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This module is for dnd5e
for triggering destruction of items as well as special events for some rare magic items that would regain limited uses on a roll of a die when they reach 0 charges.
Magic items can be prompted to be destroyed when they reach zero charges.
- You can choose what type of die is rolled, and what the threshold is, or simply to always be destroyed.
- Settings exist to completely disable this feature, set it to manual, or fully automatic.
- Destruction of items work for weapons and equipment, and options exist to enable this for spells, features, and consumable items as well.
Some rare items have a special property when they reach zero charges where they do not roll to be destroyed but rather roll a d20 (or any other die) and then recover limited uses by some formula. This is supported by this module.
- You can choose what type of die is rolled, and what the threshold is.
- Settings exist to completely disable this feature, set it to manual, or fully automatic.
These asynchronous functions are found in game.dicerecharge
.
.rechargeItem(item, {formula, scale})
: recharges an item using its recovery formula (item.system.uses.recovery
), which can be overridden or scaled up..rechargeItems(actor, {scale})
: recharges all the actor's items using their recovery formulas..nullifyItems(actor)
: removes all limited uses from all items on the actor. This may trigger destruction or special properties..maximizeItems(actor)
: sets all limited uses on all items on the actor to their maximum values.