diff --git a/Tic-Tac-Toe-Game/Tic-Tac-Toe-Game.py b/Tic-Tac-Toe-Game/Tic-Tac-Toe-Game.py index 122b298..581cf47 100644 --- a/Tic-Tac-Toe-Game/Tic-Tac-Toe-Game.py +++ b/Tic-Tac-Toe-Game/Tic-Tac-Toe-Game.py @@ -9,34 +9,38 @@ '4': ' ' , '5': ' ' , '6': ' ' , '1': ' ' , '2': ' ' , '3': ' ' } -board_keys = [] - -for key in theBoard: - board_keys.append(key) +board_keys = [key for key in theBoard] ''' We will have to print the updated board after every move in the game and thus we will make a function in which we'll define the printBoard function so that we can easily print the board everytime by calling this function. ''' def printBoard(board): - print(board['7'] + '|' + board['8'] + '|' + board['9']) - print('-+-+-') - print(board['4'] + '|' + board['5'] + '|' + board['6']) - print('-+-+-') - print(board['1'] + '|' + board['2'] + '|' + board['3']) - + metrix = f""" + board['7'] + '|' + board['8'] + '|' + board['9'] + -+-+- + board['4'] + '|' + board['5'] + '|' + board['6'] + -+-+- + board['1'] + '|' + board['2'] + '|' + board['3'] + """" + print(metrix) + +#lets define a win function in order not to write it all over again when checking who won. +def win_message(winner): + printBoard(theBoard) + print("\nGame Over.\n") + print(f" **** {winner} won. ****") + # Now we'll write the main function which has all the gameplay functionality. def game(): turn = 'X' count = 0 - for i in range(10): printBoard(theBoard) - print("It's your turn," + turn + ".Move to which place?") - move = input() + move = input(f"It's your turn, {turn}. Move to which place?") if theBoard[move] == ' ': theBoard[move] = turn @@ -48,64 +52,47 @@ def game(): # Now we will check if player X or O has won,for every move after 5 moves. if count >= 5: if theBoard['7'] == theBoard['8'] == theBoard['9'] != ' ': # across the top - printBoard(theBoard) - print("\nGame Over.\n") - print(" **** " +turn + " won. ****") + win_message(turn) break elif theBoard['4'] == theBoard['5'] == theBoard['6'] != ' ': # across the middle - printBoard(theBoard) - print("\nGame Over.\n") - print(" **** " +turn + " won. ****") + win_message(turn) break elif theBoard['1'] == theBoard['2'] == theBoard['3'] != ' ': # across the bottom - printBoard(theBoard) - print("\nGame Over.\n") - print(" **** " +turn + " won. ****") + win_message(turn) break elif theBoard['1'] == theBoard['4'] == theBoard['7'] != ' ': # down the left side - printBoard(theBoard) - print("\nGame Over.\n") - print(" **** " +turn + " won. ****") + win_message(turn) break elif theBoard['2'] == theBoard['5'] == theBoard['8'] != ' ': # down the middle - printBoard(theBoard) - print("\nGame Over.\n") - print(" **** " +turn + " won. ****") + win_message(turn) break elif theBoard['3'] == theBoard['6'] == theBoard['9'] != ' ': # down the right side - printBoard(theBoard) - print("\nGame Over.\n") - print(" **** " +turn + " won. ****") + win_message(turn) break elif theBoard['7'] == theBoard['5'] == theBoard['3'] != ' ': # diagonal - printBoard(theBoard) - print("\nGame Over.\n") - print(" **** " +turn + " won. ****") + win_message(turn) break elif theBoard['1'] == theBoard['5'] == theBoard['9'] != ' ': # diagonal - printBoard(theBoard) - print("\nGame Over.\n") - print(" **** " +turn + " won. ****") + win_message(turn) break # If neither X nor O wins and the board is full, we'll declare the result as 'tie'. if count == 9: - print("\nGame Over.\n") - print("It's a Tie!!") + print("\nGame Over.\nIt's a Tie!!") # Now we have to change the player after every move. - if turn =='X': + if turn == 'X': turn = 'O' else: turn = 'X' # Now we will ask if player wants to restart the game or not. - restart = input("Do want to play Again?(y/n)") - if restart == "y" or restart == "Y": + restart = input("Do want to play Again?(y/n) ") + if restart in ('y', 'Y'): for key in board_keys: theBoard[key] = " " game() if __name__ == "__main__": - game() \ No newline at end of file + game()