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using UnityEngine;
using System.Collections;

public class StopRemy : MonoBehaviour {

Animator anim;
public iTweenEvent spvar;

// Use this for initialization
void Start () {
anim = GetComponent<Animator> ();
spvar = GetComponent<iTweenEvent> ();

}

void OnTriggerEnter (Collider col){
spvar.enabled = false;
anim.SetTrigger ("isDancing");

}
// Update is called once per frame
void Update () {
}
}
@@ -0,0 +1,40 @@
using UnityEngine;
using System.Collections;

public class TalkRemy : MonoBehaviour {

Animator anim;
public iTweenEvent scvar;

// Use this for initialization
void Start(){
anim = GetComponent<Animator> ();
scvar = GetComponent<iTweenEvent> ();
StartCoroutine ("text1");
}

IEnumerator text1(){
yield return new WaitForSeconds (5.0f);
GameObject txtbx = GameObject.FindGameObjectWithTag ("text1");
GameObject cam = GameObject.FindGameObjectWithTag ("MainCamera");
txtbx.transform.position = cam.transform.position + new Vector3 (9.61f, -4.0f, -9.14f);


anim.SetTrigger ("isTalking");

Destroy (txtbx, 7.0f);
StartCoroutine ("move1");
}

IEnumerator move1(){
yield return new WaitForSeconds (8.0f);

anim.SetTrigger ("isWalking");
scvar.enabled = true;

}
// Update is called once per frame
void Update () {

}
}

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@@ -1,15 +1,10 @@
<Properties StartupItem="Assembly-CSharp.csproj">
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="Unity.Instance.Unity Editor" />
<<<<<<< HEAD
<MonoDevelop.Ide.Workbench ActiveDocument="Assets\iTweenEditor\iTweenEvent.cs">
<MonoDevelop.Ide.Workbench ActiveDocument="Assets\StopRemy.cs">
<Files>
<File FileName="Assets\iTweenEditor\iTweenEvent.cs" Line="78" Column="66" />
<File FileName="Assets\iTweenEditor\Editor\iTweenEventDataEditor.cs" Line="1" Column="1" />
=======
<MonoDevelop.Ide.Workbench ActiveDocument="Assets\Wander.cs">
<Files>
<File FileName="Assets\Wander.cs" Line="60" Column="3" />
>>>>>>> origin/prtk
<File FileName="Assets\TalkRemy.cs" Line="34" Column="3" />
<File FileName="Assets\StopRemy.cs" Line="19" Column="3" />
<File FileName="Assets\iTweenEditor\iTweenEvent.cs" Line="32" Column="42" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
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BIN +532 Bytes (100%) FinalPrjct/Library/assetDatabase3
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BIN +2.88 KB (150%) FinalPrjct/Library/expandedItems
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@@ -1,6 +1,2 @@
Base path: C:/Program Files/Unity/Editor/Data
Cmd: getPlatforms
Cmd: compileSnippet
api=4 type=0 insize=927 outsize=2353 kw=POINT SHADOWS_OFF _NORMALMAP pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING ok=1
Cmd: compileSnippet
api=4 type=1 insize=927 outsize=3501 kw=POINT SHADOWS_OFF _NORMALMAP pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING ok=1
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