You will add PBR support ? #8

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Hevedy opened this Issue Jan 10, 2015 · 5 comments

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Hevedy commented Jan 10, 2015

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kmkolasinski Jan 11, 2015

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Good question :) Currently I'am working on 2.0 version where there are no plans for adding PRB functionality, but maybe in 3.0 version... The biggest problem is that I am not familiar with the concept of the PRB, so I will have to learn it, understand and implement, I think the first two will take me most of time.
If you have good sources with well explained texts about PRB, calculation Metal & Roughness maps, etc., it would be nice to read them.
Regards,
KK

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kmkolasinski commented Jan 11, 2015

Good question :) Currently I'am working on 2.0 version where there are no plans for adding PRB functionality, but maybe in 3.0 version... The biggest problem is that I am not familiar with the concept of the PRB, so I will have to learn it, understand and implement, I think the first two will take me most of time.
If you have good sources with well explained texts about PRB, calculation Metal & Roughness maps, etc., it would be nice to read them.
Regards,
KK

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Hevedy Jan 11, 2015

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Nice, your project now is awesome but with that will be more awesome 👍
About PBR i don't have and idea about convert images to maps but i have some third-party resources/links like that:
https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/PhysicallyBased/index.html
Look at the bottom of the web have some references / docs
http://seblagarde.wordpress.com/2011/08/17/feeding-a-physical-based-lighting-mode/
http://seblagarde.wordpress.com/2011/08/17/hello-world/
http://seblagarde.wordpress.com/2012/04/30/dontnod-specular-and-glossiness-chart/
http://www.marmoset.co/toolbag/learn/pbr-practice

I'm not idea if this will help you.
Thanks!

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Hevedy commented Jan 11, 2015

Nice, your project now is awesome but with that will be more awesome 👍
About PBR i don't have and idea about convert images to maps but i have some third-party resources/links like that:
https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/PhysicallyBased/index.html
Look at the bottom of the web have some references / docs
http://seblagarde.wordpress.com/2011/08/17/feeding-a-physical-based-lighting-mode/
http://seblagarde.wordpress.com/2011/08/17/hello-world/
http://seblagarde.wordpress.com/2012/04/30/dontnod-specular-and-glossiness-chart/
http://www.marmoset.co/toolbag/learn/pbr-practice

I'm not idea if this will help you.
Thanks!

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kmkolasinski Jan 11, 2015

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Ok, thank you I will look at them in a free time :)
Best,
KK

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kmkolasinski commented Jan 11, 2015

Ok, thank you I will look at them in a free time :)
Best,
KK

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Hevedy Mar 23, 2015

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Looks like this is done 👍

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Hevedy commented Mar 23, 2015

Looks like this is done 👍

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kmkolasinski Mar 24, 2015

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Yeah, problems solved :)

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kmkolasinski commented Mar 24, 2015

Yeah, problems solved :)

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