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A nice helper kit for OpenGL ES 2.0 on iOS
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OGLKit.xcodeproj
OGLKit
libOGLKit
.DS_Store
ADSFragment.glsl
ADSVertex.glsl
AFragment.glsl
AVertex.glsl
Box.h
Box.m
Lazer.h
Lazer.m
README.md
Ship.h
Ship.m
SimpleFragment.glsl
SimpleShaderViewController.h
SimpleShaderViewController.m
SimpleVertex.glsl
boxModel.h
grass.png
shipModel.h

README.md

Notes

This project is in very active development right now, and I don't even understand OpenGL on any working level currently. The goal of this project is to eventually become a new framework / boilerplate code for future OpenGL projects. In other words, good things are coming as I learn more!

License

Copyright (c) 2012 Andrew Carter

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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