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//
// GlFlakeSaverView.m
// GlFlakeSaver
//
// Copyright (c) 2010 Noah Paessel
//
// The MIT License
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#import "GlFlakeSaverView.h"
@implementation GlFlakeSaverView
- (id)initWithFrame:(NSRect)frame isPreview:(BOOL)isPreview
{
self = [super initWithFrame:frame isPreview:isPreview];
if (self)
{
NSOpenGLPixelFormatAttribute attributes[] = {
NSOpenGLPFAAccelerated,
NSOpenGLPFADepthSize, 16,
NSOpenGLPFAMinimumPolicy,
NSOpenGLPFAClosestPolicy,
0 };
NSOpenGLPixelFormat *format;
format = [[[NSOpenGLPixelFormat alloc]
initWithAttributes:attributes] autorelease];
glView = [[MyGlView alloc] initWithFrame:NSZeroRect
pixelFormat:format];
if (!glView)
{
NSLog( @"Couldn't initialize OpenGL view." );
[self autorelease];
return nil;
}
[self addSubview:glView];
[glView setup];
[[glView openGLContext] makeCurrentContext];
[glView prepareOpenGL];
[self setAnimationTimeInterval:1/60.0];
}
return self;
}
- (void)startAnimation
{
[super startAnimation];
}
- (void)stopAnimation
{
[super stopAnimation];
}
- (void)drawRect:(NSRect)rect
{
[super drawRect:rect];
[[glView openGLContext] makeCurrentContext];
// [glView update];
}
- (void)animateOneFrame
{
[self setNeedsDisplay:YES];
return;
}
- (BOOL)hasConfigureSheet
{
return NO;
}
- (NSWindow*)configureSheet
{
return nil;
}
- (void)dealloc
{
[glView removeFromSuperview];
[glView release];
[super dealloc];
}
- (void)setFrameSize:(NSSize)newSize
{
[super setFrameSize:newSize];
[glView setFrameSize:newSize];
[[glView openGLContext] makeCurrentContext];
[[glView openGLContext] update];
}
@end
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