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Use a single array of bits to store None/non-None status

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iXce committed Jun 12, 2013
1 parent 01ad69b commit 1c41072a98594f6cf8955d84615fc4d80f2e273b
Showing with 76 additions and 52 deletions.
  1. +76 −52 printrun/gcoder_line.pyx
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@@ -16,6 +16,7 @@
from libcpp cimport bool
from libc.stdlib cimport malloc, free
from libc.stdint cimport uint32_t
cdef extern from "string.h":
char *strncpy(char *dest, char *src, size_t n)
@@ -29,29 +30,52 @@ cdef char* copy_string(object value):
array[str_len] = 0;
return array
cdef enum BitPos:
pos_x = 1 << 0
pos_y = 1 << 1
pos_z = 1 << 2
pos_e = 1 << 3
pos_f = 1 << 4
pos_i = 1 << 5
pos_j = 1 << 6
pos_s = 1 << 7
pos_p = 1 << 8
pos_is_move = 1 << 9
pos_relative = 1 << 10
pos_relative_e = 1 << 11
pos_extruding = 1 << 12
pos_current_x = 1 << 13
pos_current_y = 1 << 14
pos_current_z = 1 << 15
pos_current_tool = 1 << 16
pos_raw = 1 << 17
pos_split_raw = 1 << 18
pos_command = 1 << 19
pos_gcview_end_vertex = 1 << 20
cdef inline uint32_t has_var(uint32_t status, uint32_t pos):
return status & pos
cdef inline uint32_t set_has_var(uint32_t status, uint32_t pos):
return status | pos
cdef class GLine(object):
cdef float _x, _y, _z, _e, _f, _i, _j, _s, _p
cdef bool _is_move, _relative, _relative_e, _extruding
cdef float _current_x, _current_y, _current_z
cdef char _current_tool
cdef long _gcview_end_vertex
cdef uint32_t _gcview_end_vertex
cdef char* _raw
cdef char* _command
cdef object _split_raw
cdef bool has_x, has_y, has_z, has_e, has_f, has_i, has_j, has_s, has_p
cdef bool has_is_move, has_relative, has_relative_e, has_extruding
cdef bool has_current_x, has_current_y, has_current_z
cdef bool has_current_tool
cdef bool has_gcview_end_vertex
cdef bool has_raw
cdef bool has_command
cdef bool has_split_raw
cdef uint32_t _status
__slots__ = ()
def __cinit__(self):
self._status = 0
self._raw = NULL
self._command = NULL
@@ -61,150 +85,150 @@ cdef class GLine(object):
property x:
def __get__(self):
if self.has_x: return self._x
if has_var(self._status, pos_x): return self._x
else: return None
def __set__(self, value):
self._x = value
self.has_x = True
self._status = set_has_var(self._status, pos_x)
property y:
def __get__(self):
if self.has_y: return self._y
if has_var(self._status, pos_y): return self._y
else: return None
def __set__(self, value):
self._y = value
self.has_y = True
self._status = set_has_var(self._status, pos_y)
property z:
def __get__(self):
if self.has_z: return self._z
if has_var(self._status, pos_z): return self._z
else: return None
def __set__(self, value):
self._z = value
self.has_z = True
self._status = set_has_var(self._status, pos_z)
property e:
def __get__(self):
if self.has_e: return self._e
if has_var(self._status, pos_e): return self._e
else: return None
def __set__(self, value):
self._e = value
self.has_e = True
self._status = set_has_var(self._status, pos_e)
property f:
def __get__(self):
if self.has_f: return self._f
if has_var(self._status, pos_f): return self._f
else: return None
def __set__(self, value):
self._f = value
self.has_f = True
self._status = set_has_var(self._status, pos_f)
property i:
def __get__(self):
if self.has_i: return self._i
if has_var(self._status, pos_i): return self._i
else: return None
def __set__(self, value):
self._i = value
self.has_i = True
self._status = set_has_var(self._status, pos_i)
property j:
def __get__(self):
if self.has_j: return self._j
if has_var(self._status, pos_j): return self._j
else: return None
def __set__(self, value):
self._j = value
self.has_j = True
self._status = set_has_var(self._status, pos_j)
property s:
def __get__(self):
if self.has_s: return self._s
if has_var(self._status, pos_s): return self._s
else: return None
def __set__(self, value):
self._s = value
self.has_s = True
self._status = set_has_var(self._status, pos_s)
property p:
def __get__(self):
if self.has_p: return self._p
if has_var(self._status, pos_p): return self._p
else: return None
def __set__(self, value):
self._p = value
self.has_p = True
self._status = set_has_var(self._status, pos_p)
property is_move:
def __get__(self):
if self.has_is_move: return self._is_move
if has_var(self._status, pos_is_move): return self._is_move
else: return None
def __set__(self, value):
self._is_move = value
self.has_is_move = True
self._status = set_has_var(self._status, pos_is_move)
property relative:
def __get__(self):
if self.has_relative: return self._relative
if has_var(self._status, pos_relative): return self._relative
else: return None
def __set__(self, value):
self._relative = value
self.has_relative = True
self._status = set_has_var(self._status, pos_relative)
property relative_e:
def __get__(self):
if self.has_relative_e: return self._relative_e
if has_var(self._status, pos_relative_e): return self._relative_e
else: return None
def __set__(self, value):
self._relative_e = value
self.has_relative_e = True
self._status = set_has_var(self._status, pos_relative_e)
property extruding:
def __get__(self):
if self.has_extruding: return self._extruding
if has_var(self._status, pos_extruding): return self._extruding
else: return None
def __set__(self, value):
self._extruding = value
self.has_extruding = True
self._status = set_has_var(self._status, pos_extruding)
property current_x:
def __get__(self):
if self.has_current_x: return self._current_x
if has_var(self._status, pos_current_x): return self._current_x
else: return None
def __set__(self, value):
self._current_x = value
self.has_current_x = True
self._status = set_has_var(self._status, pos_current_x)
property current_y:
def __get__(self):
if self.has_current_y: return self._current_y
if has_var(self._status, pos_current_y): return self._current_y
else: return None
def __set__(self, value):
self._current_y = value
self.has_current_y = True
self._status = set_has_var(self._status, pos_current_y)
property current_z:
def __get__(self):
if self.has_current_z: return self._current_z
if has_var(self._status, pos_current_z): return self._current_z
else: return None
def __set__(self, value):
self._current_z = value
self.has_current_z = True
self._status = set_has_var(self._status, pos_current_z)
property current_tool:
def __get__(self):
if self.has_current_tool: return self._current_tool
if has_var(self._status, pos_current_tool): return self._current_tool
else: return None
def __set__(self, value):
self._current_tool = value
self.has_current_tool = True
self._status = set_has_var(self._status, pos_current_tool)
property gcview_end_vertex:
def __get__(self):
if self.has_gcview_end_vertex: return self._gcview_end_vertex
if has_var(self._status, pos_gcview_end_vertex): return self._gcview_end_vertex
else: return None
def __set__(self, value):
self._gcview_end_vertex = value
self.has_gcview_end_vertex = True
self._status = set_has_var(self._status, pos_gcview_end_vertex)
property split_raw:
def __get__(self):
if self.has_split_raw: return self._split_raw
if has_var(self._status, pos_split_raw): return self._split_raw
else: return None
def __set__(self, value):
self._split_raw = value
self.has_split_raw = True
self._status = set_has_var(self._status, pos_split_raw)
def __del__(self):
self._split_raw = None
property raw:
def __get__(self):
if self.has_raw: return self._raw
if has_var(self._status, pos_raw): return self._raw
else: return None
def __set__(self, value):
self._raw = copy_string(value)
self.has_raw = True
self._status = set_has_var(self._status, pos_raw)
property command:
def __get__(self):
if self.has_command: return self._command
if has_var(self._status, pos_command): return self._command
else: return None
def __set__(self, value):
self._command = copy_string(value)
self.has_command = True
self._status = set_has_var(self._status, pos_command)

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