Build the roads and the town comes to life
In Liikennematto (Finnish for "traffic mat") the gameplay is simple: you only build the roads. After a short while, lots appear. With the lots come buildings and their residents. The residents drive around the road network you've created and visit other lots.
Liikennematto is inspired by children's traffic mats. The design of the game follows the traffic mat basics: mixed perspective buildings, plenty of color, clear dark outlines.
Liikennematto is meant for players of all ages and abilities. The UI is free of text and everything's quite large and easy to comprehend.
Cars move and turn smoothly, avoid collision with each other, follow traffic signals and park on lots. Drivers plan their routes ahead and follow them the best they can - rerouting when necessary.
- a two-lane road network (graph based on the tilemap)
- a* pathfinding
- collision prevention
- signal intersections (traffic lights)
- yield sign based intersections
- dead end streets
- procedural generation of lots and buildings
- debug tools
- spawn cars
- show road network visualization
- show car debug layers
Draw roads of all kind with the smart editor
- left click / tap to add a road tile
- right click / long tap to remove a road tile
- zoom and pan the map (with touch support)
Read more about the project from Liikennematto dev blog #1: prototyping traffic simulation with Elm
Thanks to Kenney for the free game assets used during the development (subset of the "Road Textures" and "Racing Pack" collections).
The license covers original work, and excludes anything attributed above. See attribution for third party asset license.
Source code, custom graphics and sound assets
Copyright 2022 Matias Klemola
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