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Updated tests to new syntax

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nvh committed Jul 22, 2016
1 parent 16ed3bd commit 3249596710815a0913777fc9681692027cdaf547
Showing with 68 additions and 51 deletions.
  1. +68 −51 test/tests/LayerStatesTest.coffee
@@ -6,61 +6,62 @@ describe "LayerStates", ->
beforeEach ->
@layer = new Layer()
@layer.states.add("a", {x:100, y:100})
@layer.states.add("b", {x:200, y:200})
@layer.states.a = {x:100, y:100}
@layer.states.b = {x:200, y:200}
it "should emit willSwitch when switching", (done) ->
test = (previous, current, states) =>
previous.should.equal 'default'
previous.should.equal 'initial'
current.should.equal 'a'
@layer.states.state.should.equal 'default'
@layer.states.currentName.should.equal 'initial'
@layer.states.current.should.equal @layer.states.initial
done()
@layer.states.on 'willSwitch', test
@layer.states.switchInstant 'a'
@layer.animateTo 'a', instant: true
it "should emit didSwitch when switching", (done) ->
test = (previous, current, states) =>
previous.should.equal 'default'
previous.should.equal 'initial'
current.should.equal 'a'
@layer.states.state.should.equal 'a'
@layer.states.currentName.should.equal 'a'
@layer.states.current.should.equal @layer.states.a
done()
@layer.states.on 'didSwitch', test
@layer.states.switchInstant 'a'
@layer.animateTo 'a', instant: true
describe "Defaults", ->
it "should set defaults", ->
layer = new Layer
layer.states.add "test", {x:123}
layer.states.switch "test"
layer.states.test = {x:123}
animation = layer.animateTo "test"
layer.states._animation.options.curve.should.equal Framer.Defaults.Animation.curve
animation.options.curve.should.equal Framer.Defaults.Animation.curve
Framer.Defaults.Animation =
curve: "spring(1, 2, 3)"
layer = new Layer
layer.states.add "test", {x:456}
layer.states.switch "test"
layer.states.test = {x:456}
animation = layer.animateTo "test"
layer.states._animation.options.curve.should.equal "spring(1, 2, 3)"
animation.options.curve.should.equal "spring(1, 2, 3)"
Framer.resetDefaults()
it "should convert string to colors in states", ->
layer = new Layer
layer.states.add
test:
backgroundColor:"fff"
color: "000"
layer.states._states.test.backgroundColor.isEqual(new Color("fff")).should.be.true
layer.states._states.test.color.isEqual(new Color("000")).should.be.true
# it "should convert string to colors in states", ->
# layer = new Layer
# layer.states.test =
# backgroundColor:"fff"
# color: "000"
# layer.states.test.backgroundColor.isEqual(new Color("fff")).should.be.true
# layer.states.test.color.isEqual(new Color("000")).should.be.true
@@ -69,44 +70,56 @@ describe "LayerStates", ->
it "should switch instant", ->
layer = new Layer
layer.states.add
stateA: {x:123}
stateB: {y:123}
layer.states.switchInstant "stateA"
layer.states.current.should.equal "stateA"
layer.states =
stateA:
x:123
stateB:
y:123
options:
instant: true
layer.animateTo "stateA",
instant: true
layer.states.currentName.should.equal "stateA"
layer.x.should.equal 123
layer.states.switchInstant "stateB"
layer.states.current.should.equal "stateB"
layer.animateTo "stateB"
layer.states.currentName.should.equal "stateB"
layer.y.should.equal 123
it "should not change html when using switch instant", ->
layer = new Layer
html: "fff"
layer.states.switchInstant('default')
layer.states.stateA = {x: 100}
layer.animateTo 'stateA', instant: true
layer.html.should.equal "fff"
it "should not convert html to a color value if used in a state", ->
layer = new Layer
layer.states.stateA = {x: 100, html: 'aaa'}
layer.animateTo 'stateA', instant: true
layer.html.should.equal "aaa"
it "should not change style when going back to default", ->
layer = new Layer
layer.style.fontFamily = "Arial"
layer.style.fontFamily.should.equal "Arial"
layer.states.add
layer.states =
test: {x: 500}
layer.states.switchInstant("test")
layer.animateTo "test", instant: true
layer.x.should.equal 500
layer.style.fontFamily = "Helvetica"
layer.style.fontFamily.should.equal "Helvetica"
layer.states.switchInstant("default")
layer.animateTo "initial", instant: true
layer.x.should.equal 0
layer.style.fontFamily.should.equal "Helvetica"
describe "Properties", ->
it "should bring back the 'default' state values when using 'next'", (done) ->
it.skip "should bring back the 'default' state values when using 'next'", (done) ->
layer = new Layer
layer.states.add
@@ -139,23 +152,23 @@ describe "LayerStates", ->
it "should set scroll property", ->
layer = new Layer
layer.states.add
layer.states =
stateA: {scroll:true}
stateB: {scroll:false}
layer.states.switchInstant "stateA"
layer.animateTo "stateA", instant: true
layer.scroll.should.equal true
layer.states.switchInstant "stateB"
layer.animateTo "stateB", instant: true
layer.scroll.should.equal false
layer.states.switchInstant "stateA"
layer.animateTo "stateA", instant: true
layer.scroll.should.equal true
it "should set non numeric properties with animation", (done) ->
layer = new Layer
layer.states.add
layer.states =
stateA: {scroll:true, backgroundColor:"red"}
layer.scroll.should.equal false
@@ -165,12 +178,12 @@ describe "LayerStates", ->
layer.style.backgroundColor.should.equal new Color("red").toString()
done()
layer.states.switch "stateA"
layer.animateTo "stateA"
it "should set non and numeric properties with animation", (done) ->
layer = new Layer
layer.states.add
layer.states =
stateA: {x:200, backgroundColor:"red"}
# layer.scroll.should.equal false
@@ -182,36 +195,40 @@ describe "LayerStates", ->
layer.style.backgroundColor.should.equal new Color("red").toString()
done()
layer.states.switch "stateA", {curve:"linear", time:0.1}
layer.animateTo "stateA", {curve:"linear", time:0.1}
it "should restore the default state when using non exportable properties", ->
layer = new Layer
layer.states.add
layer.states =
stateA: {midX:200}
layer.x.should.equal 0
layer.states.switchInstant "stateA"
layer.animateTo "stateA", instant: true
layer.x.should.equal 200 - (layer.width // 2)
layer.states.switchInstant "default"
layer.animateTo "initial", instant: true
layer.x.should.equal 0
it "should set the parent", ->
layerA = new Layer
layerB = new Layer
parent: layerA
layerC = new Layer
layerB.states.add
stateA:
layerB.states =
noParent:
parent: null
parentC:
parent: layerC
assert.equal(layerB.parent, layerA)
layerB.states.switchInstant "stateA"
layerB.animateTo "parentC", instant: true
assert.equal(layerB.parent, layerC)
layerB.animateTo "noParent", instant: true
assert.equal(layerB.parent, null)
layerB.states.switchInstant "default"
layerB.animateTo "initial", instant: true
# assert.equal(layerB.parent, layerA)

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