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Simulator Needs Proper Framerate Control #1

bgw opened this Issue · 0 comments

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As it is, the simulator eats up quite a chunk of CPU. Ideally, this could be reduced with some proper framerate limiting. Looking on line 316 of kiss-sim.c ( ) the only pause in the main function loop appears to be a simple msleep(20). Instead, the sleep time should be set to match a target framerate (something as low as 12 fps should be just fine), with a minimum sleep time between frame renderings.

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