pi@goddardpi:/media/pi/TMUELLER/rebuild/SlideShow $ python screenmanagertest.py [INFO ] [Logger ] Record log in /home/pi/.kivy/logs/kivy_18-03-17_14.txt [INFO ] [Kivy ] v1.10.1.dev0, git-002e46f, 20180317 [INFO ] [Python ] v2.7.13 (default, Nov 24 2017, 17:33:09) [GCC 6.3.0 20170516] [INFO ] [Factory ] 194 symbols loaded [DEBUG ] [Cache ] register with limit=None, timeout=None [DEBUG ] [Cache ] register with limit=None, timeout=60 [DEBUG ] [Cache ] register with limit=None, timeout=None [INFO ] [Image ] Providers: img_tex, img_dds, img_sdl2, img_pil, img_gif (img_ffpyplayer ignored) [DEBUG ] [Cache ] register with limit=1000, timeout=60 [DEBUG ] [Cache ] register with limit=1000, timeout=3600 [DEBUG ] [App ] Loading kv <./kivyslideshow.kv> [DEBUG ] [App ] kv <./kivyslideshow.kv> not found [INFO ] [Window ] Provider: egl_rpi [DEBUG ] [Window ] Actual display size: 720x480 [INFO ] [GL ] Using the "OpenGL ES 2" graphics system [DEBUG ] [GL ] glShaderBinary is not available [INFO ] [GL ] Backend used [INFO ] [GL ] OpenGL version [INFO ] [GL ] OpenGL vendor [INFO ] [GL ] OpenGL renderer [INFO ] [GL ] OpenGL parsed version: 2, 0 [INFO ] [GL ] Shading version [INFO ] [GL ] Texture max size <2048> [INFO ] [GL ] Texture max units <8> [INFO ] [Shader ] Fragment compiled successfully [INFO ] [Shader ] Vertex compiled successfully [DEBUG ] [ImageSDL2 ] Load [DEBUG ] [ImageSDL2 ] loading filename in _img_sdl2.pyx [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [INFO ] [Window ] virtual keyboard not allowed, single mode, not docked current photo: /home/pi/.masterpics/pix/2003 Amazon 1.jpg Time: 17 Mar 2018 11:05 [DEBUG ] [ImageSDL2 ] Load [DEBUG ] [ImageSDL2 ] loading filename in _img_sdl2.pyx [INFO ] [GL ] NPOT texture support is available [INFO ] [OSC ] using for socket [DEBUG ] [Base ] Create provider from mouse [DEBUG ] [Base ] Create provider from probesysfs,provider=hidinput [DEBUG ] [ProbeSysfs ] using probesysfs! [INFO ] [Base ] Start application main loop [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored current photo: /home/pi/.masterpics/pix/2003 Amazon 2.jpg Time: 17 Mar 2018 11:05 [DEBUG ] [ImageSDL2 ] Load [DEBUG ] [ImageSDL2 ] loading filename in _img_sdl2.pyx [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [INFO ] [Shader ] Fragment compiled successfully [DEBUG ] [Shader ] uploading uniform texture0 uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform texture0 uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform texture0 uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform texture0 uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform texture0 uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform texture0 uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform texture0 uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform texture0 uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform texture0 uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform texture0 uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform texture0 uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform texture0 uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform texture0 uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform texture0 uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform texture0 uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform texture0 uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform texture0 uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform texture0 uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform texture0 uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform texture0 uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform texture0 uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform texture0 uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform texture0 uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform texture0 uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform texture0 uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform texture0 uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform texture0 uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform texture0 uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform texture0 uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform texture0 uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform texture0 uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform texture0 uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform texture0 uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform texture0 uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform texture0 uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform texture0 uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored [DEBUG ] [Shader ] uploading uniform frag_modelview_mat uniform_locations.loc == -1 -> ignored current photo: /home/pi/.masterpics/pix/2003 Amazon 3.jpg Time: 17 Mar 2018 11:06 [DEBUG ] [ImageSDL2 ] Load [DEBUG ] [ImageSDL2 ] loading filename in _img_sdl2.pyx glGetError 0x502