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data
docs
dxsdk/SDK
gas2masm
kit
scitech
3dfx.txt
Makefile.Solaris
Makefile.linuxi386
README.Solaris
WinQuake.dsp
WinQuake.dsw
WinQuake.mdp
WinQuake.ncb
WinQuake.opt
WinQuake.plg
adivtab.h
anorm_dots.h
anorms.h
asm_draw.h
asm_i386.h
block16.h
block8.h
bspfile.h
cd_audio.c
cd_linux.c
cd_null.c
cd_win.c
cdaudio.h
chase.c
cl_demo.c
cl_input.c
cl_main.c
cl_parse.c
cl_tent.c
clean.bat
client.h
cmd.c
cmd.h
common.c
common.h
conproc.c
conproc.h
console.c
console.h
crc.c
crc.h
cvar.c
cvar.h
cwsdpmi.exe
d_copy.s
d_draw.s
d_draw16.s
d_edge.c
d_fill.c
d_iface.h
d_ifacea.h
d_init.c
d_local.h
d_modech.c
d_part.c
d_parta.s
d_polysa.s
d_polyse.c
d_scan.c
d_scana.s
d_sky.c
d_spr8.s
d_sprite.c
d_surf.c
d_vars.c
d_varsa.s
d_zpoint.c
dos_v2.c
dosasm.s
dosisms.h
draw.c
draw.h
gl_draw.c
gl_mesh.c
gl_model.c
gl_model.h
gl_refrag.c
gl_rlight.c
gl_rmain.c
gl_rmisc.c
gl_rsurf.c
gl_screen.c
gl_test.c
gl_vidlinux.c
gl_vidlinuxglx.c
gl_vidnt.c
gl_warp.c
gl_warp_sin.h
glqnotes.txt
glquake.h
glquake2.h
host.c
host_cmd.c
in_dos.c
in_null.c
in_sun.c
in_win.c
input.h
keys.c
keys.h
makezip.bat
math.s
mathlib.c
mathlib.h
menu.c
menu.h
model.c
model.h
modelgen.h
mpdosock.h
mplib.c
mplpc.c
net.h
net_bsd.c
net_bw.c
net_bw.h
net_comx.c
net_dgrm.c
net_dgrm.h
net_dos.c
net_ipx.c
net_ipx.h
net_loop.c
net_loop.h
net_main.c
net_mp.c
net_mp.h
net_none.c
net_ser.c
net_ser.h
net_udp.c
net_udp.h
net_vcr.c
net_vcr.h
net_win.c
net_wins.c
net_wins.h
net_wipx.c
net_wipx.h
net_wso.c
nonintel.c
pr_cmds.c
pr_comp.h
pr_edict.c
pr_exec.c
progdefs.h
progdefs.q1
progdefs.q2
progs.h
protocol.h
q.bat
qa.bat
qb.bat
qe3.ico
qt.bat
quake-data.spec.sh
quake-hipnotic.spec.sh
quake-rogue.spec.sh
quake-shareware.spec.sh
quake.gif
quake.ico
quake.spec.sh
quakeasm.h
quakedef.h
r_aclip.c
r_aclipa.s
r_alias.c
r_aliasa.s
r_bsp.c
r_draw.c
r_drawa.s
r_edge.c
r_edgea.s
r_efrag.c
r_light.c
r_local.h
r_main.c
r_misc.c
r_part.c
r_shared.h
r_sky.c
r_sprite.c
r_surf.c
r_vars.c
r_varsa.s
render.h
resource.h
sbar.c
sbar.h
screen.c
screen.h
server.h
snd_dma.c
snd_dos.c
snd_gus.c
snd_linux.c
snd_mem.c
snd_mix.c
snd_mixa.s
snd_next.c
snd_null.c
snd_sun.c
snd_win.c
sound.h
spritegn.h
surf16.s
surf8.s
sv_main.c
sv_move.c
sv_phys.c
sv_user.c
sys.h
sys_dos.c
sys_dosa.s
sys_linux.c
sys_null.c
sys_sun.c
sys_win.c
sys_wina.s
sys_wind.c
vgamodes.h
vid.h
vid_dos.c
vid_dos.h
vid_ext.c
vid_null.c
vid_sunx.c
vid_sunxil.c
vid_svgalib.c
vid_vga.c
vid_win.c
vid_x.c
view.c
view.h
vregset.c
vregset.h
wad.c
wad.h
winquake.aps
winquake.h
winquake.rc
world.c
world.h
worlda.s
wq.bat
wqreadme.txt
zone.c
zone.h

README.Solaris

Solaris 2 Quake / QuakeWorld
----------------------------

	This is an UNSUPPORTED version of Quake and QuakeWorld.  Don't
	bother id software about it.  Bug reports will be ignored.
	
PORT DETAILS
------------

	There are a few major difference between this port and the
	vanilla Quake/QuakeWorld available on the internet.  For
	optimum performance, you should copy everything to a directory
	on your local system before starting play so that you are
	not mounting files from a remote filesystem.

	In order to use this program, you need the files pak0.pak 
	and pak1.pak in the id1 directory found on a registered copy of
	Quake.  You can ftp them to your Solaris host from a Windows95
	machine for example.  The files must be in an id1 subdirectory from
	the directory you install Quake/QuakeWorld, and all file names must
	be lowercase.  Add on packages such as ThreeWave CTF work fine as
	well, just place such addon packages in their own directory as you
	would on a Windows95 installation.  But again, make sure all files
	are lowercase.
			
	COMMAND LINE FLAGS:
	
	+pixel_multiply 
	
		You can magnify the screen by using this flag:
		
		Ex: % quake +pixel_multiply 2
		
		You can also use this command (without the dash)
		from the Quake console.  pixel_multiply is a Quake
		cvar and is saved from session to session in the
		config.cfg file.

	-winsize <width> <height>

		Set the size of the window when you start

	-count_frames

		See how many frames per second you're getting

	GAME SETTINGS

	mouse binding

		You can bind and unbind the mouse to the Quake window
		by using the Use Mouse selection in the Options menu,
		or with the "_windowed_mouse" command in the console,
		ex "_windowed_mouse 1" Now, moving the mouse will move
		your player.  Use "_windowed_mouse 0" to unbind.  You
		can bind or alias this to a key.  

	Example command:

		% quake.xil +pixel_multiply 2 -winsize 400 300

WHAT IS "QUAKEWORLD" AND HOW DO I USE IT?
-----------------------------------------

	In a nutshell, QuakeWorld is an extension of Quake that is
	much more user friendly.  It allows the user to dynamically
	download changes from the server, such as new maps and new
	weapons while inside the Quake client.  It is not directly
	compatible with Quake (ie, you can't connect to a Quake server
	from a QuakeWorld client) but in general it is superior to
	Quake.  QuakeWorld also offers much smoother play over the 
	Internet by using client prediction.  For more information,
	check out http://www.quakeworld.net/.

	In order to use it, you must make a copy of the "qw"
	directory.  Any new stuff that is downloaded from a QuakeWorld
	server will be stored in this directory.  All regular Quake
	flags apply so you can use the same command line as before.

	Example command:

		% qwcl.xil +pixel_multiply 2 -winsize 400 300

WHERE CAN I FIND OUT ABOUT...
-----------------------------

	If you've got questions about Quake, rest assured that there
	are answers out there.  Try checking out these web sites:

		http://www.planetquake.com/
		http://www.stomped.com/
		http://www.quakeworld.net/
	
	If all else fails use a search engine.

Happy fragging,
the Quake/Solaris team
	
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