creates maxscript mzp-files from a list of specified files. An mzp-file is a zip-file which behaves like an installer in 3dsMax.
The ini-file describes the data needed to create the mzp-file. Also check out the article on my blog
Fill in the filepaths in the ini-file along with the other information specified below.
Specifiy the filepath in the mzpBuilder scriptfile
Execute the scriptfile
Expected structure: [About] installMessage=... a message which is displayed in a readme-file. This should reduce paranoia when installing an mzp from someone you don't know. license=..the license for the script support=... contact information for support contact=... general contact information [Header] this information is not critical but helps to identify your stuff later on name=... description=... version=... (integer) [config] sourcerootpath=... the common root of all files which need to be packaged buildfilename=... the filename of the resulting build buildfilepath=... the filepath of the resulting build [Source] source and destination need to have the same amount of entries. Source corresponds with Destination and so on 1=filename with extension. Path relative to the sourcerootpath entered above 2=... [Destination] 1=filepath ending with a backslash. This is a path on the machine of the user who executes the mzp 2=... [DropIndices]zero or more indices. Each index matches a source-file. These indexed files are also setup to run in the mzp-file after dropping it into a viewport 1=...(integer) 2=... [RunIndices]zero or more indices. Each index matches a source-file. These indexed files are also setup to run in the mzp-file. These are run in order 1=...(integer) 2=... [Encrypt] encryptscripts=boolean encrypts all scripts if set to true. Make sure the script itself is prepared for this theArray=#() an array of indices. Indexed files will be encrypted. Only ms-files are supported for encryption.