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Rewrite GSS sequence state tracking code
Replace util_ordering.c with a new file util_seqstate.c, implemented using a bitmap of previously received sequence numbers instead of a 20-element circular queue. This approach has slightly different limitations--it can check for replays for values within 64 of the expected next number, where the old code could check within the range of the last 20 received numbers regardless of how far apart they are. The new approach should work as well or better for any realistic packet reordering scenario. ticket: 7879 (new)
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