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Releases: kkdevs/MinUnity3D

v3

01 Aug 16:40
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v3 Pre-release
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added /silent and /exit

v2

24 Jul 14:25
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v1 used compression attributes which confused sb3u. to fix files packed with v1, simply run v2 over the packed folder, and sb3u should be able to open the re-compressed files.

sb3u also serves as unpacker - if you save packed bundle in there, you should end up with the original uncompressed file.

v1

24 Jul 02:08
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Select folder, such as abdata, or some subfolder in it - you can try just with abdata/chara to see what happens.

Re-compressing same data is harmless, as the program internally decompresses the bundle first, yielding same result if already packed. If a bundle can't be decompressed/compressed for some reason, it's left untouched.

Sound files are skipped implicitly.