A socket client tested to connect to socket.io-node servers.
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Usage: - Put these files somewhere in your Unity3D project - Set host and port of socket in "Example.cs" - Append Example.cs to a GameObject in Unity editor - Connects to the socket.io socket just as any other socket.io client. Uses the WebSocket transport. Disclaimer: - Does not support secure connections. Also the handshake doesn't work yet. Roadmap: - Use events instead of interface implementation - Fix handshakes