ -118,11 +118,11 @@
marked_item.name ="Ensouled [marked_item.name]"
marked_item.desc ="A terrible aura surrounds this item, its very existence is offensive to life itself..."
marked_item.color ="#003300"
user<<"<span class='userdanger'>With a hideous feeling of emptiness you watch in horrified fascination as skin sloughs off bone! Blood boils, nerves disintegrate, eyes boil in their sockets! As your organs crumble to dust in your fleshless chest you come to terms with your choice. You're a lich!</span>"
user.set_species(/datum/species/skeleton)
current_body =user.mind.current
if(ishuman(user))
var/mob/living/carbon/human/H=user
M<<"<span class='userdanger'>With a hideous feeling of emptiness you watch in horrified fascination as skin sloughs off bone! Blood boils, nerves disintegrate, eyes boil in their sockets! As your organs crumble to dust in your fleshless chest you come to terms with your choice. You're a lich!</span>"
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
desc ="The elite Syndicate hardsuit is worn by only the best nuclear agents. Features much better armoring and complete fireproofing, as well as a built in jetpack. \
When the built in helmet is deployed your identity will be protected, even in death, as the suit cannot be removed by outside forces. Toggling the suit into combat mode \
will allow you all the mobility of a loose fitting uniform without sacrificing armoring. Additionally the suit is collapsible, small enough to fit within a backpack. \
Nanotrasen crewmembers are trained to report red space suit sightings; these suits in particular are known to drive employees into a panic."
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
@@ -25,7 +25,7 @@ It also contains rune words, which are soon to be removed.
return
if(ishuman(usr) || ismonkey(usr)) //Damage only applies to humans and monkeys, to allow constructs to communicate
usr.visible_message("<span class='warning'>[usr] starts clawing at \his arms with \his fingernails!</span>", "<span class='warning'>You begin slicing open your arms with your fingernails!</span>")
usr.visible_message("<span class='warning'>[usr] starts clawing at \his arms with \his fingernails!</span>", "<span class='cultitalic'>You begin slicing open your arms with your fingernails!</span>")
apply_damage(10,BRUTE, "l_arm")
apply_damage(10,BRUTE, "r_arm")
sleep(50)
@@ -38,7 +38,7 @@ It also contains rune words, which are soon to be removed.
apply_damage(10,BRUTE, "r_arm")
if(usr.incapacitated())
return
usr.visible_message("<span class='warning'>[usr] paints strange symbols with their own blood.</span>", "<span class='warning'>You paint a messy rune with your own blood.</span>")
usr.visible_message("<span class='warning'>[usr] paints strange symbols with their own blood.</span>", "<span class='cultitalic'>You paint a messy rune with your own blood.</span>")
sleep(20)
cultist_commune(usr, 0, 1, input)
@@ -56,13 +56,13 @@ It also contains rune words, which are soon to be removed.
/obj/item/weapon/tome/examine(mob/user)
..()
if(iscultist(user))
user <<"The scriptures of the Geometer. Allows the scribing of runes and access of knowledge archives."
user <<"The scriptures of the Geometer. Allows the scribing of runes and access to the knowledge archives of the cult of Nar-Sie."
@@ -92,15 +92,10 @@ It also contains rune words, which are soon to be removed.
open_tome(user)
/obj/item/weapon/tome/proc/open_tome(mob/user)
var/choice= alert(user,"You open the tome...",,"Commune","Scribe Rune","(More...)")
var/choice= alert(user,"You open the tome...",,"Commune","Scribe Rune","Read Tome")
switch(choice)
if("(More...)")
var/choice2= alert(user,"You open the tome...",,"(Back...)", "Information")
switch(choice2)
if("(Back...)")
return open_tome(user)
if("Information")
read_tome(user)
if("Read Tome")
read_tome(user)
if("Scribe Rune")
scribe_rune(user)
if("Commune")
@@ -115,8 +110,7 @@ It also contains rune words, which are soon to be removed.
text +="As a member of the cult, your goals are almost or entirely impossible to complete without special aid from the Geometer's plane. The primary method of doing this are <b>runes</b>. These \
scribings, drawn in blood, are concentrated nodes of the magic within Nar-Sie's realm and will allow the performance of many tasks to aid you and the rest of the cult in your objectives. Runes \
have many different names, and almost all of them are known as Rites. The only rune that is not a Rite is the Ritual of Dimensional Rending, which can only be performed with nine cultists and calls \
forth the avatar of the Geometer itself (so long as it consents). A small description of each rune can be found below.<br><br>Do note that sometimes runes can be drawn incorrectly. Runes such as these \
will be colorful and written in gibberish. They are malformed, and invoking them serves only to ignite the Geometer's wrath. Be cautious in your scribings.<br><br>A rune's name and effects can be \
forth the avatar of the Geometer herself (so long as she consents). A small description of each rune can be found below.<br><br>A rune's name and effects can be \
revealed by examining the rune.<br><br><br>"/*In order to write a rune, you must know the combination of words required for the rune. These words are in the tongue of the Geometer and must be written as such. \
A rune will always have a specific combination, and the combination for runes may be revealed by perfomring actions such as conversion or sacrifice. Once a rune has been written, any cultists can \
examine it to find out its \"grammar\", or the words required to scribe it. To scribe the rune, the words must be entered in lowercase and separated by exactly one space. For instance, to draw a \
@@ -152,23 +146,23 @@ It also contains rune words, which are soon to be removed.
text +="<font color='red'><b>Convert</b></font><br>The Rite of Enlightment is paramount to the success of the cult. It will allow you to convert normal crew members into cultists. \
To do this, simply place the crew member upon the rune and invoke it. This rune requires two acolytes to use. If the target to be converted is loyalty-implanted or a certain assignment, they will \
be unable to be converted. People the Geometer wishes sacrificed will also be ineligible for conversion, and anyone with a shielding presence like a null rod will not be converted.<br><br>"
be unable to be converted. People the Geometer wishes sacrificed will also be ineligible for conversion, and anyone with a shielding presence like the null rod will not be converted.<br><br>"
text +="<font color='red'><b>Sacrifice</b></font><br>The Rite of Tribute is used to offer sacrifice to the Geometer. Simply place any living creature upon the rune and invoke it (this will not \
target cultists!). If this creature has a mind, a soul shard will be created and the creature's soul transported to it. This rune is required if the cult's objectives include the sacrifice of a crew \
member.<br><br>"
text +="<font color='red'><b>Raise Dead</b></font><br>The Rite of Resurrection is a delicate rite that requires two corpses. To perform the ritual, place the corpse you wish to revive onto \
the rune and the offering body adjacent to it. When the rune is invoked, the body to be sacrificed will turn to ashes, the life force flowing into the revival target. Assuming the target is not moved \
the rune and the offering body adjacent to it. When the rune is invoked, the body to be sacrificed will turn to dust, the life force flowing into the revival target. Assuming the target is not moved \
within a few seconds, they will be brought back to life, healed of all ailments.<br><br>"
text +="<font color='red'><b>Veil Runes</b></font><br>The Rite of Obscurity is a rite that will cause all nearby runes to become invisible. The runes will still be considered by other rites \
(such as the Rite of Translocation) but is unusuable directly.<br><br>"
(such as the Rite of Translocation) but will be unusuable directly.<br><br>"
text +="<font color='red'><b>Reveal Runes</b></font><br>The Rite of True Sight is the foil of the Rite of Obscurity. It will turn all invisible runes visible once more, in addition to causing \
all spirits nearby to become partially corporeal.<br><br>"
all spirits nearby to become visible.<br><br>"
text +="<font color='red'><b>Disguise Runes</b></font><br>Many crew men enjoy drawing runes in crayon that resemble spell circles in order to play pranks on their fellow crewmen. The Rite of \
text +="<font color='red'><b>Disguise Runes</b></font><br>Many crewmen enjoy drawing runes in crayon that resemble spell circles in order to play pranks on their fellow crewmen. The Rite of \
False Truths takes advantage of this very joke. When invoked, all nearby runes will appear dull, precisely resembling those drawn in crayon. They still cannot be cleaned by conventional means, so \
anyone trying to clean up the rune may become suspicious as it does not respond.<br><br>"
@@ -190,8 +184,8 @@ It also contains rune words, which are soon to be removed.
text +="<font color='red'><b>Blind</b></font><br>Much like the Rite of the Unheard Whisper, the Rite of the Unseen Glance serves a single purpose. Any non-cultists who can see \
the rune will instantly be blinded for a substantial amount of time.<br><br>"
text +="<font color='red'><b>Stun</b></font><br>A somewhat empowered version of the Rite of the Unseen Glance, this rune will cause any non-cultists that can see the rune to become \
disoriented, disabling them for a short time.<br><br>"
text +="<font color='red'><b>Stun</b></font><br>Though the Rite of Blazing Light is weak when invoked normally, using it in conjuction with the Rite of Binding makes it much more useful. \
This rune will cause any non-cultists that can see the rune to become disoriented, disabling them for a short time.<br><br>"
text +="<font color='red'><b>Summon Cultist</b></font><br>The Rite of Joined Souls requires two acolytes to use. When invoked, it will allow the user to summon a single cultist to the rune from \
any location. This will deal a moderate amount of damage to all invokers.<br><br>"
@@ -202,12 +196,12 @@ It also contains rune words, which are soon to be removed.
text +="<font color='red'><b>Fabricate Shell</b></font><br>The Rite of Fabrication is the main way of creating construct shells. To use it, one must place five sheets of plasteel on top of the rune \
and invoke it. The sheets will them be twisted into a construct shell, ready to recieve a soul to occupy it.<br><br>"
text +="<font color='red'><b>Summon Arnaments</b></font><br>The Rite of Arming will equip the user with invoker's robes, a backpack, a Nar-Sian longsword, and a pair of boots. Any items that cannot \
be equipped will instead not be summoned regardless.<br><br>"
text +="<font color='red'><b>Summon Armaments</b></font><br>The Rite of Arming will equip the user with armored robes, a backpack, an eldrich longsword, and a pair of boots. Any items that cannot \
be equipped will not be summoned.<br><br>"
text +="<font color='red'><b>Drain Life</b></font><br>The Rite of Leeching will drain the life of any non-cultist above the rune and heal the invoker for the same amount.<br><br>"
text +="<font color='red'><b>Boil Blood</b></font><br>The Rite of Boiling Blood may be considered one of the most dangerous rites composed by the Nar-Sian cult. When invoked, it will do a \
text +="<font color='red'><b>Blood Boil</b></font><br>The Rite of Boiling Blood may be considered one of the most dangerous rites composed by the cult of Nar-Sie. When invoked, it will do a \
massive amount of damage to all non-cultist viewers, but it will also emit an explosion upon invocation. Use with caution<br><br>"
text +="<font color='red'><b>Manifest Spirit</b></font><br>If you wish to bring a spirit back from the dead with a wish for vengeance and desire to serve, the Rite of Spectral \
@@ -226,12 +220,13 @@ It also contains rune words, which are soon to be removed.
text +="<font color='red'><b>Talisman of Teleportation</b></font><br>The talisman form of the Rite of Translocation will transport the invoker to a randomly chosen rune of the same keyword, then \
disappear.<br><br>"
text +="<font color='red'><b>Talisman of Tome summoning</b></font><br>This talisman functions identically to the rune. It can be used once, then disappears.<br><br>"
text +="<font color='red'><b>Talisman of Tome Summoning</b></font><br>This talisman functions nearly identically to the rune. The talisman will attempt to place the tome in your hand \
instead of on the ground, though this is the only advantage it has over the rune. It can be used once, then disappears.<br><br>"
text +="<font color='red'><b>Talismans of Veiling, Revealing, and Disguising</b></font><br>These talismans all function identically to their rune counterparts, but with less range. In addition, \
the Talisman of True Sight will not reveal spirits. They will disappear after one use.<br><br>"
text +="<font color='red'><b>Talisman of Electromagnets</b></font><br>This talisman functions like the Rite of Disruption. It disappears after one use.<br><br>"
text +="<font color='red'><b>Talisman of Electromagnetic Pulse</b></font><br>This talisman functions like the Rite of Disruption. It disappears after one use.<br><br>"
text +="<font color='red'><b>Talisman of Stunning</b></font><br>Without this talisman, the cult would have no way of easily acquiring targets to convert. Commonly called \"stunpapers\", this \
talisman functions differently from others. Rather than simply reading the words, the target must be attacked directly with the talisman. The talisman will then knock down the target for a long \
@@ -267,14 +262,14 @@ It also contains rune words, which are soon to be removed.
if(!rune_to_scribe)
return
user.visible_message("<span class='warning'>[user] cuts open their arm and begins writing in their own blood!</span>", \
"<span class='danger'>You slice open your arm and begin drawing a sigil of the Geometer.</span>")
"<span class='cult'>You slice open your arm and begin drawing a sigil of the Geometer.</span>")
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
user <<"<span class='warning'>You feel a pain in your head. The Geometer is displeased.</span>"
user <<"<span class='cultitalic'>You feel a pain in your head. The Geometer is displeased.</span>"
if(iscarbon(user))
var/mob/living/carbon/C= user
C.apply_damage(10, BRUTE, "head")
@@ -77,7 +78,7 @@ Rite of Disorientation
dat +="<A href='?src=\ref[src];rune=runestun'>Fuu ma'jin!</A> - Allows you to stun a person by attacking them with the talisman.<BR>"
dat +="<A href='?src=\ref[src];rune=soulstone'>Kal'om neth!</A> - Summons a soul stone, used to capure the spirits of dead or dying humans.<BR>"
dat +="<A href='?src=\ref[src];rune=construct'>Daa'ig osk!</A> - Summons a construct shell for use with captured souls. It is too large to carry on your person.<BR>"
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
usr << "<span class='notice'>The <b>dominator</b> will secure your gang's dominance over the station. Turn it on when you are ready to defend it.</span>"
pointcost = 30
else
usr << "<span class='notice'>The <b>dominator</b> can be spawned only on territory controlled by your gang.</span>"
usr << "<span class='warning'>The <b>dominator</b> can be spawned only on territory controlled by your gang!</span>"
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters