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* Copyright (C) 2005-2013 Team XBMC
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, see
* <>.
#pragma once
#include <map>
#include <vector>
#include "system.h" // for HAS_EVENT_SERVER, HAS_SDL_JOYSTICK, HAS_LIRC
#include "network/EventClient.h"
class CKey;
class CAction;
class TiXmlNode;
struct CButtonAction
int id;
CStdString strID; // needed for "XBMC.ActivateWindow()" type actions
/// singleton class to map from buttons to actions
/// Warning: _not_ threadsafe!
class CButtonTranslator
friend class EVENTCLIENT::CEventButtonState;
//private construction, and no assignements; use the provided singleton methods
CButtonTranslator(const CButtonTranslator&);
CButtonTranslator const& operator=(CButtonTranslator const&);
virtual ~CButtonTranslator();
bool HasDeviceType(TiXmlNode *pWindow, CStdString type);
///access to singleton
static CButtonTranslator& GetInstance();
// Add/remove a HID device with custom mappings
void AddDevice(CStdString& strDevice);
void RemoveDevice(CStdString& strDevice);
/// loads Lircmap.xml/IRSSmap.xml (if enabled) and Keymap.xml
bool Load(bool AlwaysLoad = false);
/// clears the maps
void Clear();
static void GetActions(std::vector<std::string> &actionList);
static void GetWindows(std::vector<std::string> &windowList);
CAction GetAction(int window, const CKey &key, bool fallback = true);
/*! \brief Translate between a window name and it's id
\param window name of the window
\return id of the window, or WINDOW_INVALID if not found
static int TranslateWindow(const CStdString &window);
/*! \brief Translate between a window id and it's name
\param window id of the window
\return name of the window, or an empty string if not found
static CStdString TranslateWindow(int window);
static bool TranslateActionString(const char *szAction, int &action);
#if defined(HAS_LIRC) || defined(HAS_IRSERVERSUITE)
int TranslateLircRemoteString(const char* szDevice, const char *szButton);
#if defined(HAS_SDL_JOYSTICK) || defined(HAS_EVENT_SERVER)
bool TranslateJoystickString(int window, const char* szDevice, int id,
short inputType, int& action, CStdString& strAction,
bool &fullrange);
bool TranslateTouchAction(int touchAction, int touchPointers, int &window, int &action);
typedef std::multimap<uint32_t, CButtonAction> buttonMap; // our button map to fill in
// m_translatorMap contains all mappings i.e. m_BaseMap + HID device mappings
std::map<int, buttonMap> m_translatorMap;
// m_deviceList contains the list of connected HID devices
std::list<CStdString> m_deviceList;
int GetActionCode(int window, int action);
int GetActionCode(int window, const CKey &key, CStdString &strAction) const;
#if defined(HAS_SDL_JOYSTICK) || defined(HAS_EVENT_SERVER)
typedef std::map<int, std::map<int, std::string> > JoystickMap; // <window, <button/axis, action> >
int GetActionCode(int window, int id, const JoystickMap &wmap, CStdString &strAction, bool &fullrange) const;
int GetFallbackWindow(int windowID);
static uint32_t TranslateGamepadString(const char *szButton);
static uint32_t TranslateRemoteString(const char *szButton);
static uint32_t TranslateUniversalRemoteString(const char *szButton);
static uint32_t TranslateKeyboardString(const char *szButton);
static uint32_t TranslateKeyboardButton(TiXmlElement *pButton);
static uint32_t TranslateMouseCommand(const char *szButton);
static uint32_t TranslateAppCommand(const char *szButton);
void MapWindowActions(TiXmlNode *pWindow, int wWindowID);
void MapAction(uint32_t buttonCode, const char *szAction, buttonMap &map);
bool LoadKeymap(const CStdString &keymapPath);
#if defined(HAS_LIRC) || defined(HAS_IRSERVERSUITE)
bool LoadLircMap(const CStdString &lircmapPath);
void ClearLircButtonMapEntries();
void MapRemote(TiXmlNode *pRemote, const char* szDevice);
typedef std::map<CStdString, CStdString> lircButtonMap;
std::map<CStdString, lircButtonMap*> lircRemotesMap;
#if defined(HAS_SDL_JOYSTICK) || defined(HAS_EVENT_SERVER)
void MapJoystickActions(int windowID, TiXmlNode *pJoystick);
std::map<std::string, JoystickMap> m_joystickButtonMap; // <joy name, button map>
std::map<std::string, JoystickMap> m_joystickAxisMap; // <joy name, axis map>
std::map<std::string, JoystickMap> m_joystickHatMap; // <joy name, hat map>
void MapTouchActions(int windowID, TiXmlNode *pTouch);
static uint32_t TranslateTouchCommand(TiXmlElement *pButton, CButtonAction &action);
int GetTouchActionCode(int window, int action);
std::map<int, buttonMap> m_touchMap;
bool m_Loaded;
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