Some of the class projects that I’ve done before 2016 are listed on this page. For current research, please visit my PhD Research Page.
This 8000 level course was a complete joy with Prof. Stephen Guy. With its detailed explanations of game techniques like One-Button Games, Crowd Simulations, advanced AI techniques, and visual and sound effects, it quickly became my favorite class of all times.
- For the One-Button Game project, I designed and coded a small boat game called Sea Rescue One-Button Game.
- For the second game with “no-touching” criteria, I re-engineered my Head-Pose Estimation (HPE) code into a bubble bursting game.
- For my final project, I used Raspberry Pi 3.0 to create an Augmented Reality (AR) Tic-Tac-Toe game with the help of ArUCo marker detection library.
Virtual Reality is an ongoing research for me, but for this time period, I got to experiment with different edge-detection and Non-Photo Realistic (NPR) techniques both on CPU and GPU.
Computer Vision course with Prof. Volkan Isler included projects on edge-detections, homography, optical flow, and 3D rectification of stereo pairs. My final project was Head-Pose Estimation (HPE) with a single calibrated webcam.
Data Visualization class with Prof. Dan Keefe included learning visualization and data filtering techniques like linking and brushing. For the final project, I visualized the microbiome population in mice’s guts treated with antibiotics in D3JS.























