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Graduate Projects

Some of the class projects that I’ve done before 2016 are listed on this page. For current research, please visit my PhD Research Page.

Experimental Game Technologies

This 8000 level course was a complete joy with Prof. Stephen Guy. With its detailed explanations of game techniques like One-Button Games, Crowd Simulations, advanced AI techniques, and visual and sound effects, it quickly became my favorite class of all times.

  • For the One-Button Game project, I designed and coded a small boat game called Sea Rescue One-Button Game.
  • For the second game with “no-touching” criteria, I re-engineered my Head-Pose Estimation (HPE) code into a bubble bursting game.
  • For my final project, I used Raspberry Pi 3.0 to create an Augmented Reality (AR) Tic-Tac-Toe game with the help of ArUCo marker detection library.

Virtual Reality

Virtual Reality is an ongoing research for me, but for this time period, I got to experiment with different edge-detection and Non-Photo Realistic (NPR) techniques both on CPU and GPU.

Computer Vision

Computer Vision course with Prof. Volkan Isler included projects on edge-detections, homography, optical flow, and 3D rectification of stereo pairs. My final project was Head-Pose Estimation (HPE) with a single calibrated webcam.

Visualization

Data Visualization class with Prof. Dan Keefe included learning visualization and data filtering techniques like linking and brushing. For the final project, I visualized the microbiome population in mice’s guts treated with antibiotics in D3JS.

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