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Calling options.completion in animationFinished()

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nvh committed Sep 15, 2016
1 parent 1fc72b8 commit 358a3f58dbb9ded1e3d0d0055a7aea44065e12a9
Showing with 2 additions and 3 deletions.
  1. +2 −3 framer/
@@ -925,9 +925,8 @@ class exports.Layer extends BaseClass
animationFinished = =>
for k, v of nonAnimatableProperties
@[k] = v
# If we changed the state, we send the event that we did
if stateName? and _.last(@_previousStates) isnt stateName
@states.emit(Events.StateDidSwitch, _.last(@states._previousStates), @states.currentName, @)

animation.once Events.AnimationStop, animationFinished
started = animation.start() if start
if not started

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