diff --git a/src/data/orientation.asm b/src/data/orientation.asm index 889337fe..7952ef31 100644 --- a/src/data/orientation.asm +++ b/src/data/orientation.asm @@ -30,12 +30,6 @@ orientationTable: .byte $00,$00,$7B,$01,$00,$FF,$00,$00 .byte $FF,$00,$00,$FF,$00,$00,$FF,$00 -; Only cares about orientations selected by spawnTable -orientationToSpriteTable: - .byte $00,$00,$06,$00,$00,$00,$00,$09 - .byte $08,$00,$0B,$07,$00,$00,$0A,$00 - .byte $00,$00,$0C - tetriminoTypeFromOrientation: .byte $00,$00,$00,$00,$01,$01,$01,$01 .byte $02,$02,$03,$04,$04,$05,$05,$05 @@ -43,7 +37,3 @@ tetriminoTypeFromOrientation: spawnTable: .byte $02,$07,$08,$0A,$0B,$0E,$12 .byte $02 -spawnOrientationFromOrientation: - .byte $02,$02,$02,$02,$07,$07,$07,$07 - .byte $08,$08,$0A,$0B,$0B,$0E,$0E,$0E - .byte $0E,$12,$12 diff --git a/src/playstate/spawnnext.asm b/src/playstate/spawnnext.asm index 0ca043bb..3cd6fcc2 100644 --- a/src/playstate/spawnnext.asm +++ b/src/playstate/spawnnext.asm @@ -47,8 +47,7 @@ playState_spawnNextTetrimino: sta tetriminoY lda #$05 sta tetriminoX - ldx nextPiece - lda spawnOrientationFromOrientation,x + lda nextPiece sta currentPiece jsr incrementPieceStat jsr chooseNextTetrimino diff --git a/src/sprites/loadsprite.asm b/src/sprites/loadsprite.asm index 67b4d1b5..23e0e427 100644 --- a/src/sprites/loadsprite.asm +++ b/src/sprites/loadsprite.asm @@ -51,11 +51,11 @@ oamContentLookup: .addr sprite02Blank .addr sprite02Blank .addr sprite06TPiece - .addr sprite07SPiece + .addr sprite07JPiece .addr sprite08ZPiece - .addr sprite09JPiece - .addr sprite0ALPiece - .addr sprite0BOPiece + .addr sprite09OPiece + .addr sprite0ASPiece + .addr sprite0BLPiece .addr sprite0CIPiece .addr sprite0EHighScoreNameCursor .addr sprite0EHighScoreNameCursor @@ -95,26 +95,26 @@ sprite06TPiece: .byte $00,$7B,$02,$FC,$00,$7B,$02,$04 .byte $00,$7B,$02,$0C,$08,$7B,$02,$04 .byte $FF -sprite07SPiece: - .byte $00,$7D,$02,$04,$00,$7D,$02,$0C - .byte $08,$7D,$02,$FC,$08,$7D,$02,$04 +sprite07JPiece: + .byte $00,$7D,$02,$FC,$00,$7D,$02,$04 + .byte $00,$7D,$02,$0C,$08,$7D,$02,$0C .byte $FF sprite08ZPiece: .byte $00,$7C,$02,$FC,$00,$7C,$02,$04 .byte $08,$7C,$02,$04,$08,$7C,$02,$0C .byte $FF -sprite09JPiece: - .byte $00,$7D,$02,$FC,$00,$7D,$02,$04 - .byte $00,$7D,$02,$0C,$08,$7D,$02,$0C +sprite09OPiece: + .byte $00,$7B,$02,$00,$00,$7B,$02,$08 + .byte $08,$7B,$02,$00,$08,$7B,$02,$08 + .byte $FF +sprite0ASPiece: + .byte $00,$7D,$02,$04,$00,$7D,$02,$0C + .byte $08,$7D,$02,$FC,$08,$7D,$02,$04 .byte $FF -sprite0ALPiece: +sprite0BLPiece: .byte $00,$7C,$02,$FC,$00,$7C,$02,$04 .byte $00,$7C,$02,$0C,$08,$7C,$02,$FC .byte $FF -sprite0BOPiece: - .byte $00,$7B,$02,$00,$00,$7B,$02,$08 - .byte $08,$7B,$02,$00,$08,$7B,$02,$08 - .byte $FF sprite0CIPiece: .byte $04,$7B,$02,$F8,$04,$7B,$02,$00 .byte $04,$7B,$02,$08,$04,$7B,$02,$10 diff --git a/src/sprites/piece.asm b/src/sprites/piece.asm index 878f5e07..c15efdfb 100644 --- a/src/sprites/piece.asm +++ b/src/sprites/piece.asm @@ -145,7 +145,9 @@ stageSpriteForNextPiece: lda #$77 sta spriteYOffset ldx nextPiece - lda orientationToSpriteTable,x + lda tetriminoTypeFromOrientation,x + clc + adc #$6 ; piece sprites start at index 6 sta spriteIndexInOamContentLookup jmp loadSpriteIntoOamStaging