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# -*- encoding: utf-8 -*-
'''
Text Input
==========
.. versionadded:: 1.0.4
.. image:: images/textinput-mono.jpg
.. image:: images/textinput-multi.jpg
The :class:`TextInput` widget provides a box for editable plain text.
Unicode, multiline, cursor navigation, selection and clipboard features
are supported.
The :class:`TextInput` uses two different coordinate systems:
* (x, y) - coordinates in pixels, mostly used for rendering on screen.
* (row, col) - cursor index in characters / lines, used for selection
and cursor movement.
Usage example
-------------
To create a multiline :class:`TextInput` (the 'enter' key adds a new line)::
from kivy.uix.textinput import TextInput
textinput = TextInput(text='Hello world')
To create a singleline :class:`TextInput`, set the :class:`TextInput.multiline`
property to False (the 'enter' key will defocus the TextInput and emit an
'on_text_validate' event)::
def on_enter(instance, value):
print('User pressed enter in', instance)
textinput = TextInput(text='Hello world', multiline=False)
textinput.bind(on_text_validate=on_enter)
The textinput's text is stored in its :attr:`TextInput.text` property. To run a
callback when the text changes::
def on_text(instance, value):
print('The widget', instance, 'have:', value)
textinput = TextInput()
textinput.bind(text=on_text)
You can set the :class:`focus <kivy.uix.behaviors.FocusBehavior>` to a
Textinput, meaning that the input box will be highlighted and keyboard focus
will be requested::
textinput = TextInput(focus=True)
The textinput is defocused if the 'escape' key is pressed, or if another
widget requests the keyboard. You can bind a callback to the focus property to
get notified of focus changes::
def on_focus(instance, value):
if value:
print('User focused', instance)
else:
print('User defocused', instance)
textinput = TextInput()
textinput.bind(focus=on_focus)
See :class:`~kivy.uix.behaviors.FocusBehavior`, from which the
:class:`TextInput` inherits, for more details.
Selection
---------
The selection is automatically updated when the cursor position changes.
You can get the currently selected text from the
:attr:`TextInput.selection_text` property.
Filtering
---------
You can control which text can be added to the :class:`TextInput` by
overwriting :meth:`TextInput.insert_text`. Every string that is typed, pasted
or inserted by any other means into the :class:`TextInput` is passed through
this function. By overwriting it you can reject or change unwanted characters.
For example, to write only in capitalized characters::
class CapitalInput(TextInput):
def insert_text(self, substring, from_undo=False):
s = substring.upper()
return super(CapitalInput, self).insert_text(s,\
from_undo=from_undo)
Or to only allow floats (0 - 9 and a single period)::
class FloatInput(TextInput):
pat = re.compile('[^0-9]')
def insert_text(self, substring, from_undo=False):
pat = self.pat
if '.' in self.text:
s = re.sub(pat, '', substring)
else:
s = '.'.join([re.sub(pat, '', s) for s in\
substring.split('.', 1)])
return super(FloatInput, self).insert_text(s, from_undo=from_undo)
Default shortcuts
-----------------
=============== ========================================================
Shortcuts Description
--------------- --------------------------------------------------------
Left Move cursor to left
Right Move cursor to right
Up Move cursor to up
Down Move cursor to down
Home Move cursor at the beginning of the line
End Move cursor at the end of the line
PageUp Move cursor to 3 lines before
PageDown Move cursor to 3 lines after
Backspace Delete the selection or character before the cursor
Del Delete the selection of character after the cursor
Shift + <dir> Start a text selection. Dir can be Up, Down, Left or
Right
Control + c Copy selection
Control + x Cut selection
Control + p Paste selection
Control + a Select all the content
Control + z undo
Control + r redo
=============== ========================================================
.. note::
To enable Emacs-style keyboard shortcuts, you can use
:class:`~kivy.uix.behaviors.emacs.EmacsBehavior`.
'''
__all__ = ('TextInput', )
import re
import sys
from os import environ
from weakref import ref
from kivy.animation import Animation
from kivy.base import EventLoop
from kivy.cache import Cache
from kivy.clock import Clock
from kivy.config import Config
from kivy.metrics import inch
from kivy.utils import boundary, platform
from kivy.uix.behaviors import FocusBehavior
from kivy.core.text import Label
from kivy.graphics import Color, Rectangle, PushMatrix, PopMatrix, Callback
from kivy.graphics.context_instructions import Transform
from kivy.graphics.texture import Texture
from kivy.uix.widget import Widget
from kivy.uix.bubble import Bubble
from kivy.uix.behaviors import ButtonBehavior
from kivy.uix.image import Image
from kivy.properties import StringProperty, NumericProperty, \
BooleanProperty, AliasProperty, \
ListProperty, ObjectProperty, VariableListProperty
Cache_register = Cache.register
Cache_append = Cache.append
Cache_get = Cache.get
Cache_remove = Cache.remove
Cache_register('textinput.label', timeout=60.)
Cache_register('textinput.width', timeout=60.)
FL_IS_LINEBREAK = 0x01
FL_IS_WORDBREAK = 0x02
FL_IS_NEWLINE = FL_IS_LINEBREAK | FL_IS_WORDBREAK
# late binding
Clipboard = None
CutBuffer = None
MarkupLabel = None
_platform = platform
# for reloading, we need to keep a list of textinput to retrigger the rendering
_textinput_list = []
# cache the result
_is_osx = sys.platform == 'darwin'
# When we are generating documentation, Config doesn't exist
_is_desktop = False
if Config:
_is_desktop = Config.getboolean('kivy', 'desktop')
# register an observer to clear the textinput cache when OpenGL will reload
if 'KIVY_DOC' not in environ:
def _textinput_clear_cache(*l):
Cache_remove('textinput.label')
Cache_remove('textinput.width')
for wr in _textinput_list[:]:
textinput = wr()
if textinput is None:
_textinput_list.remove(wr)
else:
textinput._trigger_refresh_text()
textinput._refresh_hint_text()
from kivy.graphics.context import get_context
get_context().add_reload_observer(_textinput_clear_cache, True)
class Selector(ButtonBehavior, Image):
# Internal class for managing the selection Handles.
window = ObjectProperty()
target = ObjectProperty()
matrix = ObjectProperty()
def __init__(self, **kwargs):
super(Selector, self).__init__(**kwargs)
self.window.bind(on_touch_down=self.on_window_touch_down)
self.matrix = self.target.get_window_matrix()
with self.canvas.before:
Callback(self.update_transform)
PushMatrix()
self.transform = Transform()
with self.canvas.after:
PopMatrix()
def update_transform(self, cb):
m = self.target.get_window_matrix()
if self.matrix != m:
self.matrix = m
self.transform.identity()
self.transform.transform(self.matrix)
def transform_touch(self, touch):
matrix = self.matrix.inverse()
touch.apply_transform_2d(
lambda x, y: matrix.transform_point(x, y, 0)[:2])
def on_window_touch_down(self, win, touch):
if self.parent is not win:
return
try:
touch.push()
self.transform_touch(touch)
self._touch_diff = self.top - touch.y
if self.collide_point(*touch.pos):
FocusBehavior.ignored_touch.append(touch)
return super(Selector, self).on_touch_down(touch)
finally:
touch.pop()
class TextInputCutCopyPaste(Bubble):
# Internal class used for showing the little bubble popup when
# copy/cut/paste happen.
textinput = ObjectProperty(None)
''' Holds a reference to the TextInput this Bubble belongs to.
'''
but_cut = ObjectProperty(None)
but_copy = ObjectProperty(None)
but_paste = ObjectProperty(None)
but_selectall = ObjectProperty(None)
matrix = ObjectProperty(None)
def __init__(self, **kwargs):
self.mode = 'normal'
super(TextInputCutCopyPaste, self).__init__(**kwargs)
Clock.schedule_interval(self._check_parent, .5)
self.matrix = self.textinput.get_window_matrix()
with self.canvas.before:
Callback(self.update_transform)
PushMatrix()
self.transform = Transform()
with self.canvas.after:
PopMatrix()
def update_transform(self, cb):
m = self.textinput.get_window_matrix()
if self.matrix != m:
self.matrix = m
self.transform.identity()
self.transform.transform(self.matrix)
def transform_touch(self, touch):
matrix = self.matrix.inverse()
touch.apply_transform_2d(
lambda x, y: matrix.transform_point(x, y, 0)[:2])
def on_touch_down(self, touch):
try:
touch.push()
self.transform_touch(touch)
if self.collide_point(*touch.pos):
FocusBehavior.ignored_touch.append(touch)
return super(TextInputCutCopyPaste, self).on_touch_down(touch)
finally:
touch.pop()
def on_textinput(self, instance, value):
global Clipboard
if value and not Clipboard and not _is_desktop:
value._ensure_clipboard()
def _check_parent(self, dt):
# this is a prevention to get the Bubble staying on the screen, if the
# attached textinput is not on the screen anymore.
parent = self.textinput
while parent is not None:
if parent == parent.parent:
break
parent = parent.parent
if parent is None:
Clock.unschedule(self._check_parent)
if self.textinput:
self.textinput._hide_cut_copy_paste()
def on_parent(self, instance, value):
parent = self.textinput
mode = self.mode
if parent:
self.clear_widgets()
if mode == 'paste':
# show only paste on long touch
self.but_selectall.opacity = 1
widget_list = [self.but_selectall, ]
if not parent.readonly:
widget_list.append(self.but_paste)
elif parent.readonly:
# show only copy for read only text input
widget_list = (self.but_copy, )
else:
# normal mode
widget_list = (self.but_cut, self.but_copy, self.but_paste)
for widget in widget_list:
self.add_widget(widget)
def do(self, action):
textinput = self.textinput
if action == 'cut':
textinput._cut(textinput.selection_text)
elif action == 'copy':
textinput.copy()
elif action == 'paste':
textinput.paste()
elif action == 'selectall':
textinput.select_all()
self.mode = ''
anim = Animation(opacity=0, d=.333)
anim.bind(on_complete=lambda *args:
self.on_parent(self, self.parent))
anim.start(self.but_selectall)
return
self.hide()
def hide(self):
parent = self.parent
if not parent:
return
anim = Animation(opacity=0, d=.225)
anim.bind(on_complete=lambda *args: parent.remove_widget(self))
anim.start(self)
class TextInput(FocusBehavior, Widget):
'''TextInput class. See module documentation for more information.
:Events:
`on_text_validate`
Fired only in multiline=False mode when the user hits 'enter'.
This will also unfocus the textinput.
`on_double_tap`
Fired when a double tap happens in the text input. The default
behavior selects the text around the cursor position. More info at
:meth:`on_double_tap`.
`on_triple_tap`
Fired when a triple tap happens in the text input. The default
behavior selects the line around the cursor position. More info at
:meth:`on_triple_tap`.
`on_quad_touch`
Fired when four fingers are touching the text input. The default
behavior selects the whole text. More info at
:meth:`on_quad_touch`.
.. warning::
When changing a :class:`TextInput` property that requires re-drawing,
e.g. modifying the :attr:`text`, the updates occur on the next
clock cycle and not instantly. This might cause any changes to the
:class:`TextInput` that occur between the modification and the next
cycle to be ignored, or to use previous values. For example, after
a update to the :attr:`text`, changing the cursor in the same clock
frame will move it using the previous text and will likely end up in an
incorrect position. The solution is to schedule any updates to occur
on the next clock cycle using
:meth:`~kivy.clock.ClockBase.schedule_once`.
.. Note::
Selection is cancelled when TextInput is focused. If you need to
show selection when TextInput is focused, you should delay
(use Clock.schedule) the call to the functions for selecting
text (select_all, select_text).
.. versionchanged:: 1.9.2
`background_disabled_active` has been removed.
.. versionchanged:: 1.9.0
:class:`TextInput` now inherits from
:class:`~kivy.uix.behaviors.FocusBehavior`.
:attr:`~kivy.uix.behaviors.FocusBehavior.keyboard_mode`,
:meth:`~kivy.uix.behaviors.FocusBehavior.show_keyboard`,
:meth:`~kivy.uix.behaviors.FocusBehavior.hide_keyboard`,
:meth:`~kivy.uix.behaviors.FocusBehavior.focus`,
and :attr:`~kivy.uix.behaviors.FocusBehavior.input_type`
have been removed since they are now inherited
from :class:`~kivy.uix.behaviors.FocusBehavior`.
.. versionchanged:: 1.7.0
`on_double_tap`, `on_triple_tap` and `on_quad_touch` events added.
'''
__events__ = ('on_text_validate', 'on_double_tap', 'on_triple_tap',
'on_quad_touch')
def __init__(self, **kwargs):
self.is_focusable = kwargs.get('is_focusable', True)
self._cursor = [0, 0]
self._selection = False
self._selection_finished = True
self._selection_touch = None
self.selection_text = u''
self._selection_from = None
self._selection_to = None
self._selection_callback = None
self._handle_left = None
self._handle_right = None
self._handle_middle = None
self._bubble = None
self._lines_flags = []
self._lines_labels = []
self._lines_rects = []
self._hint_text_flags = []
self._hint_text_labels = []
self._hint_text_rects = []
self._label_cached = None
self._line_options = None
self._keyboard_mode = Config.get('kivy', 'keyboard_mode')
self._command_mode = False
self._command = ''
self.reset_undo()
self._touch_count = 0
self._ctrl_l = False
self._ctrl_r = False
self._alt_l = False
self._alt_r = False
self.interesting_keys = {
8: 'backspace',
13: 'enter',
127: 'del',
271: 'enter',
273: 'cursor_up',
274: 'cursor_down',
275: 'cursor_right',
276: 'cursor_left',
278: 'cursor_home',
279: 'cursor_end',
280: 'cursor_pgup',
281: 'cursor_pgdown',
303: 'shift_L',
304: 'shift_R',
305: 'ctrl_L',
306: 'ctrl_R',
308: 'alt_L',
307: 'alt_R'}
super(TextInput, self).__init__(**kwargs)
fbind = self.fbind
refresh_line_options = self._trigger_refresh_line_options
update_text_options = self._update_text_options
fbind('font_size', refresh_line_options)
fbind('font_name', refresh_line_options)
def handle_readonly(instance, value):
if value and (not _is_desktop or not self.allow_copy):
self.is_focusable = False
if (not (value or self.disabled) or _is_desktop and
self._keyboard_mode == 'system'):
self._editable = True
else:
self._editable = False
fbind('padding', update_text_options)
fbind('tab_width', update_text_options)
fbind('font_size', update_text_options)
fbind('font_name', update_text_options)
fbind('size', update_text_options)
fbind('password', update_text_options)
fbind('password_mask', update_text_options)
fbind('pos', self._trigger_update_graphics)
fbind('readonly', handle_readonly)
fbind('focus', self._on_textinput_focused)
handle_readonly(self, self.readonly)
handles = self._trigger_position_handles = Clock.create_trigger(
self._position_handles)
self._trigger_show_handles = Clock.create_trigger(
self._show_handles, .05)
self._trigger_cursor_reset = Clock.create_trigger(
self._reset_cursor_blink)
self._trigger_update_cutbuffer = Clock.create_trigger(
self._update_cutbuffer)
refresh_line_options()
self._trigger_refresh_text()
fbind('pos', handles)
fbind('size', handles)
# when the gl context is reloaded, trigger the text rendering again.
_textinput_list.append(ref(self, TextInput._reload_remove_observer))
if platform == 'linux':
self._ensure_clipboard()
def on_text_validate(self):
pass
def cursor_index(self, cursor=None):
'''Return the cursor index in the text/value.
'''
if not cursor:
cursor = self.cursor
try:
l = self._lines
if len(l) == 0:
return 0
lf = self._lines_flags
index, cr = cursor
for row in range(cr):
if row >= len(l):
continue
index += len(l[row])
if lf[row] & FL_IS_LINEBREAK:
index += 1
if lf[cr] & FL_IS_LINEBREAK:
index += 1
return index
except IndexError:
return 0
def cursor_offset(self):
'''Get the cursor x offset on the current line.
'''
offset = 0
row = self.cursor_row
col = self.cursor_col
_lines = self._lines
if col and row < len(_lines):
offset = self._get_text_width(
_lines[row][:col], self.tab_width,
self._label_cached)
return offset
def get_cursor_from_index(self, index):
'''Return the (row, col) of the cursor from text index.
'''
index = boundary(index, 0, len(self.text))
if index <= 0:
return 0, 0
lf = self._lines_flags
l = self._lines
i = 0
for row in range(len(l)):
ni = i + len(l[row])
if lf[row] & FL_IS_LINEBREAK:
ni += 1
i += 1
if ni >= index:
return index - i, row
i = ni
return index, row
def select_text(self, start, end):
''' Select a portion of text displayed in this TextInput.
.. versionadded:: 1.4.0
:Parameters:
`start`
Index of textinput.text from where to start selection
`end`
Index of textinput.text till which the selection should be
displayed
'''
if end < start:
raise Exception('end must be superior to start')
m = len(self.text)
self._selection_from = boundary(start, 0, m)
self._selection_to = boundary(end, 0, m)
self._selection_finished = True
self._update_selection(True)
self._update_graphics_selection()
def select_all(self):
''' Select all of the text displayed in this TextInput.
.. versionadded:: 1.4.0
'''
self.select_text(0, len(self.text))
re_indent = re.compile('^(\s*|)')
def _auto_indent(self, substring):
index = self.cursor_index()
_text = self._get_text(encode=False)
if index > 0:
line_start = _text.rfind('\n', 0, index)
if line_start > -1:
line = _text[line_start + 1:index]
indent = self.re_indent.match(line).group()
substring += indent
return substring
def insert_text(self, substring, from_undo=False):
'''Insert new text at the current cursor position. Override this
function in order to pre-process text for input validation.
'''
if self.readonly or not substring:
return
if isinstance(substring, bytes):
substring = substring.decode('utf8')
if self.replace_crlf:
substring = substring.replace(u'\r\n', u'\n')
mode = self.input_filter
if mode is not None:
chr = type(substring)
if chr is bytes:
int_pat = self._insert_int_patb
else:
int_pat = self._insert_int_patu
if mode == 'int':
substring = re.sub(int_pat, chr(''), substring)
elif mode == 'float':
if '.' in self.text:
substring = re.sub(int_pat, chr(''), substring)
else:
substring = '.'.join([re.sub(int_pat, chr(''), k) for k
in substring.split(chr('.'), 1)])
else:
substring = mode(substring, from_undo)
if not substring:
return
self._hide_handles(EventLoop.window)
if not from_undo and self.multiline and self.auto_indent \
and substring == u'\n':
substring = self._auto_indent(substring)
cc, cr = self.cursor
sci = self.cursor_index
ci = sci()
text = self._lines[cr]
len_str = len(substring)
new_text = text[:cc] + substring + text[cc:]
self._set_line_text(cr, new_text)
wrap = (self._get_text_width(
new_text,
self.tab_width,
self._label_cached) > self.width)
if len_str > 1 or substring == u'\n' or wrap:
# Avoid refreshing text on every keystroke.
# Allows for faster typing of text when the amount of text in
# TextInput gets large.
start, finish, lines,\
lineflags, len_lines = self._get_line_from_cursor(cr, new_text)
# calling trigger here could lead to wrong cursor positioning
# and repeating of text when keys are added rapidly in a automated
# fashion. From Android Keyboard for example.
self._refresh_text_from_property('insert', start, finish, lines,
lineflags, len_lines)
self.cursor = self.get_cursor_from_index(ci + len_str)
# handle undo and redo
self._set_unredo_insert(ci, ci + len_str, substring, from_undo)
def _get_line_from_cursor(self, start, new_text):
# get current paragraph from cursor position
finish = start
lines = self._lines
linesflags = self._lines_flags
if start and not linesflags[start]:
start -= 1
new_text = u''.join((lines[start], new_text))
try:
while not linesflags[finish + 1]:
new_text = u''.join((new_text, lines[finish + 1]))
finish += 1
except IndexError:
pass
lines, lineflags = self._split_smart(new_text)
len_lines = max(1, len(lines))
return start, finish, lines, lineflags, len_lines
def _set_unredo_insert(self, ci, sci, substring, from_undo):
# handle undo and redo
if from_undo:
return
self._undo.append({'undo_command': ('insert', ci, sci),
'redo_command': (ci, substring)})
# reset redo when undo is appended to
self._redo = []
def reset_undo(self):
'''Reset undo and redo lists from memory.
.. versionadded:: 1.3.0
'''
self._redo = self._undo = []
def do_redo(self):
'''Do redo operation.
.. versionadded:: 1.3.0
This action re-does any command that has been un-done by
do_undo/ctrl+z. This function is automatically called when
`ctrl+r` keys are pressed.
'''
try:
x_item = self._redo.pop()
undo_type = x_item['undo_command'][0]
_get_cusror_from_index = self.get_cursor_from_index
if undo_type == 'insert':
ci, substring = x_item['redo_command']
self.cursor = _get_cusror_from_index(ci)
self.insert_text(substring, True)
elif undo_type == 'bkspc':
self.cursor = _get_cusror_from_index(x_item['redo_command'])
self.do_backspace(from_undo=True)
elif undo_type == 'shiftln':
direction, rows, cursor = x_item['redo_command'][1:]
self._shift_lines(direction, rows, cursor, True)
else:
# delsel
ci, sci = x_item['redo_command']
self._selection_from = ci
self._selection_to = sci
self._selection = True
self.delete_selection(True)
self.cursor = _get_cusror_from_index(ci)
self._undo.append(x_item)
except IndexError:
# reached at top of undo list
pass
def do_undo(self):
'''Do undo operation.
.. versionadded:: 1.3.0
This action un-does any edits that have been made since the last
call to reset_undo().
This function is automatically called when `ctrl+z` keys are pressed.
'''
try:
x_item = self._undo.pop()
undo_type = x_item['undo_command'][0]
self.cursor = self.get_cursor_from_index(x_item['undo_command'][1])
if undo_type == 'insert':
ci, sci = x_item['undo_command'][1:]
self._selection_from = ci
self._selection_to = sci
self._selection = True
self.delete_selection(True)
elif undo_type == 'bkspc':
substring = x_item['undo_command'][2:][0]
self.insert_text(substring, True)
elif undo_type == 'shiftln':
direction, rows, cursor = x_item['undo_command'][1:]
self._shift_lines(direction, rows, cursor, True)
else:
# delsel
substring = x_item['undo_command'][2:][0]
self.insert_text(substring, True)
self._redo.append(x_item)
except IndexError:
# reached at top of undo list
pass
def do_backspace(self, from_undo=False, mode='bkspc'):
'''Do backspace operation from the current cursor position.
This action might do several things:
- removing the current selection if available.
- removing the previous char and move the cursor back.
- do nothing, if we are at the start.
'''
if self.readonly:
return
cc, cr = self.cursor
_lines = self._lines
text = _lines[cr]
cursor_index = self.cursor_index()
text_last_line = _lines[cr - 1]
if cc == 0 and cr == 0:
return
_lines_flags = self._lines_flags
start = cr
if cc == 0:
substring = u'\n' if _lines_flags[cr] else u' '
new_text = text_last_line + text
self._set_line_text(cr - 1, new_text)
self._delete_line(cr)
start = cr - 1
else:
#ch = text[cc-1]
substring = text[cc - 1]
new_text = text[:cc - 1] + text[cc:]
self._set_line_text(cr, new_text)
# refresh just the current line instead of the whole text
start, finish, lines, lineflags, len_lines =\
self._get_line_from_cursor(start, new_text)
# avoid trigger refresh, leads to issue with
# keys/text send rapidly through code.
self._refresh_text_from_property('del', start, finish, lines,
lineflags, len_lines)
self.cursor = self.get_cursor_from_index(cursor_index - 1)
# handle undo and redo
self._set_undo_redo_bkspc(
cursor_index,
cursor_index - 1,
substring, from_undo)
def _set_undo_redo_bkspc(self, ol_index, new_index, substring, from_undo):
# handle undo and redo for backspace
if from_undo:
return
self._undo.append({
'undo_command': ('bkspc', new_index, substring),
'redo_command': ol_index})
#reset redo when undo is appended to
self._redo = []
_re_whitespace = re.compile(r'\s+')
def _move_cursor_word_left(self, index=None):
pos = index or self.cursor_index()
if pos == 0:
return self.cursor
lines = self._lines
col, row = self.get_cursor_from_index(pos)
if col == 0:
row -= 1
col = len(lines[row])
while True:
matches = list(self._re_whitespace.finditer(lines[row], 0, col))
if not matches:
if col == 0:
if row == 0:
return 0, 0
row -= 1
col = len(lines[row])
continue
return 0, row
match = matches[-1]
mpos = match.end()
if mpos == col:
if len(matches) > 1:
match = matches[-2]
mpos = match.end()
else:
if match.start() == 0:
if row == 0:
return 0, 0
row -= 1
col = len(lines[row])
continue
return 0, row
col = mpos
return col, row
def _move_cursor_word_right(self, index=None):
pos = index or self.cursor_index()
col, row = self.get_cursor_from_index(pos)
lines = self._lines
mrow = len(lines) - 1
if row == mrow and col == len(lines[row]):
return col, row
if col == len(lines[row]):
row += 1
col = 0
while True:
matches = list(self._re_whitespace.finditer(lines[row], col))
if not matches:
if col == len(lines[row]):
if row == mrow:
return col, row
row += 1
col = 0
continue
return len(lines[row]), row
match = matches[0]
mpos = match.start()
if mpos == col:
if len(matches) > 1:
match = matches[1]
mpos = match.start()
else:
if match.end() == len(lines[row]):
if row == mrow:
return col, row
row += 1
col = 0
continue
return len(lines[row]), row
col = mpos
return col, row
def _expand_range(self, ifrom, ito=None):
if ito is None:
ito = ifrom
rfrom = self.get_cursor_from_index(ifrom)[1]
rtcol, rto = self.get_cursor_from_index(ito)
rfrom, rto = self._expand_rows(rfrom, rto + 1 if rtcol else rto)
return (self.cursor_index((0, rfrom)),
self.cursor_index((0, rto)))
def _expand_rows(self, rfrom, rto=None):
if rto is None or rto == rfrom:
rto = rfrom + 1
lines = self._lines
flags = list(reversed(self._lines_flags))
while rfrom > 0 and not (flags[rfrom - 1] & FL_IS_NEWLINE):
rfrom -= 1
rmax = len(lines) - 1
while 0 < rto < rmax and not (flags[rto - 1] & FL_IS_NEWLINE):
rto += 1
return max(0, rfrom), min(rmax, rto)
def _shift_lines(self, direction, rows=None, old_cursor=None,
from_undo=False):
if self._selection_callback:
if from_undo:
self._selection_callback.cancel()
else:
return
lines = self._lines
flags = list(reversed(self._lines_flags))
labels = self._lines_labels
rects = self._lines_rects
orig_cursor = self.cursor
sel = None
if old_cursor is not None:
self.cursor = old_cursor
if not rows:
sindex = self.selection_from
eindex = self.selection_to
if (sindex or eindex) and sindex != eindex:
sindex, eindex = tuple(sorted((sindex, eindex)))
sindex, eindex = self._expand_range(sindex, eindex)
else:
sindex, eindex = self._expand_range(self.cursor_index())
srow = self.get_cursor_from_index(sindex)[1]
erow = self.get_cursor_from_index(eindex)[1]
sel = sindex, eindex
if direction < 0 and srow > 0:
psrow, perow = self._expand_rows(srow - 1)
rows = ((srow, erow), (psrow, perow))
elif direction > 0 and erow < len(lines) - 1:
psrow, perow = self._expand_rows(erow)
rows = ((srow, erow), (psrow, perow))
if rows:
(srow, erow), (psrow, perow) = rows
if direction < 0:
m1srow, m1erow = psrow, perow
m2srow, m2erow = srow, erow
cdiff = psrow - perow
xdiff = srow - erow
else:
m1srow, m1erow = srow, erow
m2srow, m2erow = psrow, perow
cdiff = perow - psrow
xdiff = erow - srow
self._lines_flags = list(reversed(
flags[:m1srow] + flags[m2srow:m2erow] + flags[m1srow:m1erow] +
flags[m2erow:]))
self._lines = (lines[:m1srow] + lines[m2srow:m2erow] +
lines[m1srow:m1erow] + lines[m2erow:])
self._lines_labels = (labels[:m1srow] + labels[m2srow:m2erow] +
labels[m1srow:m1erow] + labels[m2erow:])
self._lines_rects = (rects[:m1srow] + rects[m2srow:m2erow] +
rects[m1srow:m1erow] + rects[m2erow:])
self._trigger_update_graphics()
csrow = srow + cdiff
cerow = erow + cdiff
sel = (self.cursor_index((0, csrow)),
self.cursor_index((0, cerow)))
self.cursor = self.cursor_col, self.cursor_row + cdiff
if not from_undo:
undo_rows = ((srow + cdiff, erow + cdiff),
(psrow - xdiff, perow - xdiff))
self._undo.append({
'undo_command': ('shiftln', direction * -1, undo_rows,
self.cursor),
'redo_command': ('shiftln', direction, rows, orig_cursor),
})
self._redo = []
if sel:
def cb(dt):
self.select_text(*sel)
self._selection_callback = None
self._selection_callback = Clock.schedule_once(cb)
def do_cursor_movement(self, action, control=False, alt=False):
'''Move the cursor relative to it's current position.
Action can be one of :
- cursor_left: move the cursor to the left
- cursor_right: move the cursor to the right
- cursor_up: move the cursor on the previous line
- cursor_down: move the cursor on the next line
- cursor_home: move the cursor at the start of the current line
- cursor_end: move the cursor at the end of current line
- cursor_pgup: move one "page" before
- cursor_pgdown: move one "page" after
In addition, the behavior of certain actions can be modified:
- control + cursor_left: move the cursor one word to the left
- control + cursor_right: move the cursor one word to the right
- control + cursor_up: scroll up one line
- control + cursor_down: scroll down one line
- control + cursor_home: go to beginning of text
- control + cursor_end: go to end of text
- alt + cursor_up: shift line(s) up
- alt + cursor_down: shift line(s) down
.. versionchanged:: 1.9.1
'''
pgmove_speed = int(self.height /
(self.line_height + self.line_spacing) - 1)
col, row = self.cursor
if action == 'cursor_up':
if self.multiline and control:
self.scroll_y = max(0, self.scroll_y - self.line_height)
elif not self.readonly and self.multiline and alt:
self._shift_lines(-1)
return
else:
row = max(row - 1, 0)
col = min(len(self._lines[row]), col)
elif action == 'cursor_down':
if self.multiline and control:
maxy = self.minimum_height - self.height
self.scroll_y = max(0, min(maxy,
self.scroll_y + self.line_height))
elif not self.readonly and self.multiline and alt:
self._shift_lines(1)
return
else:
row = min(row + 1, len(self._lines) - 1)
col = min(len(self._lines[row]), col)
elif action == 'cursor_left':
if not self.password and control:
col, row = self._move_cursor_word_left()
else:
if col == 0:
if row:
row -= 1
col = len(self._lines[row])
else:
col, row = col - 1, row
elif action == 'cursor_right':
if not self.password and control:
col, row = self._move_cursor_word_right()
else:
if col == len(self._lines[row]):
if row < len(self._lines) - 1:
col = 0
row += 1
else:
col, row = col + 1, row
elif action == 'cursor_home':
col = 0
if control:
row = 0
elif action == 'cursor_end':
if control:
row = len(self._lines) - 1
col = len(self._lines[row])
elif action == 'cursor_pgup':
row = max(0, row - pgmove_speed)
col = min(len(self._lines[row]), col)
elif action == 'cursor_pgdown':
row = min(row + pgmove_speed, len(self._lines) - 1)
col = min(len(self._lines[row]), col)
self.cursor = (col, row)
def get_cursor_from_xy(self, x, y):
'''Return the (row, col) of the cursor from an (x, y) position.
'''
padding_left = self.padding[0]
padding_top = self.padding[1]
l = self._lines
dy = self.line_height + self.line_spacing
cx = x - self.x
scrl_y = self.scroll_y
scrl_x = self.scroll_x
scrl_y = scrl_y / dy if scrl_y > 0 else 0
cy = (self.top - padding_top + scrl_y * dy) - y
cy = int(boundary(round(cy / dy - 0.5), 0, len(l) - 1))
_get_text_width = self._get_text_width
_tab_width = self.tab_width
_label_cached = self._label_cached
for i in range(0, len(l[cy])):
if _get_text_width(l[cy][:i], _tab_width, _label_cached) + \
_get_text_width(l[cy][i], _tab_width, _label_cached) * 0.6 + \
padding_left > cx + scrl_x:
cx = i
break
return cx, cy
#
# Selection control
#
def cancel_selection(self):
'''Cancel current selection (if any).
'''
self._selection_from = self._selection_to = self.cursor_index()
self._selection = False
self._selection_finished = True
self._selection_touch = None
self._trigger_update_graphics()
def delete_selection(self, from_undo=False):
'''Delete the current text selection (if any).
'''
if self.readonly:
return
self._hide_handles(EventLoop.window)
scrl_x = self.scroll_x
scrl_y = self.scroll_y
cc, cr = self.cursor
if not self._selection:
return
v = self._get_text(encode=False)
a, b = self._selection_from, self._selection_to
if a > b:
a, b = b, a
self.cursor = cursor = self.get_cursor_from_index(a)
start = cursor
finish = self.get_cursor_from_index(b)
cur_line = self._lines[start[1]][:start[0]] +\
self._lines[finish[1]][finish[0]:]
lines, lineflags = self._split_smart(cur_line)
len_lines = len(lines)
if start[1] == finish[1]:
self._set_line_text(start[1], cur_line)
else:
self._refresh_text_from_property('del', start[1], finish[1], lines,
lineflags, len_lines)
self.scroll_x = scrl_x
self.scroll_y = scrl_y
# handle undo and redo for delete selecttion
self._set_unredo_delsel(a, b, v[a:b], from_undo)
self.cancel_selection()
def _set_unredo_delsel(self, a, b, substring, from_undo):
# handle undo and redo for backspace
if from_undo:
return
self._undo.append({
'undo_command': ('delsel', a, substring),
'redo_command': (a, b)})
# reset redo when undo is appended to
self._redo = []
def _update_selection(self, finished=False):
'''Update selection text and order of from/to if finished is True.
Can be called multiple times until finished is True.
'''
a, b = self._selection_from, self._selection_to
if a > b:
a, b = b, a
self._selection_finished = finished
_selection_text = self._get_text(encode=False)[a:b]
self.selection_text = ("" if not self.allow_copy else
((self.password_mask * (b - a)) if
self.password else _selection_text))
if not finished:
self._selection = True
else:
self._selection = bool(len(_selection_text))
self._selection_touch = None
if a == 0:
# update graphics only on new line
# allows smoother scrolling, noticeably
# faster when dealing with large text.
self._update_graphics_selection()
#self._trigger_update_graphics()
#
# Touch control
#
def long_touch(self, dt):
if self._selection_to == self._selection_from:
pos = self.to_local(*self._long_touch_pos, relative=True)
self._show_cut_copy_paste(
pos, EventLoop.window, mode='paste')
def on_double_tap(self):
'''This event is dispatched when a double tap happens
inside TextInput. The default behavior is to select the
word around the current cursor position. Override this to provide
different behavior. Alternatively, you can bind to this
event to provide additional functionality.
'''
ci = self.cursor_index()
cc = self.cursor_col
line = self._lines[self.cursor_row]
len_line = len(line)
start = max(0, len(line[:cc]) - line[:cc].rfind(u' ') - 1)
end = line[cc:].find(u' ')
end = end if end > - 1 else (len_line - cc)
Clock.schedule_once(lambda dt: self.select_text(ci - start, ci + end))
def on_triple_tap(self):
'''This event is dispatched when a triple tap happens
inside TextInput. The default behavior is to select the
line around current cursor position. Override this to provide
different behavior. Alternatively, you can bind to this
event to provide additional functionality.
'''
ci = self.cursor_index()
sindex, eindex = self._expand_range(ci)
Clock.schedule_once(lambda dt: self.select_text(sindex, eindex))
def on_quad_touch(self):
'''This event is dispatched when four fingers are touching
inside TextInput. The default behavior is to select all text.
Override this to provide different behavior. Alternatively,
you can bind to this event to provide additional functionality.
'''
Clock.schedule_once(lambda dt: self.select_all())
def on_touch_down(self, touch):
if self.disabled:
return
touch_pos = touch.pos
if not self.collide_point(*touch_pos):
return False
if super(TextInput, self).on_touch_down(touch):
return True
if self.focus:
self._trigger_cursor_reset()
# Check for scroll wheel
if 'button' in touch.profile and touch.button.startswith('scroll'):
scroll_type = touch.button[6:]
if scroll_type == 'down':
if self.multiline:
if self.scroll_y <= 0:
return
self.scroll_y -= self.line_height
else:
if self.scroll_x <= 0:
return
self.scroll_x -= self.line_height
if scroll_type == 'up':
if self.multiline:
if (self._lines_rects[-1].pos[1] > self.y +
self.line_height):
return
self.scroll_y += self.line_height
else:
if (self.scroll_x + self.width >=
self._lines_rects[-1].texture.size[0]):
return
self.scroll_x += self.line_height
touch.grab(self)
self._touch_count += 1
if touch.is_double_tap:
self.dispatch('on_double_tap')
if touch.is_triple_tap:
self.dispatch('on_triple_tap')
if self._touch_count == 4:
self.dispatch('on_quad_touch')
self._hide_cut_copy_paste(EventLoop.window)
# schedule long touch for paste
self._long_touch_pos = touch.pos
Clock.schedule_once(self.long_touch, .5)
self.cursor = self.get_cursor_from_xy(*touch_pos)
if not self._selection_touch:
self.cancel_selection()
self._selection_touch = touch
self._selection_from = self._selection_to = self.cursor_index()
self._update_selection()
if CutBuffer and 'button' in touch.profile and touch.button == 'middle':
self.insert_text(CutBuffer.get_cutbuffer())
return True
return False
def on_touch_move(self, touch):
if touch.grab_current is not self:
return
if not self.focus:
touch.ungrab(self)
if self._selection_touch is touch:
self._selection_touch = None
return False
if self._selection_touch is touch:
self.cursor = self.get_cursor_from_xy(touch.x, touch.y)
self._selection_to = self.cursor_index()
self._update_selection()
return True
def on_touch_up(self, touch):
if touch.grab_current is not self:
return
touch.ungrab(self)
self._touch_count -= 1
# schedule long touch for paste
Clock.unschedule(self.long_touch)
if not self.focus:
return False
if self._selection_touch is touch:
self._selection_to = self.cursor_index()
self._update_selection(True)
# show Bubble
win = EventLoop.window
if self._selection_to != self._selection_from:
self._show_cut_copy_paste(touch.pos, win)
elif self.use_handles:
self._hide_handles()
handle_middle = self._handle_middle
if handle_middle is None:
self._handle_middle = handle_middle = Selector(
source=self.handle_image_middle,
window=win,
target=self,
size_hint=(None, None),
size=('45dp', '45dp'))
handle_middle.bind(on_press=self._handle_pressed,
on_touch_move=self._handle_move,
on_release=self._handle_released)
if not self._handle_middle.parent and self.text:
EventLoop.window.add_widget(handle_middle, canvas='after')
self._position_handles(mode='middle')
return True
def _handle_pressed(self, instance):
self._hide_cut_copy_paste()
sf, st = self._selection_from, self.selection_to
if sf > st:
self._selection_from, self._selection_to = st, sf
def _handle_released(self, instance):
sf, st = self._selection_from, self.selection_to
if sf == st:
return
self._update_selection()
self._show_cut_copy_paste(
(instance.right if instance is self._handle_left else instance.x,
instance.top + self.line_height),
EventLoop.window)
def _handle_move(self, instance, touch):
if touch.grab_current != instance:
return
get_cursor = self.get_cursor_from_xy
handle_right = self._handle_right
handle_left = self._handle_left
handle_middle = self._handle_middle
try:
touch.push()
touch.apply_transform_2d(self.to_widget)
x, y = touch.pos
finally:
touch.pop()
cursor = get_cursor(
x,
y + instance._touch_diff + (self.line_height / 2))
if instance != touch.grab_current:
return
if instance == handle_middle:
self.cursor = cursor
self._position_handles(mode='middle')
return
ci = self.cursor_index(cursor=cursor)
sf, st = self._selection_from, self.selection_to
if instance == handle_left:
self._selection_from = ci
elif instance == handle_right:
self._selection_to = ci
self._trigger_update_graphics()
self._trigger_position_handles()
def _position_handles(self, *args, **kwargs):
if not self.text:
return
mode = kwargs.get('mode', 'both')
lh = self.line_height
handle_middle = self._handle_middle
if handle_middle:
hp_mid = self.cursor_pos
pos = self.to_local(*hp_mid, relative=True)
handle_middle.x = pos[0] - handle_middle.width / 2
handle_middle.top = pos[1] - lh
if mode[0] == 'm':
return
group = self.canvas.get_group('selection')
if not group:
return
EventLoop.window.remove_widget(self._handle_middle)
handle_left = self._handle_left
if not handle_left:
return
hp_left = group[2].pos
handle_left.pos = self.to_local(*hp_left, relative=True)
handle_left.x -= handle_left.width
handle_left.y -= handle_left.height
handle_right = self._handle_right
last_rect = group[-1]
hp_right = last_rect.pos[0], last_rect.pos[1]
x, y = self.to_local(*hp_right, relative=True)
handle_right.x = x + last_rect.size[0]
handle_right.y = y - handle_right.height
def _hide_handles(self, win=None):
win = win or EventLoop.window
if win is None:
return
win.remove_widget(self._handle_right)
win.remove_widget(self._handle_left)
win.remove_widget(self._handle_middle)
def _show_handles(self, dt):
if not self.use_handles or not self.text:
return
win = EventLoop.window
handle_right = self._handle_right
handle_left = self._handle_left
if self._handle_left is None:
self._handle_left = handle_left = Selector(
source=self.handle_image_left,
target=self,
window=win,
size_hint=(None, None),
size=('45dp', '45dp'))
handle_left.bind(on_press=self._handle_pressed,
on_touch_move=self._handle_move,
on_release=self._handle_released)
self._handle_right = handle_right = Selector(
source=self.handle_image_right,
target=self,
window=win,
size_hint=(None, None),
size=('45dp', '45dp'))
handle_right.bind(on_press=self._handle_pressed,
on_touch_move=self._handle_move,
on_release=self._handle_released)
else:
if self._handle_left.parent:
self._position_handles()
return
if not self.parent:
return
self._trigger_position_handles()
if self.selection_from != self.selection_to:
self._handle_left.opacity = self._handle_right.opacity = 0
win.add_widget(self._handle_left, canvas='after')
win.add_widget(self._handle_right, canvas='after')
anim = Animation(opacity=1, d=.4)
anim.start(self._handle_right)
anim.start(self._handle_left)
def _show_cut_copy_paste(self, pos, win, parent_changed=False,
mode='', pos_in_window=False, *l):
# Show a bubble with cut copy and paste buttons
if not self.use_bubble:
return
bubble = self._bubble
if bubble is None:
self._bubble = bubble = TextInputCutCopyPaste(textinput=self)
self.fbind('parent', self._show_cut_copy_paste, pos, win, True)
win.bind(
size=lambda *args: self._hide_cut_copy_paste(win))
self.bind(cursor_pos=lambda *args: self._hide_cut_copy_paste(win))
else:
win.remove_widget(bubble)
if not self.parent:
return
if parent_changed:
return
# Search the position from the touch to the window
lh, ls = self.line_height, self.line_spacing
x, y = pos
t_pos = (x, y) if pos_in_window else self.to_window(x, y)
bubble_size = bubble.size
bubble_hw = bubble_size[0] / 2.
win_size = win.size
bubble_pos = (t_pos[0], t_pos[1] + inch(.25))
if (bubble_pos[0] - bubble_hw) < 0:
# bubble beyond left of window
if bubble_pos[1] > (win_size[1] - bubble_size[1]):
# bubble above window height
bubble_pos = (bubble_hw, (t_pos[1]) - (lh + ls + inch(.25)))
bubble.arrow_pos = 'top_left'
else:
bubble_pos = (bubble_hw, bubble_pos[1])
bubble.arrow_pos = 'bottom_left'
elif (bubble_pos[0] + bubble_hw) > win_size[0]:
# bubble beyond right of window
if bubble_pos[1] > (win_size[1] - bubble_size[1]):
# bubble above window height
bubble_pos = (win_size[0] - bubble_hw,
(t_pos[1]) - (lh + ls + inch(.25)))
bubble.arrow_pos = 'top_right'
else:
bubble_pos = (win_size[0] - bubble_hw, bubble_pos[1])
bubble.arrow_pos = 'bottom_right'
else:
if bubble_pos[1] > (win_size[1] - bubble_size[1]):
# bubble above window height
bubble_pos = (bubble_pos[0],
(t_pos[1]) - (lh + ls + inch(.25)))
bubble.arrow_pos = 'top_mid'
else:
bubble.arrow_pos = 'bottom_mid'
bubble_pos = self.to_widget(*bubble_pos)
bubble.center_x = bubble_pos[0]
if bubble.arrow_pos[0] == 't':
bubble.top = bubble_pos[1]
else:
bubble.y = bubble_pos[1]
bubble.mode = mode
Animation.cancel_all(bubble)
bubble.opacity = 0
win.add_widget(bubble, canvas='after')
Animation(opacity=1, d=.225).start(bubble)
def _hide_cut_copy_paste(self, win=None):
bubble = self._bubble
if not bubble:
return
bubble.hide()
#
# Private
#
@staticmethod
def _reload_remove_observer(wr):
# called when the textinput is deleted
if wr in _textinput_list:
_textinput_list.remove(wr)
def _on_textinput_focused(self, instance, value, *largs):
win = EventLoop.window
self.cancel_selection()
self._hide_cut_copy_paste(win)
if value:
if (not (self.readonly or self.disabled) or _is_desktop and
self._keyboard_mode == 'system'):
self._trigger_cursor_reset()
self._editable = True
else:
self._editable = False
else:
Clock.unschedule(self._do_blink_cursor)
self._hide_handles(win)
def _ensure_clipboard(self):
global Clipboard, CutBuffer
if not Clipboard:
from kivy.core.clipboard import Clipboard, CutBuffer
def cut(self):
''' Copy current selection to clipboard then delete it from TextInput.
.. versionadded:: 1.8.0
'''
self._cut(self.selection_text)
def _cut(self, data):
self._ensure_clipboard()
Clipboard.copy(data)
self.delete_selection()
def copy(self, data=''):
''' Copy the value provided in argument `data` into current clipboard.
If data is not of type string it will be converted to string.
If no data is provided then current selection if present is copied.
.. versionadded:: 1.8.0
'''
self._ensure_clipboard()
if data:
return Clipboard.copy(data)
if self.selection_text:
return Clipboard.copy(self.selection_text)
def paste(self):
''' Insert text from system :class:`~kivy.core.clipboard.Clipboard`
into the :class:`~kivy.uix.textinput.TextInput` at current cursor
position.
.. versionadded:: 1.8.0
'''
self._ensure_clipboard()
data = Clipboard.paste()
self.delete_selection()
self.insert_text(data)
def _update_cutbuffer(self, *args):
CutBuffer.set_cutbuffer(self.selection_text)
def _get_text_width(self, text, tab_width, _label_cached):
# Return the width of a text, according to the current line options
kw = self._get_line_options()
try:
cid = u'{}\0{}\0{}'.format(text, self.password, kw)
except UnicodeDecodeError:
cid = '{}\0{}\0{}'.format(text, self.password, kw)
width = Cache_get('textinput.width', cid)
if width:
return width
if not _label_cached:
_label_cached = self._label_cached
text = text.replace('\t', ' ' * tab_width)
if not self.password:
width = _label_cached.get_extents(text)[0]
else:
width = _label_cached.get_extents(
self.password_mask * len(text))[0]
Cache_append('textinput.width', cid, width)
return width
def _do_blink_cursor(self, dt):
# Callback for blinking the cursor.
self.cursor_blink = not self.cursor_blink
def _reset_cursor_blink(self, *args):
Clock.unschedule(self._do_blink_cursor)
self.cursor_blink = 0
Clock.schedule_interval(self._do_blink_cursor, .5)
def on_cursor(self, instance, value):
# When the cursor is moved, reset cursor blinking to keep it showing,
# and update all the graphics.
if self.focus:
self._trigger_cursor_reset()
self._trigger_update_graphics()
def _delete_line(self, idx):
# Delete current line, and fix cursor position
assert(idx < len(self._lines))
self._lines_flags.pop(idx)
self._lines_labels.pop(idx)
self._lines.pop(idx)
self.cursor = self.cursor
def _set_line_text(self, line_num, text):
# Set current line with other text than the default one.
self._lines_labels[line_num] = self._create_line_label(text)
self._lines[line_num] = text
def _trigger_refresh_line_options(self, *largs):
Clock.unschedule(self._refresh_line_options)
Clock.schedule_once(self._refresh_line_options, 0)
def _refresh_line_options(self, *largs):
self._line_options = None
self._get_line_options()
self._refresh_text_from_property()
self._refresh_hint_text()
self.cursor = self.get_cursor_from_index(len(self.text))
def _trigger_refresh_text(self, *largs):
if len(largs) and largs[0] == self:
largs = ()
Clock.unschedule(lambda dt: self._refresh_text_from_property(*largs))
Clock.schedule_once(lambda dt:
self._refresh_text_from_property(*largs))
def _update_text_options(self, *largs):
Cache_remove('textinput.width')
self._trigger_refresh_text()
def _refresh_text_from_trigger(self, dt, *largs):
self._refresh_text_from_property(*largs)
def _refresh_text_from_property(self, *largs):
self._refresh_text(self._get_text(encode=False), *largs)
def _refresh_text(self, text, *largs):
# Refresh all the lines from a new text.
# By using cache in internal functions, this method should be fast.
mode = 'all'
if len(largs) > 1:
mode, start, finish, _lines, _lines_flags, len_lines = largs
#start = max(0, start)
cursor = None
else:
cursor = self.cursor_index()
_lines, self._lines_flags = self._split_smart(text)
_lines_labels = []
_line_rects = []
_create_label = self._create_line_label
for x in _lines:
lbl = _create_label(x)
_lines_labels.append(lbl)
_line_rects.append(Rectangle(size=lbl.size))
if mode == 'all':
self._lines_labels = _lines_labels
self._lines_rects = _line_rects
self._lines = _lines
elif mode == 'del':
if finish > start:
self._insert_lines(start,
finish if start == finish else (finish + 1),
len_lines, _lines_flags,
_lines, _lines_labels, _line_rects)
elif mode == 'insert':
self._insert_lines(
start,
finish if (start == finish and not len_lines)
else (finish + 1),
len_lines, _lines_flags, _lines, _lines_labels,
_line_rects)
min_line_ht = self._label_cached.get_extents('_')[1]
# with markup texture can be of height `1`
self.line_height = max(_lines_labels[0].height, min_line_ht)
#self.line_spacing = 2
# now, if the text change, maybe the cursor is not at the same place as
# before. so, try to set the cursor on the good place
row = self.cursor_row
self.cursor = self.get_cursor_from_index(self.cursor_index()
if cursor is None else cursor)
# if we back to a new line, reset the scroll, otherwise, the effect is
# ugly
if self.cursor_row != row:
self.scroll_x = 0
# with the new text don't forget to update graphics again
self._trigger_update_graphics()
def _insert_lines(self, start, finish, len_lines, _lines_flags,
_lines, _lines_labels, _line_rects):
self_lines_flags = self._lines_flags
_lins_flags = []
_lins_flags.extend(self_lines_flags[:start])
if len_lines:
# if not inserting at first line then
if start:
# make sure line flags restored for first line
# _split_smart assumes first line to be not a new line
_lines_flags[0] = self_lines_flags[start]
_lins_flags.extend(_lines_flags)
_lins_flags.extend(self_lines_flags[finish:])
self._lines_flags = _lins_flags
_lins_lbls = []
_lins_lbls.extend(self._lines_labels[:start])
if len_lines:
_lins_lbls.extend(_lines_labels)
_lins_lbls.extend(self._lines_labels[finish:])
self._lines_labels = _lins_lbls
_lins_rcts = []
_lins_rcts.extend(self._lines_rects[:start])
if len_lines:
_lins_rcts.extend(_line_rects)
_lins_rcts.extend(self._lines_rects[finish:])
self._lines_rects = _lins_rcts
_lins = []
_lins.extend(self._lines[:start])
if len_lines:
_lins.extend(_lines)
_lins.extend(self._lines[finish:])
self._lines = _lins
def _trigger_update_graphics(self, *largs):
Clock.unschedule(self._update_graphics)
Clock.schedule_once(self._update_graphics, -1)
def _update_graphics(self, *largs):
# Update all the graphics according to the current internal values.
#
# This is a little bit complex, cause we have to :
# - handle scroll_x
# - handle padding
# - create rectangle for the lines matching the viewport
# - crop the texture coordinates to match the viewport
#
# This is the first step of graphics, the second is the selection.
self.canvas.clear()
add = self.canvas.add
lh = self.line_height
dy = lh + self.line_spacing
# adjust view if the cursor is going outside the bounds
sx = self.scroll_x
sy = self.scroll_y
# draw labels
if not self._lines or (
not self._lines[0] and len(self._lines) == 1):
rects = self._hint_text_rects
labels = self._hint_text_labels
lines = self._hint_text_lines
else:
rects = self._lines_rects
labels = self._lines_labels
lines = self._lines
padding_left, padding_top, padding_right, padding_bottom = self.padding
x = self.x + padding_left
y = self.top - padding_top + sy
miny = self.y + padding_bottom
maxy = self.top - padding_top
for line_num, value in enumerate(lines):
if miny <= y <= maxy + dy:
texture = labels[line_num]
size = list(texture.size)
texc = texture.tex_coords[:]
# calcul coordinate
viewport_pos = sx, 0
vw = self.width - padding_left - padding_right
vh = self.height - padding_top - padding_bottom
tw, th = list(map(float, size))
oh, ow = tch, tcw = texc[1:3]
tcx, tcy = 0, 0
# adjust size/texcoord according to viewport
if viewport_pos:
tcx, tcy = viewport_pos
tcx = tcx / tw * (ow)
tcy = tcy / th * oh
if tw - viewport_pos[0] < vw:
tcw = tcw - tcx
size[0] = tcw * size[0]
elif vw < tw:
tcw = (vw / tw) * tcw
size[0] = vw
if vh < th:
tch = (vh / th) * tch
size[1] = vh
# cropping
mlh = lh
if y > maxy:
vh = (maxy - y + lh)
tch = (vh / float(lh)) * oh
tcy = oh - tch
size[1] = vh
if y - lh < miny:
diff = miny - (y - lh)
y += diff
vh = lh - diff
tch = (vh / float(lh)) * oh
size[1] = vh
texc = (
tcx,
tcy + tch,
tcx + tcw,
tcy + tch,
tcx + tcw,
tcy,
tcx,
tcy)
# add rectangle.
r = rects[line_num]
r.pos = int(x), int(y - mlh)
r.size = size
r.texture = texture
r.tex_coords = texc
add(r)
y -= dy
self._update_graphics_selection()
def _update_graphics_selection(self):
if not self._selection:
return
self.canvas.remove_group('selection')
dy = self.line_height + self.line_spacing
rects = self._lines_rects
padding_top = self.padding[1]
padding_bottom = self.padding[3]
_top = self.top
y = _top - padding_top + self.scroll_y
miny = self.y + padding_bottom
maxy = _top - padding_top
draw_selection = self._draw_selection
a, b = self._selection_from, self._selection_to
if a > b:
a, b = b, a
get_cursor_from_index = self.get_cursor_from_index
s1c, s1r = get_cursor_from_index(a)
s2c, s2r = get_cursor_from_index(b)
s2r += 1
# pass only the selection lines[]
# passing all the lines can get slow when dealing with a lot of text
y -= s1r * dy
_lines = self._lines
_get_text_width = self._get_text_width
tab_width = self.tab_width
_label_cached = self._label_cached
width = self.width
padding_left = self.padding[0]
padding_right = self.padding[2]
x = self.x
canvas_add = self.canvas.add
selection_color = self.selection_color
for line_num, value in enumerate(_lines[s1r:s2r], start=s1r):
if miny <= y <= maxy + dy:
r = rects[line_num]
draw_selection(r.pos, r.size, line_num, (s1c, s1r),
(s2c, s2r - 1), _lines, _get_text_width,
tab_width, _label_cached, width,
padding_left, padding_right, x,
canvas_add, selection_color)
y -= dy
self._position_handles('both')
def _draw_selection(self, *largs):
pos, size, line_num, (s1c, s1r), (s2c, s2r),\
_lines, _get_text_width, tab_width, _label_cached, width,\
padding_left, padding_right, x, canvas_add, selection_color = largs
# Draw the current selection on the widget.
if line_num < s1r or line_num > s2r:
return
x, y = pos
w, h = size
x1 = x
x2 = x + w
if line_num == s1r:
lines = _lines[line_num]
x1 -= self.scroll_x
x1 += _get_text_width(lines[:s1c], tab_width, _label_cached)
if line_num == s2r:
lines = _lines[line_num]
x2 = (x - self.scroll_x) + _get_text_width(lines[:s2c],
tab_width,
_label_cached)
width_minus_padding = width - (padding_right + padding_left)
maxx = x + width_minus_padding
if x1 > maxx:
return
x1 = max(x1, x)
x2 = min(x2, x + width_minus_padding)
canvas_add(Color(*selection_color, group='selection'))
canvas_add(Rectangle(
pos=(x1, pos[1]), size=(x2 - x1, size[1]), group='selection'))
def on_size(self, instance, value):
# if the size change, we might do invalid scrolling / text split
# size the text maybe be put after size_hint have been resolved.
self._trigger_refresh_text()
self._refresh_hint_text()
self.scroll_x = self.scroll_y = 0
def _get_cursor_pos(self):
# return the current cursor x/y from the row/col
dy = self.line_height + self.line_spacing
padding_left = self.padding[0]
padding_top = self.padding[1]
left = self.x + padding_left
top = self.top - padding_top
y = top + self.scroll_y
y -= self.cursor_row * dy
x, y = left + self.cursor_offset() - self.scroll_x, y
if x < left:
self.scroll_x = 0
x = left
if y > top:
y = top
self.scroll_y = 0
return x, y
def _get_line_options(self):
# Get or create line options, to be used for Label creation
if self._line_options is None:
self._line_options = kw = {
'font_size': self.font_size,
'font_name': self.font_name,
'anchor_x': 'left',
'anchor_y': 'top',
'padding_x': 0,
'padding_y': 0,
'padding': (0, 0)}
self._label_cached = Label(**kw)
return self._line_options
def _create_line_label(self, text, hint=False):
# Create a label from a text, using line options
ntext = text.replace(u'\n', u'').replace(u'\t', u' ' * self.tab_width)
if self.password and not hint: # Don't replace hint_text with *
ntext = self.password_mask * len(ntext)
kw = self._get_line_options()
cid = '%s\0%s' % (ntext, str(kw))
texture = Cache_get('textinput.label', cid)
if texture is None:
# FIXME right now, we can't render very long line...
# if we move on "VBO" version as fallback, we won't need to
# do this. try to found the maximum text we can handle
label = None
label_len = len(ntext)
ld = None
# check for blank line
if not ntext:
texture = Texture.create(size=(1, 1))
Cache_append('textinput.label', cid, texture)
return texture
while True:
try:
label = Label(text=ntext[:label_len], **kw)
label.refresh()
if ld is not None and ld > 2:
ld = int(ld / 2)
label_len += ld
else:
break
except:
# exception happen when we tried to render the text
# reduce it...
if ld is None:
ld = len(ntext)
ld = int(ld / 2)
if ld < 2 and label_len:
label_len -= 1
label_len -= ld
continue
# ok, we found it.
texture = label.texture
Cache_append('textinput.label', cid, texture)
return texture
def _tokenize(self, text):
# Tokenize a text string from some delimiters
if text is None:
return
delimiters = u' ,\'".;:\n\r\t'
oldindex = 0
for index, char in enumerate(text):
if char not in delimiters:
continue
if oldindex != index:
yield text[oldindex:index]
yield text[index:index + 1]
oldindex = index + 1
yield text[oldindex:]
def _split_word(self, text, width):
x = 0
split_pos = 0
for c in text:
cw = self._get_text_width(c, self.tab_width, self._label_cached)
if x + cw > width:
break
x += cw
split_pos += 1
return split_pos, x
def _split_smart(self, text):
# Do a "smart" split. If autowidth or autosize is set,
# we are not doing smart split, just a split on line break.
# Otherwise, we are trying to split as soon as possible, to prevent
# overflow on the widget.
# depend of the options, split the text on line, or word
if not self.multiline:
lines = text.split(u'\n')
lines_flags = [0] + [FL_IS_LINEBREAK] * (len(lines) - 1)
return lines, lines_flags
# no autosize, do wordwrap.
x = flags = 0
line = []
lines = []
lines_flags = []
_join = u''.join
lines_append, lines_flags_append = lines.append, lines_flags.append
padding_left = self.padding[0]
padding_right = self.padding[2]
width = self.width - padding_left - padding_right
text_width = self._get_text_width
_tab_width, _label_cached = self.tab_width, self._label_cached
# try to add each word on current line.
for word in self._tokenize(text):
is_newline = (word == u'\n')
w = text_width(word, _tab_width, _label_cached)
# if we have more than the width, or if it's a newline,
# push the current line, and create a new one
if (x + w > width and line) or is_newline:
lines_append(_join(line))
lines_flags_append(flags)
flags = 0
line = []
x = 0
if is_newline:
flags |= FL_IS_LINEBREAK
elif width > 0 and w > width:
while w > width:
split_pos, split_width = self._split_word(word, width)
lines_append(word[:split_pos])
lines_flags_append(FL_IS_WORDBREAK)
flags = 0
word = word[split_pos:]
w -= split_width
x = w
line.append(word)
else:
x += w
line.append(word)
if line or flags & FL_IS_LINEBREAK:
lines_append(_join(line))
lines_flags_append(flags)
return lines, lines_flags
def _key_down(self, key, repeat=False):
displayed_str, internal_str, internal_action, scale = key
if internal_action is None:
if self._selection:
self.delete_selection()
self.insert_text(displayed_str)
elif internal_action in ('shift', 'shift_L', 'shift_R'):
if not self._selection:
self._selection_from = self._selection_to = self.cursor_index()
self._selection = True
self._selection_finished = False
elif internal_action == 'ctrl_L':
self._ctrl_l = True
elif internal_action == 'ctrl_R':
self._ctrl_r = True
elif internal_action == 'alt_L':
self._alt_l = True
elif internal_action == 'alt_R':
self._alt_r = True
elif internal_action.startswith('cursor_'):
cc, cr = self.cursor
self.do_cursor_movement(internal_action,
self._ctrl_l or self._ctrl_r,
self._alt_l or self._alt_r)
if self._selection and not self._selection_finished:
self._selection_to = self.cursor_index()
self._update_selection()
else:
self.cancel_selection()
elif self._selection and internal_action in ('del', 'backspace'):
self.delete_selection()
elif internal_action == 'del':
# Move cursor one char to the right. If that was successful,
# do a backspace (effectively deleting char right of cursor)
cursor = self.cursor
self.do_cursor_movement('cursor_right')
if cursor != self.cursor:
self.do_backspace(mode='del')
elif internal_action == 'backspace':
self.do_backspace()
elif internal_action == 'enter':
if self.multiline:
self.insert_text(u'\n')
else:
self.dispatch('on_text_validate')
self.focus = False
elif internal_action == 'escape':
self.focus = False
if internal_action != 'escape':
#self._recalc_size()
pass
def _key_up(self, key, repeat=False):
displayed_str, internal_str, internal_action, scale = key
if internal_action in ('shift', 'shift_L', 'shift_R'):
if self._selection:
self._update_selection(True)
elif internal_action == 'ctrl_L':
self._ctrl_l = False
elif internal_action == 'ctrl_R':
self._ctrl_r = False
elif internal_action == 'alt_L':
self._alt_l = False
elif internal_action == 'alt_R':
self._alt_r = False
def keyboard_on_key_down(self, window, keycode, text, modifiers):
# Keycodes on OS X:
ctrl, cmd = 64, 1024
key, key_str = keycode
win = EventLoop.window
# This allows *either* ctrl *or* cmd, but not both.
is_shortcut = (modifiers == ['ctrl'] or (
_is_osx and modifiers == ['meta']))
is_interesting_key = key in (list(self.interesting_keys.keys()) + [27])
if not self.write_tab and super(TextInput,
self).keyboard_on_key_down(window, keycode, text, modifiers):
return True
if not self._editable:
# duplicated but faster testing for non-editable keys
if text and not is_interesting_key:
if is_shortcut and key == ord('c'):
self.copy()
elif key == 27:
self.focus = False
return True
if text and not is_interesting_key:
self._hide_handles(win)
self._hide_cut_copy_paste(win)
win.remove_widget(self._handle_middle)
# check for command modes
# we use \x01INFO\x02 to get info from IME on mobiles
# pygame seems to pass \x01 as the unicode for ctrl+a
# checking for modifiers ensures conflict resolution.
first_char = ord(text[0])
if not modifiers and first_char == 1:
self._command_mode = True
self._command = ''
if not modifiers and first_char == 2:
self._command_mode = False
self._command = self._command[1:]
if self._command_mode:
self._command += text
return
_command = self._command
if _command and first_char == 2:
from_undo = True
_command, data = _command.split(':')
self._command = ''
if self._selection:
self.delete_selection()
if _command == 'DEL':
count = int(data)
if not count:
self.delete_selection(from_undo=True)
end = self.cursor_index()
self._selection_from = max(end - count, 0)
self._selection_to = end
self._selection = True
self.delete_selection(from_undo=True)
return
elif _command == 'INSERT':
self.insert_text(data, from_undo)
elif _command == 'INSERTN':
from_undo = False
self.insert_text(data, from_undo)
elif _command == 'SELWORD':
self.dispatch('on_double_tap')
elif _command == 'SEL':
if data == '0':
Clock.schedule_once(lambda dt: self.cancel_selection())
elif _command == 'CURCOL':
self.cursor = int(data), self.cursor_row
return
if is_shortcut:
if key == ord('x'): # cut selection
self._cut(self.selection_text)
elif key == ord('c'): # copy selection
self.copy()
elif key == ord('v'): # paste selection
self.paste()
elif key == ord('a'): # select all
self.select_all()
elif key == ord('z'): # undo
self.do_undo()
elif key == ord('r'): # redo
self.do_redo()
else:
if EventLoop.window.__class__.__module__ == \
'kivy.core.window.window_sdl2':
return
if self._selection:
self.delete_selection()
self.insert_text(text)
#self._recalc_size()
return
if is_interesting_key:
self._hide_cut_copy_paste(win)
self._hide_handles(win)
if key == 27: # escape
self.focus = False
return True
elif key == 9: # tab
self.insert_text(u'\t')
return True
k = self.interesting_keys.get(key)
if k:
key = (None, None, k, 1)
self._key_down(key)
def keyboard_on_key_up(self, window, keycode):
key, key_str = keycode
k = self.interesting_keys.get(key)
if k:
key = (None, None, k, 1)
self._key_up(key)
def keyboard_on_textinput(self, window, text):
if self._selection:
self.delete_selection()
self.insert_text(text, False)
def on__hint_text(self, instance, value):
self._refresh_hint_text()
def _refresh_hint_text(self):
_lines, self._hint_text_flags = self._split_smart(self.hint_text)
_hint_text_labels = []
_hint_text_rects = []
_create_label = self._create_line_label
for x in _lines:
lbl = _create_label(x, hint=True)
_hint_text_labels.append(lbl)
_hint_text_rects.append(Rectangle(size=lbl.size))
self._hint_text_lines = _lines
self._hint_text_labels = _hint_text_labels
self._hint_text_rects = _hint_text_rects
# Remember to update graphics
self._trigger_update_graphics()
#
# Properties
#
_lines = ListProperty([])
_hint_text_lines = ListProperty([])
_editable = BooleanProperty(True)
_insert_int_patu = re.compile(u'[^0-9]')
_insert_int_patb = re.compile(b'[^0-9]')
readonly = BooleanProperty(False)
'''If True, the user will not be able to change the content of a textinput.
.. versionadded:: 1.3.0
:attr:`readonly` is a :class:`~kivy.properties.BooleanProperty` and
defaults to False.
'''
multiline = BooleanProperty(True)
'''If True, the widget will be able show multiple lines of text. If False,
the "enter" keypress will defocus the textinput instead of adding a new
line.
:attr:`multiline` is a :class:`~kivy.properties.BooleanProperty` and
defaults to True.
'''
password = BooleanProperty(False)
'''If True, the widget will display its characters as the character
set in :attr:`password_mask`.
.. versionadded:: 1.2.0
:attr:`password` is a :class:`~kivy.properties.BooleanProperty` and
defaults to False.
'''
password_mask = StringProperty('*')
'''Sets the character used to mask the text when :attr:`password` is True.
.. versionadded:: 1.9.2
:attr:`password_mask` is a :class:`~kivy.properties.StringProperty` and
defaults to `'*'`.
'''
keyboard_suggestions = BooleanProperty(True)
'''If True provides auto suggestions on top of keyboard.
This will only work if :attr:`input_type` is set to `text`.
.. versionadded:: 1.8.0
:attr:`keyboard_suggestions` is a
:class:`~kivy.properties.BooleanProperty` defaults to True.
'''
cursor_blink = BooleanProperty(False)
'''This property is used to blink the cursor graphic. The value of
:attr:`cursor_blink` is automatically computed. Setting a value on it will
have no impact.
:attr:`cursor_blink` is a :class:`~kivy.properties.BooleanProperty` and
defaults to False.
'''
def _get_cursor(self):
return self._cursor
def _set_cursor(self, pos):
if not self._lines:
self._trigger_refresh_text()
return
l = self._lines
cr = boundary(pos[1], 0, len(l) - 1)
cc = boundary(pos[0], 0, len(l[cr]))
cursor = cc, cr
if self._cursor == cursor:
return
self._cursor = cursor
# adjust scrollview to ensure that the cursor will be always inside our
# viewport.
padding_left = self.padding[0]
padding_right = self.padding[2]
viewport_width = self.width - padding_left - padding_right
sx = self.scroll_x
offset = self.cursor_offset()
# if offset is outside the current bounds, reajust
if offset > viewport_width + sx:
self.scroll_x = offset - viewport_width
if offset < sx:
self.scroll_x = offset
# do the same for Y
# this algo try to center the cursor as much as possible
dy = self.line_height + self.line_spacing
offsety = cr * dy
sy = self.scroll_y
padding_top = self.padding[1]
padding_bottom = self.padding[3]
viewport_height = self.height - padding_top - padding_bottom - dy
if offsety > viewport_height + sy:
sy = offsety - viewport_height
if offsety < sy:
sy = offsety
self.scroll_y = sy
return True
cursor = AliasProperty(_get_cursor, _set_cursor)
'''Tuple of (row, col) values indicating the current cursor position.
You can set a new (row, col) if you want to move the cursor. The scrolling
area will be automatically updated to ensure that the cursor is
visible inside the viewport.
:attr:`cursor` is an :class:`~kivy.properties.AliasProperty`.
'''
def _get_cursor_col(self):
return self._cursor[0]
cursor_col = AliasProperty(_get_cursor_col, None, bind=('cursor', ))
'''Current column of the cursor.
:attr:`cursor_col` is an :class:`~kivy.properties.AliasProperty` to
cursor[0], read-only.
'''
def _get_cursor_row(self):
return self._cursor[1]
cursor_row = AliasProperty(_get_cursor_row, None, bind=('cursor', ))
'''Current row of the cursor.
:attr:`cursor_row` is an :class:`~kivy.properties.AliasProperty` to
cursor[1], read-only.
'''
cursor_pos = AliasProperty(_get_cursor_pos, None, bind=(
'cursor', 'padding', 'pos', 'size', 'focus',
'scroll_x', 'scroll_y'))
'''Current position of the cursor, in (x, y).
:attr:`cursor_pos` is an :class:`~kivy.properties.AliasProperty`,
read-only.
'''
cursor_color = ListProperty([1, 0, 0, 1])
'''Current color of the cursor, in (r, g, b, a) format.
.. versionadded:: 1.9.0
:attr:`cursor_color` is a :class:`~kivy.properties.ListProperty` and
defaults to [1, 0, 0, 1].
'''
line_height = NumericProperty(1)
'''Height of a line. This property is automatically computed from the
:attr:`font_name`, :attr:`font_size`. Changing the line_height will have
no impact.
.. note::
:attr:`line_height` is the height of a single line of text.
Use :attr:`minimum_height`, which also includes padding, to
get the height required to display the text properly.
:attr:`line_height` is a :class:`~kivy.properties.NumericProperty`,
read-only.
'''
tab_width = NumericProperty(4)
'''By default, each tab will be replaced by four spaces on the text
input widget. You can set a lower or higher value.
:attr:`tab_width` is a :class:`~kivy.properties.NumericProperty` and
defaults to 4.
'''
padding_x = VariableListProperty([0, 0], length=2)
'''Horizontal padding of the text: [padding_left, padding_right].
padding_x also accepts a one argument form [padding_horizontal].
:attr:`padding_x` is a :class:`~kivy.properties.VariableListProperty` and
defaults to [0, 0]. This might be changed by the current theme.
.. deprecated:: 1.7.0
Use :attr:`padding` instead.
'''
def on_padding_x(self, instance, value):
self.padding[0] = value[0]
self.padding[2] = value[1]
padding_y = VariableListProperty([0, 0], length=2)
'''Vertical padding of the text: [padding_top, padding_bottom].
padding_y also accepts a one argument form [padding_vertical].
:attr:`padding_y` is a :class:`~kivy.properties.VariableListProperty` and
defaults to [0, 0]. This might be changed by the current theme.
.. deprecated:: 1.7.0
Use :attr:`padding` instead.
'''
def on_padding_y(self, instance, value):
self.padding[1] = value[0]
self.padding[3] = value[1]
padding = VariableListProperty([6, 6, 6, 6])
'''Padding of the text: [padding_left, padding_top, padding_right,
padding_bottom].
padding also accepts a two argument form [padding_horizontal,
padding_vertical] and a one argument form [padding].
.. versionchanged:: 1.7.0
Replaced AliasProperty with VariableListProperty.
:attr:`padding` is a :class:`~kivy.properties.VariableListProperty` and
defaults to [6, 6, 6, 6].
'''
scroll_x = NumericProperty(0)
'''X scrolling value of the viewport. The scrolling is automatically
updated when the cursor is moved or text changed. If there is no
user input, the scroll_x and scroll_y properties may be changed.
:attr:`scroll_x` is a :class:`~kivy.properties.NumericProperty` and
defaults to 0.
'''
scroll_y = NumericProperty(0)
'''Y scrolling value of the viewport. See :attr:`scroll_x` for more
information.
:attr:`scroll_y` is a :class:`~kivy.properties.NumericProperty` and
defaults to 0.
'''
selection_color = ListProperty([0.1843, 0.6549, 0.8313, .5])
'''Current color of the selection, in (r, g, b, a) format.
.. warning::
The color should always have an "alpha" component less than 1
since the selection is drawn after the text.
:attr:`selection_color` is a :class:`~kivy.properties.ListProperty` and
defaults to [0.1843, 0.6549, 0.8313, .5].
'''
border = ListProperty([4, 4, 4, 4])
'''Border used for :class:`~kivy.graphics.vertex_instructions.BorderImage`
graphics instruction. Used with :attr:`background_normal` and
:attr:`background_active`. Can be used for a custom background.
.. versionadded:: 1.4.1
It must be a list of four values: (top, right, bottom, left). Read the
BorderImage instruction for more information about how to use it.
:attr:`border` is a :class:`~kivy.properties.ListProperty` and defaults
to (4, 4, 4, 4).
'''
background_normal = StringProperty(
'atlas://data/images/defaulttheme/textinput')
'''Background image of the TextInput when it's not in focus.
.. versionadded:: 1.4.1
:attr:`background_normal` is a :class:`~kivy.properties.StringProperty` and
defaults to 'atlas://data/images/defaulttheme/textinput'.
'''
background_disabled_normal = StringProperty(
'atlas://data/images/defaulttheme/textinput_disabled')
'''Background image of the TextInput when disabled.
.. versionadded:: 1.8.0
:attr:`background_disabled_normal` is a
:class:`~kivy.properties.StringProperty` and
defaults to 'atlas://data/images/defaulttheme/textinput_disabled'.
'''
background_active = StringProperty(
'atlas://data/images/defaulttheme/textinput_active')
'''Background image of the TextInput when it's in focus.
.. versionadded:: 1.4.1
:attr:`background_active` is a
:class:`~kivy.properties.StringProperty` and
defaults to 'atlas://data/images/defaulttheme/textinput_active'.
'''
background_color = ListProperty([1, 1, 1, 1])
'''Current color of the background, in (r, g, b, a) format.
.. versionadded:: 1.2.0
:attr:`background_color` is a :class:`~kivy.properties.ListProperty`
and defaults to [1, 1, 1, 1] (white).
'''
foreground_color = ListProperty([0, 0, 0, 1])
'''Current color of the foreground, in (r, g, b, a) format.
.. versionadded:: 1.2.0
:attr:`foreground_color` is a :class:`~kivy.properties.ListProperty`
and defaults to [0, 0, 0, 1] (black).
'''
disabled_foreground_color = ListProperty([0, 0, 0, .5])
'''Current color of the foreground when disabled, in (r, g, b, a) format.
.. versionadded:: 1.8.0
:attr:`disabled_foreground_color` is a
:class:`~kivy.properties.ListProperty` and
defaults to [0, 0, 0, 5] (50% transparent black).
'''
use_bubble = BooleanProperty(not _is_desktop)
'''Indicates whether the cut/copy/paste bubble is used.
.. versionadded:: 1.7.0
:attr:`use_bubble` is a :class:`~kivy.properties.BooleanProperty`
and defaults to True on mobile OS's, False on desktop OS's.
'''
use_handles = BooleanProperty(not _is_desktop)
'''Indicates whether the selection handles are displayed.
.. versionadded:: 1.8.0
:attr:`use_handles` is a :class:`~kivy.properties.BooleanProperty`
and defaults to True on mobile OS's, False on desktop OS's.
'''
suggestion_text = StringProperty('')
'''Shows a suggestion text at the end of the current line.
The feature is useful for text autocompletion, and it does not implement
validation (accepting the suggested text on enter etc.).
This can also be used by the IME to setup the current word being edited.
.. versionadded:: 1.9.0
:attr:`suggestion_text` is a :class:`~kivy.properties.StringProperty` and
defaults to `''`.
'''
def on_suggestion_text(self, instance, value):
global MarkupLabel
if not MarkupLabel:
from kivy.core.text.markup import MarkupLabel
cursor_pos = self.cursor_pos
txt = self._lines[self.cursor_row]
cr = self.cursor_row
kw = self._get_line_options()
rct = self._lines_rects[cr]
lbl = text = None
if value:
lbl = MarkupLabel(
text=txt + "[b]{}[/b]".format(value), **kw)
else:
lbl = Label(**kw)
text = txt
lbl.refresh()
self._lines_labels[cr] = lbl.texture
rct.size = lbl.size
self._update_graphics()
def get_sel_from(self):
return self._selection_from
selection_from = AliasProperty(get_sel_from, None)
'''If a selection is in progress or complete, this property will represent
the cursor index where the selection started.
.. versionchanged:: 1.4.0
:attr:`selection_from` is an :class:`~kivy.properties.AliasProperty`
and defaults to None, readonly.
'''
def get_sel_to(self):
return self._selection_to
selection_to = AliasProperty(get_sel_to, None)
'''If a selection is in progress or complete, this property will represent
the cursor index where the selection started.
.. versionchanged:: 1.4.0
:attr:`selection_to` is an :class:`~kivy.properties.AliasProperty` and
defaults to None, readonly.
'''
selection_text = StringProperty(u'')
'''Current content selection.
:attr:`selection_text` is a :class:`~kivy.properties.StringProperty`
and defaults to '', readonly.
'''
def on_selection_text(self, instance, value):
if value:
if self.use_handles:
self._trigger_show_handles()
if CutBuffer and not self.password:
self._trigger_update_cutbuffer()
def _get_text(self, encode=False):
lf = self._lines_flags
l = self._lines
len_l = len(l)
if len(lf) < len_l:
lf.append(1)
text = u''.join([(u'\n' if (lf[i] & FL_IS_LINEBREAK) else u'') + l[i]
for i in range(len_l)])
if encode and not isinstance(text, bytes):
text = text.encode('utf8')
return text
def _set_text(self, text):
if isinstance(text, bytes):
text = text.decode('utf8')
if self.replace_crlf:
text = text.replace(u'\r\n', u'\n')
if self._get_text(encode=False) == text:
return
self._refresh_text(text)
self.cursor = self.get_cursor_from_index(len(text))
text = AliasProperty(_get_text, _set_text, bind=('_lines', ))
'''Text of the widget.
Creation of a simple hello world::
widget = TextInput(text='Hello world')
If you want to create the widget with an unicode string, use::
widget = TextInput(text=u'My unicode string')
:attr:`text` is an :class:`~kivy.properties.AliasProperty`.
'''
font_name = StringProperty('Roboto')
'''Filename of the font to use. The path can be absolute or relative.
Relative paths are resolved by the :func:`~kivy.resources.resource_find`
function.
.. warning::
Depending on your text provider, the font file may be ignored. However,
you can mostly use this without problems.
If the font used lacks the glyphs for the particular language/symbols
you are using, you will see '[]' blank box characters instead of the
actual glyphs. The solution is to use a font that has the glyphs you
need to display. For example, to display |unicodechar|, use a font like
freesans.ttf that has the glyph.
.. |unicodechar| image:: images/unicode-char.png
:attr:`font_name` is a :class:`~kivy.properties.StringProperty` and
defaults to 'Roboto'.
'''
font_size = NumericProperty('15sp')
'''Font size of the text in pixels.
:attr:`font_size` is a :class:`~kivy.properties.NumericProperty` and
defaults to 10.
'''
_hint_text = StringProperty('')
def _set_hint_text(self, value):
if isinstance(value, bytes):
value = value.decode('utf8')
self._hint_text = value
def _get_hint_text(self):
return self._hint_text
hint_text = AliasProperty(
_get_hint_text, _set_hint_text, bind=('_hint_text', ))
'''Hint text of the widget.
Shown if text is '' and focus is False.
.. versionadded:: 1.6.0
.. versionchanged:: 1.9.2
:attr:`hint_text` a :class:`~kivy.properties.AliasProperty` and defaults
to ''.
'''
hint_text_color = ListProperty([0.5, 0.5, 0.5, 1.0])
'''Current color of the hint_text text, in (r, g, b, a) format.
.. versionadded:: 1.6.0
:attr:`hint_text_color` is a :class:`~kivy.properties.ListProperty` and
defaults to [0.5, 0.5, 0.5, 1.0] (grey).
'''
auto_indent = BooleanProperty(False)
'''Automatically indent multiline text.
.. versionadded:: 1.7.0
:attr:`auto_indent` is a :class:`~kivy.properties.BooleanProperty` and
defaults to False.
'''
replace_crlf = BooleanProperty(True)
'''Automatically replace CRLF with LF.
.. versionadded:: 1.9.1
:attr:`replace_crlf` is a :class:`~kivy.properties.BooleanProperty` and
defaults to True.
'''
allow_copy = BooleanProperty(True)
'''Decides whether to allow copying the text.
.. versionadded:: 1.8.0
:attr:`allow_copy` is a :class:`~kivy.properties.BooleanProperty` and
defaults to True.
'''
def _get_min_height(self):
return (len(self._lines) * (self.line_height + self.line_spacing)
+ self.padding[1] + self.padding[3])
minimum_height = AliasProperty(_get_min_height, None,
bind=('_lines', 'line_spacing', 'padding',
'font_size', 'font_name', 'password',
'hint_text', 'line_height'))
'''Minimum height of the content inside the TextInput.
.. versionadded:: 1.8.0
:attr:`minimum_height` is a readonly
:class:`~kivy.properties.AliasProperty`.
.. warning::
:attr:`minimum_width` is calculated based on :attr:`width` therefore
code like this will lead to an infinite loop::
<FancyTextInput>:
height: self.minimum_height
width: self.height
'''
line_spacing = NumericProperty(0)
'''Space taken up between the lines.
.. versionadded:: 1.8.0
:attr:`line_spacing` is a :class:`~kivy.properties.NumericProperty` and
defaults to 0.
'''
input_filter = ObjectProperty(None, allownone=True)
''' Filters the input according to the specified mode, if not None. If
None, no filtering is applied.
.. versionadded:: 1.9.0
:attr:`input_filter` is an :class:`~kivy.properties.ObjectProperty` and
defaults to `None`. Can be one of `None`, `'int'` (string), or `'float'`
(string), or a callable. If it is `'int'`, it will only accept numbers.
If it is `'float'` it will also accept a single period. Finally, if it is
a callable it will be called with two parameter; the string to be added
and a bool indicating whether the string is a result of undo (True). The
callable should return a new substring that will be used instead.
'''
handle_image_middle = StringProperty(
'atlas://data/images/defaulttheme/selector_middle')
'''Image used to display the middle handle on the TextInput for cursor
positioning.
.. versionadded:: 1.8.0
:attr:`handle_image_middle` is a :class:`~kivy.properties.StringProperty`
and defaults to 'atlas://data/images/defaulttheme/selector_middle'.
'''
def on_handle_image_middle(self, instance, value):
if self._handle_middle:
self._handle_middle.source = value
handle_image_left = StringProperty(
'atlas://data/images/defaulttheme/selector_left')
'''Image used to display the Left handle on the TextInput for selection.
.. versionadded:: 1.8.0
:attr:`handle_image_left` is a :class:`~kivy.properties.StringProperty` and
defaults to 'atlas://data/images/defaulttheme/selector_left'.
'''
def on_handle_image_left(self, instance, value):
if self._handle_left:
self._handle_left.source = value
handle_image_right = StringProperty(
'atlas://data/images/defaulttheme/selector_right')
'''Image used to display the Right handle on the TextInput for selection.
.. versionadded:: 1.8.0
:attr:`handle_image_right` is a
:class:`~kivy.properties.StringProperty` and defaults to
'atlas://data/images/defaulttheme/selector_right'.
'''
def on_handle_image_right(self, instance, value):
if self._handle_right:
self._handle_right.source = value
write_tab = BooleanProperty(True)
'''Whether the tab key should move focus to the next widget or if it should
enter a tab in the :class:`TextInput`. If `True` a tab will be written,
otherwise, focus will move to the next widget.
.. versionadded:: 1.9.0
:attr:`write_tab` is a :class:`~kivy.properties.BooleanProperty` and
defaults to `True`.
'''
if __name__ == '__main__':
from kivy.app import App
from kivy.uix.boxlayout import BoxLayout
from kivy.lang import Builder
class TextInputApp(App):
def build(self):
Builder.load_string('''
<TextInput>
on_text:
self.suggestion_text = ''
self.suggestion_text = 'ion_text'
''')
root = BoxLayout(orientation='vertical')
textinput = TextInput(multiline=True, use_bubble=True,
use_handles=True)
#textinput.text = __doc__
root.add_widget(textinput)
textinput2 = TextInput(multiline=False, text='monoline textinput',
size_hint=(1, None), height=30)
root.add_widget(textinput2)
return root
TextInputApp().run()
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