Real-time viewer for Uru and Myst V level assets, based on libHSPlasma.
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resources Fix lighting bug with multi-layers, add support for light scale. Oct 31, 2018


This is a realtime viewer for Uru and Myst V game assets. It relies on the open-sourced Plasma engine to load levels and extract enough information to perform realtime rendering. This project depends on glfw and libhsplasma via Cmake, and was only tested on macOS. It should build on Windows and Linux with a bit of manual intervention in the build files. You will also need most of the dependencies from the Plasma engine, as listed here

More information in this series of blog posts:

Result 1 Result 2 Result 3 Result 4