From d33fd5209e79339ed7c6d65ea474543ac07f3b7c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Mart=C3=ADn=20Fern=C3=A1ndez?= Date: Wed, 17 Apr 2019 17:27:27 +0200 Subject: [PATCH] tag main thread logs --- jni/android-main.c | 24 +++++++++++++++--------- 1 file changed, 15 insertions(+), 9 deletions(-) diff --git a/jni/android-main.c b/jni/android-main.c index 03c2ea2b7..2692534bb 100644 --- a/jni/android-main.c +++ b/jni/android-main.c @@ -33,8 +33,12 @@ CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "logger.h" +#define TAG "[main thread]" + #define LOGE(...) __android_log_print(ANDROID_LOG_ERROR,LOGGER_NAME,__VA_ARGS__) +#define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOGGER_NAME,__VA_ARGS__) #define LOGV(...) __android_log_print(ANDROID_LOG_VERBOSE,LOGGER_NAME,__VA_ARGS__) + #define LOADER_ASSET "android.lua" @@ -47,11 +51,11 @@ static void handle_cmd(struct android_app* app, int32_t cmd) { case APP_CMD_INIT_WINDOW: // The window is being shown, get it ready. window_ready = 1; - LOGV("App window ready."); + LOGV("%s: App window ready.", TAG); break; case APP_CMD_GAINED_FOCUS: gained_focus = 1; - LOGV("App gained focus."); + LOGV("%s: App gained focus.", TAG); break; } } @@ -63,9 +67,11 @@ void android_main(struct android_app* state) { off_t bufsize; int status; + LOGI("%s: starting %s", TAG, LOGGER_NAME); + // wait until everything is initialized before launching LuaJIT assets state->onAppCmd = handle_cmd; - LOGV("Waiting for app ready..."); + LOGV("%s: waiting for app ready...", TAG); int events; struct android_poll_source* source; // we block forever waiting for events. @@ -83,17 +89,17 @@ void android_main(struct android_app* state) { } } - LOGV("Launching LuaJIT assets..."); + LOGV("%s: launching LuaJIT assets...", TAG); luaCode = AAssetManager_open(state->activity->assetManager, LOADER_ASSET, AASSET_MODE_BUFFER); if (luaCode == NULL) { - LOGE("error loading loader asset"); + LOGE("%s: error loading loader asset", TAG); goto quit; } bufsize = AAsset_getLength(luaCode); buf = AAsset_getBuffer(luaCode); if (buf == NULL) { - LOGE("error getting loader asset buffer"); + LOGE("%s: error getting loader asset buffer", TAG); goto quit; } @@ -105,7 +111,7 @@ void android_main(struct android_app* state) { status = luaL_loadbuffer(L, (const char*) buf, (size_t) bufsize, LOADER_ASSET); AAsset_close(luaCode); if (status) { - LOGE("error loading file: %s", lua_tostring(L, -1)); + LOGE("%s: error loading file: %s", TAG, lua_tostring(L, -1)); goto quit; } @@ -114,14 +120,14 @@ void android_main(struct android_app* state) { status = lua_pcall(L, 1, LUA_MULTRET, 0); if (status) { - LOGE("Failed to run script: %s", lua_tostring(L, -1)); + LOGE("%s: failed to run script: %s", TAG, lua_tostring(L, -1)); goto quit; } lua_close(L); quit: - LOGE("Destroying activity due to previous errors"); + LOGE("%s: Stopping %s due to previous errors", TAG, LOGGER_NAME); ANativeActivity_finish(state->activity); exit(1); }