@kolinkrewinkel kolinkrewinkel released this Nov 30, 2015 · 3 commits to develop since this release

Assets 4
  • Fix Command-D "Quick Add Next" not functioning
  • Fix CocoaPods not working in some build circumstances

@kolinkrewinkel kolinkrewinkel released this Nov 4, 2015 · 10 commits to develop since this release

Assets 4
  • Xcode 7.1 support (b93282f)
  • Make the Quick Add Next menu item show up (763d4ba and #27)
  • Fix crashing when deleting large blocks of text (#21)
  • Fix crashing with FuzzyAutocomplete (#15)
  • Fix movement with edit all in scope (#17)
  • Fix some cases where pasting results in an incorrectly placed cursor (#28)
  • Fix Command-Left/Command-Right moving the cursor about the caret on selections > 0 in length. (#18)
  • Fix Command-Shift-Up/Command-Shift-Down modifying the selection caret incorrectly (#20)
  • Fix Command-Shift-Left/Command-Shift-Right modifying the selection caret incorrectly (#23)
  • Fix several cases where placeholders could be handled incorrectly (cb4c2bc)
  • Fix paragraph movement being absolute and not relative to the original location of the selection (#29)
  • Clean up the project

@kolinkrewinkel kolinkrewinkel released this Oct 20, 2015 · 37 commits to develop since this release

Assets 4

Features

  • Quickly edit specific instances of a variable being used.
  • Consistent insertion of closing characters
    • Quotes
    • Angle brackets
    • Curly braces
    • Brackets
  • No more of Xcode inserting the leading braces (it's always in the wrong place!)
  • No more annoying animation when showing the autocomplete dialog.
  • More flexible "Edit All in Scope" functionality using proper simulataneous editing.
  • Smarter auto-indenting

Installation

  • Alcatraz
    Pending addition to the Alcatraz specs repo...for now, please use the installer or copy the file manually.
  • Installer
    Run the latest installer from Releases.
  • Manual Copy
    Move the Multiplex.xcplugin file from Releases into ~/Library/Application Support/Developer/Shared/Xcode/Plug-ins/. Create any intermediate directories if necessary.

Addtionally, you can clone the project and build/run it. It will automatically launch a debugger session on Xcode itself, copying the plugin into the correct folder.