Experimental kata of the Captain Phase in Puerto Rico
Switch branches/tags
Nothing to show
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Failed to load latest commit information.


Captain's Phase in Puerto Rico

A kata for the captain's phase in the board game Puerto Rico.


  • There are n ships, with i,j,k… spaces for barrels of goods.

  • There are m players, with x,y,z… number of barrels of goods of different types.

  • The goods are: indigo, corn, tobacco, sugar, coffee.

  • A ship can only be loaded if there is space on the ship - 1 space for 1 barrel.

  • Each ship can only have one type of goods on it.

  • In a round:

    • Players load ships one type of good at a time, in turn, until no more players can load goods.

    • Players may choose which type of goods they load, and which ship they load, but must load as many barrels as they can onto their chosen ship. Players must load goods if they can load goods.

    • Players get 1 Victory Point for each good loaded

    • At the end of the round, players discard all but 1 of their goods barrels that aren't on a ship.

    • At the end of the round, any full ships are emptied.

  • Players may have buildings, which have the following effects:

    • If a player has a harbour, they get 1 extra victory point each time they load a ship

    • If a player has a wharf, they have their own private ship to load goods on to once. Victory points are scored as normal. No other player may load on this ship, and this ship has no maximum number of barrels that may be loaded.

    • If a player has a small warehouse, they may retain as much of one type of material after loading as they like

    • If a player has a large warehouse, they may retain as much of two types of material after loading as they like

  • Players may have multiple buildings, including multiples of the same type of building.