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// Linear Math | |
interface btIDebugDraw { | |
void drawLine([Const, Ref] btVector3 from, [Const, Ref] btVector3 to, [Const, Ref] btVector3 color); | |
void drawContactPoint([Const, Ref] btVector3 pointOnB, [Const, Ref] btVector3 normalOnB, float distance, long lifeTime, [Const, Ref] btVector3 color); | |
void reportErrorWarning([Const] DOMString warningString); | |
void draw3dText([Const, Ref] btVector3 location, [Const] DOMString textString); | |
void setDebugMode(long debugMode); | |
long getDebugMode(); | |
}; | |
[JSImplementation="btIDebugDraw"] | |
interface DebugDrawer { | |
void DebugDrawer(); | |
void drawLine([Const, Ref] btVector3 from, [Const, Ref] btVector3 to, [Const, Ref] btVector3 color); | |
void drawContactPoint([Const, Ref] btVector3 pointOnB, [Const, Ref] btVector3 normalOnB, float distance, long lifeTime, [Const, Ref] btVector3 color); | |
void reportErrorWarning([Const] DOMString warningString); | |
void draw3dText([Const, Ref] btVector3 location, [Const] DOMString textString); | |
void setDebugMode(long debugMode); | |
[Const] long getDebugMode(); | |
}; | |
interface btVector3 { | |
void btVector3(); | |
void btVector3(float x, float y, float z); | |
float length(); | |
float x(); | |
float y(); | |
float z(); | |
void setX(float x); | |
void setY(float y); | |
void setZ(float z); | |
void setValue(float x, float y, float z); | |
void normalize(); | |
[Value] btVector3 rotate([Ref] btVector3 wAxis, float angle); | |
float dot([Ref] btVector3 v); | |
[Operator="*=", Ref] btVector3 op_mul(float x); | |
[Operator="+=", Ref] btVector3 op_add([Ref] btVector3 v); | |
[Operator="-=", Ref] btVector3 op_sub([Ref] btVector3 v); | |
}; | |
interface btVector4 { | |
void btVector4(); | |
void btVector4(float x, float y, float z, float w); | |
float w(); | |
void setValue(float x, float y, float z, float w); | |
}; | |
btVector4 implements btVector3; | |
interface btQuadWord { | |
float x(); | |
float y(); | |
float z(); | |
float w(); | |
void setX(float x); | |
void setY(float y); | |
void setZ(float z); | |
void setW(float w); | |
}; | |
interface btQuaternion { | |
void btQuaternion(float x, float y, float z, float w); | |
void setValue(float x, float y, float z, float w); | |
void setEulerZYX(float z, float y, float x); | |
void setRotation([Ref] btVector3 axis, float angle); | |
void normalize(); | |
float length2(); | |
float length(); | |
float dot([Ref] btQuaternion q); | |
[Value] btQuaternion normalized(); | |
[Value] btVector3 getAxis(); | |
[Value] btQuaternion inverse(); | |
float getAngle(); | |
float getAngleShortestPath(); | |
float angle([Ref] btQuaternion q); | |
float angleShortestPath([Ref] btQuaternion q); | |
[Operator="+=", Ref] btQuaternion op_add([Ref] btQuaternion q); | |
[Operator="-=", Ref] btQuaternion op_sub([Ref] btQuaternion q); | |
[Operator="*=", Ref] btQuaternion op_mul(float s); | |
[Operator="*=", Ref] btQuaternion op_mulq([Ref] btQuaternion q); | |
[Operator="/=", Ref] btQuaternion op_div(float s); | |
}; | |
btQuaternion implements btQuadWord; | |
interface btMatrix3x3 { | |
void setEulerZYX(float ex, float ey, float ez); | |
void getRotation([Ref] btQuaternion q); | |
[Value] btVector3 getRow(long y); | |
}; | |
interface btTransform { | |
void btTransform(); | |
void btTransform([Ref] btQuaternion q, [Ref] btVector3 v); | |
void setIdentity(); | |
void setOrigin([Ref] btVector3 origin); | |
void setRotation([Ref] btQuaternion rotation); | |
[Ref] btVector3 getOrigin(); | |
[Value] btQuaternion getRotation(); | |
[Ref] btMatrix3x3 getBasis(); | |
void setFromOpenGLMatrix(float[] m); | |
[Value] btTransform inverse(); | |
[Operator="*=", Ref] btTransform op_mul([Ref] btTransform t); | |
}; | |
interface btMotionState { | |
void getWorldTransform([Ref] btTransform worldTrans); | |
void setWorldTransform([Ref] btTransform worldTrans); | |
}; | |
interface btDefaultMotionState { | |
void btDefaultMotionState([Ref] optional btTransform startTrans, [Ref] optional btTransform centerOfMassOffset); | |
[Value] attribute btTransform m_graphicsWorldTrans; | |
}; | |
btDefaultMotionState implements btMotionState; | |
// Collision | |
interface btCollisionObject { | |
void setAnisotropicFriction([Const, Ref] btVector3 anisotropicFriction, long frictionMode); | |
btCollisionShape getCollisionShape(); | |
void setContactProcessingThreshold(float contactProcessingThreshold); | |
void setActivationState(long newState); | |
void forceActivationState(long newState); | |
void activate(optional boolean forceActivation); | |
boolean isActive(); | |
boolean isKinematicObject(); | |
boolean isStaticObject(); | |
boolean isStaticOrKinematicObject(); | |
[Const] float getRestitution(); | |
[Const] float getFriction(); | |
[Const] float getRollingFriction(); | |
void setRestitution(float rest); | |
void setFriction(float frict); | |
void setRollingFriction(float frict); | |
[Ref] btTransform getWorldTransform(); | |
long getCollisionFlags(); | |
void setCollisionFlags(long flags); | |
void setWorldTransform([Const,Ref] btTransform worldTrans); | |
void setCollisionShape(btCollisionShape collisionShape); | |
void setCcdMotionThreshold (float ccdMotionThreshold); | |
void setCcdSweptSphereRadius (float radius); | |
long getUserIndex(); | |
void setUserIndex(long index); | |
VoidPtr getUserPointer(); | |
void setUserPointer(VoidPtr userPointer); | |
[Const] btBroadphaseProxy getBroadphaseHandle(); | |
}; | |
[NoDelete] | |
interface btCollisionObjectWrapper { | |
[Const, Ref] btTransform getWorldTransform(); | |
[Const] btCollisionObject getCollisionObject(); | |
[Const] btCollisionShape getCollisionShape(); | |
}; | |
[Prefix="btCollisionWorld::"] | |
interface RayResultCallback { | |
// abstract base class, no constructor | |
boolean hasHit(); | |
attribute short m_collisionFilterGroup; | |
attribute short m_collisionFilterMask; | |
attribute float m_closestHitFraction; | |
[Const] attribute btCollisionObject m_collisionObject; | |
attribute unsigned long m_flags; | |
}; | |
[Prefix="btCollisionWorld::"] | |
interface ClosestRayResultCallback { | |
void ClosestRayResultCallback([Const, Ref] btVector3 from, [Const, Ref] btVector3 to); | |
[Value] attribute btVector3 m_rayFromWorld; | |
[Value] attribute btVector3 m_rayToWorld; | |
[Value] attribute btVector3 m_hitNormalWorld; | |
[Value] attribute btVector3 m_hitPointWorld; | |
}; | |
ClosestRayResultCallback implements RayResultCallback; | |
interface btConstCollisionObjectArray { | |
long size(); | |
[Const] btCollisionObject at(long n); | |
}; | |
interface btScalarArray { | |
long size(); | |
float at(long n); | |
}; | |
[Prefix="btCollisionWorld::"] | |
interface AllHitsRayResultCallback { | |
void AllHitsRayResultCallback([Const, Ref] btVector3 from, [Const, Ref] btVector3 to); | |
[Value] attribute btConstCollisionObjectArray m_collisionObjects; | |
[Value] attribute btVector3 m_rayFromWorld; | |
[Value] attribute btVector3 m_rayToWorld; | |
[Value] attribute btVector3Array m_hitNormalWorld; | |
[Value] attribute btVector3Array m_hitPointWorld; | |
[Value] attribute btScalarArray m_hitFractions; | |
}; | |
AllHitsRayResultCallback implements RayResultCallback; | |
interface btManifoldPoint { | |
[Const, Ref] btVector3 getPositionWorldOnA(); | |
[Const, Ref] btVector3 getPositionWorldOnB(); | |
[Const] double getAppliedImpulse(); | |
[Const] double getDistance(); | |
[Value] attribute btVector3 m_localPointA; | |
[Value] attribute btVector3 m_localPointB; | |
[Value] attribute btVector3 m_positionWorldOnB; | |
[Value] attribute btVector3 m_positionWorldOnA; | |
[Value] attribute btVector3 m_normalWorldOnB; | |
// Contact callback support | |
attribute any m_userPersistentData; | |
}; | |
[Prefix="btCollisionWorld::"] | |
interface ContactResultCallback { | |
float addSingleResult([Ref] btManifoldPoint cp, [Const] btCollisionObjectWrapper colObj0Wrap, long partId0, long index0, [Const] btCollisionObjectWrapper colObj1Wrap, long partId1, long index1); | |
}; | |
[JSImplementation="ContactResultCallback"] | |
interface ConcreteContactResultCallback { | |
void ConcreteContactResultCallback(); | |
float addSingleResult([Ref] btManifoldPoint cp, [Const] btCollisionObjectWrapper colObj0Wrap, long partId0, long index0, [Const] btCollisionObjectWrapper colObj1Wrap, long partId1, long index1); | |
}; | |
[Prefix="btCollisionWorld::"] | |
interface LocalShapeInfo { | |
attribute long m_shapePart; | |
attribute long m_triangleIndex; | |
}; | |
[Prefix="btCollisionWorld::"] | |
interface LocalConvexResult { | |
void LocalConvexResult([Const] btCollisionObject hitCollisionObject, LocalShapeInfo localShapeInfo, [Const, Ref] btVector3 hitNormalLocal, [Const, Ref] btVector3 hitPointLocal, float hitFraction); | |
[Const] attribute btCollisionObject m_hitCollisionObject; | |
attribute LocalShapeInfo m_localShapeInfo; | |
[Value] attribute btVector3 m_hitNormalLocal; | |
[Value] attribute btVector3 m_hitPointLocal; | |
attribute float m_hitFraction; | |
}; | |
[Prefix="btCollisionWorld::"] | |
interface ConvexResultCallback { | |
// abstract base class, no constructor | |
boolean hasHit(); | |
attribute short m_collisionFilterGroup; | |
attribute short m_collisionFilterMask; | |
attribute float m_closestHitFraction; | |
}; | |
[Prefix="btCollisionWorld::"] | |
interface ClosestConvexResultCallback { | |
void ClosestConvexResultCallback([Const, Ref] btVector3 convexFromWorld, [Const, Ref] btVector3 convexToWorld); | |
[Const] attribute btCollisionObject m_hitCollisionObject; | |
[Value] attribute btVector3 m_convexFromWorld; | |
[Value] attribute btVector3 m_convexToWorld; | |
[Value] attribute btVector3 m_hitNormalWorld; | |
[Value] attribute btVector3 m_hitPointWorld; | |
}; | |
ClosestConvexResultCallback implements ConvexResultCallback; | |
interface btCollisionShape { | |
void setLocalScaling([Const, Ref] btVector3 scaling); | |
[Const, Ref] btVector3 getLocalScaling(); | |
void calculateLocalInertia(float mass, [Ref] btVector3 inertia); | |
void setMargin(float margin); | |
float getMargin(); | |
}; | |
interface btConvexShape { | |
}; | |
btConvexShape implements btCollisionShape; | |
interface btConvexTriangleMeshShape { | |
void btConvexTriangleMeshShape(btStridingMeshInterface meshInterface, optional boolean calcAabb); | |
}; | |
btConvexTriangleMeshShape implements btConvexShape; | |
interface btBoxShape { | |
void btBoxShape([Ref] btVector3 boxHalfExtents); | |
void setMargin(float margin); | |
float getMargin(); | |
}; | |
btBoxShape implements btCollisionShape; | |
interface btCapsuleShape { | |
void btCapsuleShape(float radius, float height); | |
void setMargin(float margin); | |
float getMargin(); | |
long getUpAxis(); | |
float getRadius(); | |
float getHalfHeight(); | |
}; | |
btCapsuleShape implements btCollisionShape; | |
interface btCapsuleShapeX { | |
void btCapsuleShapeX(float radius, float height); | |
void setMargin(float margin); | |
float getMargin(); | |
}; | |
btCapsuleShapeX implements btCapsuleShape; | |
interface btCapsuleShapeZ { | |
void btCapsuleShapeZ(float radius, float height); | |
void setMargin(float margin); | |
float getMargin(); | |
}; | |
btCapsuleShapeZ implements btCapsuleShape; | |
interface btCylinderShape { | |
void btCylinderShape([Ref] btVector3 halfExtents); | |
void setMargin(float margin); | |
float getMargin(); | |
}; | |
btCylinderShape implements btCollisionShape; | |
interface btCylinderShapeX { | |
void btCylinderShapeX([Ref] btVector3 halfExtents); | |
void setMargin(float margin); | |
float getMargin(); | |
}; | |
btCylinderShapeX implements btCylinderShape; | |
interface btCylinderShapeZ { | |
void btCylinderShapeZ([Ref] btVector3 halfExtents); | |
void setMargin(float margin); | |
float getMargin(); | |
}; | |
btCylinderShapeZ implements btCylinderShape; | |
interface btSphereShape { | |
void btSphereShape(float radius); | |
void setMargin(float margin); | |
float getMargin(); | |
}; | |
btSphereShape implements btCollisionShape; | |
interface btMultiSphereShape { | |
void btMultiSphereShape([Const] btVector3 positions, [Const] float[] radii, long numPoints); | |
}; | |
btMultiSphereShape implements btCollisionShape; | |
interface btConeShape { | |
void btConeShape(float radius, float height); | |
}; | |
btConeShape implements btCollisionShape; | |
interface btConeShapeX { | |
void btConeShapeX(float radius, float height); | |
}; | |
btConeShapeX implements btConeShape; | |
interface btConeShapeZ { | |
void btConeShapeZ(float radius, float height); | |
}; | |
btConeShapeZ implements btConeShape; | |
interface btIntArray { | |
long size(); | |
long at(long n); | |
}; | |
interface btFace { | |
[Value] attribute btIntArray m_indices; | |
attribute float[] m_plane; | |
}; | |
interface btVector3Array { | |
long size(); | |
[Const, Ref] btVector3 at(long n); | |
}; | |
interface btFaceArray { | |
long size(); | |
[Const, Ref] btFace at(long n); | |
}; | |
interface btConvexPolyhedron { | |
[Value] attribute btVector3Array m_vertices; | |
[Value] attribute btFaceArray m_faces; | |
}; | |
interface btConvexHullShape { | |
void btConvexHullShape([Const] optional float[] points, optional long numPoints); | |
void addPoint([Const, Ref] btVector3 point, optional boolean recalculateLocalAABB); | |
void setMargin(float margin); | |
float getMargin(); | |
long getNumVertices(); | |
boolean initializePolyhedralFeatures(long shiftVerticesByMargin); | |
void recalcLocalAabb(); | |
[Const] btConvexPolyhedron getConvexPolyhedron(); | |
}; | |
btConvexHullShape implements btCollisionShape; | |
interface btShapeHull { | |
void btShapeHull(btConvexShape shape); | |
boolean buildHull(float margin); | |
long numVertices(); | |
[Const] btVector3 getVertexPointer(); | |
}; | |
interface btCompoundShape { | |
void btCompoundShape(optional boolean enableDynamicAabbTree); | |
void addChildShape([Const, Ref] btTransform localTransform, btCollisionShape shape); | |
void removeChildShape(btCollisionShape shape); | |
void removeChildShapeByIndex(long childShapeindex); | |
[Const] long getNumChildShapes(); | |
btCollisionShape getChildShape(long index); | |
void updateChildTransform(long childIndex, [Const, Ref] btTransform newChildTransform, optional boolean shouldRecalculateLocalAabb); | |
void setMargin(float margin); | |
float getMargin(); | |
}; | |
btCompoundShape implements btCollisionShape; | |
interface btStridingMeshInterface { | |
void setScaling([Const, Ref] btVector3 scaling); | |
}; | |
interface btIndexedMesh { | |
attribute long m_numTriangles; | |
}; | |
interface btIndexedMeshArray { | |
long size(); | |
[Const, Ref] btIndexedMesh at(long n); | |
}; | |
interface btTriangleMesh { | |
void btTriangleMesh(optional boolean use32bitIndices, optional boolean use4componentVertices); | |
void addTriangle([Const, Ref] btVector3 vertex0, [Const, Ref] btVector3 vertex1, [Const, Ref] btVector3 vertex2, optional boolean removeDuplicateVertices); | |
long findOrAddVertex([Const, Ref] btVector3 vertex, boolean removeDuplicateVertices); | |
void addIndex(long index); | |
[Ref] btIndexedMeshArray getIndexedMeshArray(); | |
}; | |
btTriangleMesh implements btStridingMeshInterface; | |
enum PHY_ScalarType { | |
"PHY_FLOAT", | |
"PHY_DOUBLE", | |
"PHY_INTEGER", | |
"PHY_SHORT", | |
"PHY_FIXEDPOINT88", | |
"PHY_UCHAR" | |
}; | |
interface btConcaveShape { | |
}; | |
btConcaveShape implements btCollisionShape; | |
interface btEmptyShape { | |
void btEmptyShape(); | |
}; | |
btEmptyShape implements btConcaveShape; | |
interface btStaticPlaneShape { | |
void btStaticPlaneShape([Const, Ref] btVector3 planeNormal, float planeConstant); | |
}; | |
btStaticPlaneShape implements btConcaveShape; | |
interface btTriangleMeshShape { | |
}; | |
btTriangleMeshShape implements btConcaveShape; | |
interface btBvhTriangleMeshShape { | |
void btBvhTriangleMeshShape(btStridingMeshInterface meshInterface, boolean useQuantizedAabbCompression, optional boolean buildBvh); | |
}; | |
btBvhTriangleMeshShape implements btTriangleMeshShape; | |
interface btHeightfieldTerrainShape { | |
void btHeightfieldTerrainShape(long heightStickWidth, long heightStickLength, VoidPtr heightfieldData, float heightScale, float minHeight, float maxHeight, long upAxis, PHY_ScalarType hdt, boolean flipQuadEdges); | |
void setMargin(float margin); | |
float getMargin(); | |
}; | |
btHeightfieldTerrainShape implements btConcaveShape; | |
// GImpact | |
interface btAABB { | |
void btAABB([ Const, Ref ] btVector3 V1, [ Const, Ref ] btVector3 V2, [ Const, Ref ] btVector3 V3, float margin); | |
void invalidate(); | |
void increment_margin(float margin); | |
void copy_with_margin([ Const, Ref ] btAABB other, float margin); | |
}; | |
interface btPrimitiveTriangle { | |
void btPrimitiveTriangle(); | |
}; | |
interface btTriangleShapeEx { | |
void btTriangleShapeEx([ Const, Ref ] btVector3 p1, [ Const, Ref ] btVector3 p2, [ Const, Ref ] btVector3 p3); | |
void getAabb([ Const, Ref ] btTransform t, [ Ref ] btVector3 aabbMin, [ Ref ] btVector3 aabbMax); | |
void applyTransform([ Const, Ref ] btTransform t); | |
void buildTriPlane([ Ref ] btVector4 plane); | |
}; | |
interface btPrimitiveManagerBase { | |
boolean is_trimesh(); | |
long get_primitive_count(); | |
void get_primitive_box(long prim_index , [Ref] btAABB primbox); | |
void get_primitive_triangle(long prim_index, [Ref] btPrimitiveTriangle triangle); | |
}; | |
enum eGIMPACT_SHAPE_TYPE { | |
"CONST_GIMPACT_COMPOUND_SHAPE", | |
"CONST_GIMPACT_TRIMESH_SHAPE_PART", | |
"CONST_GIMPACT_TRIMESH_SHAPE" | |
}; | |
interface btTetrahedronShapeEx { | |
void btTetrahedronShapeEx(); | |
void setVertices([ Const, Ref ] btVector3 v0, [ Const, Ref ] btVector3 v1, [ Const, Ref ] btVector3 v2, [ Const, Ref ] btVector3 v3); | |
}; | |
interface btGImpactShapeInterface { | |
void updateBound(); | |
void postUpdate(); | |
long getShapeType(); | |
[Const] DOMString getName(); | |
eGIMPACT_SHAPE_TYPE getGImpactShapeType(); | |
[Const] btPrimitiveManagerBase getPrimitiveManager(); | |
long getNumChildShapes(); | |
boolean childrenHasTransform(); | |
boolean needsRetrieveTriangles(); | |
boolean needsRetrieveTetrahedrons(); | |
void getBulletTriangle(long prim_index, [Ref] btTriangleShapeEx triangle); | |
void getBulletTetrahedron(long prim_index, [Ref] btTetrahedronShapeEx tetrahedron); | |
[Const] btCollisionShape getChildShape(long index); | |
[Value] btTransform getChildTransform(long index); | |
void setChildTransform(long index, [Const, Ref] btTransform transform); | |
}; | |
btGImpactShapeInterface implements btConcaveShape; | |
[Prefix="btGImpactCompoundShape::"] | |
interface CompoundPrimitiveManager { | |
attribute btGImpactCompoundShape m_compoundShape; | |
long get_primitive_count(); | |
void get_primitive_box(long prim_index, [Ref] btAABB primbox); | |
void get_primitive_triangle(long prim_index, [Ref] btPrimitiveTriangle triangle); | |
}; | |
CompoundPrimitiveManager implements btPrimitiveManagerBase; | |
interface btGImpactCompoundShape { | |
void btGImpactCompoundShape(optional boolean children_has_transform = true); | |
boolean childrenHasTransform(); | |
[Const] btPrimitiveManagerBase getPrimitiveManager(); | |
CompoundPrimitiveManager getCompoundPrimitiveManager(); | |
long getNumChildShapes(); | |
void addChildShape([ Const, Ref ] btTransform localTransform, btCollisionShape shape); | |
btCollisionShape getChildShape(long index); | |
void getChildAabb(long child_index, [ Const, Ref ] btTransform t, [Ref] btVector3 aabbMin, [Ref] btVector3 aabbMax); | |
[Value] btTransform getChildTransform(long index); | |
void setChildTransform(long index, [ Const, Ref ] btTransform transform); | |
void calculateLocalInertia(float mass, [Ref] btVector3 inertia); | |
[Const] DOMString getName(); | |
eGIMPACT_SHAPE_TYPE getGImpactShapeType(); | |
}; | |
btGImpactCompoundShape implements btGImpactShapeInterface; | |
[Prefix = "btGImpactMeshShapePart::"] | |
interface TrimeshPrimitiveManager { | |
attribute float m_margin; | |
attribute btStridingMeshInterface m_meshInterface; | |
attribute long m_part; | |
attribute long m_lock_count; | |
attribute long numverts; | |
attribute PHY_ScalarType type; | |
attribute long stride; | |
attribute long indexstride; | |
attribute long numfaces; | |
attribute PHY_ScalarType indicestype; | |
void TrimeshPrimitiveManager([Const, Ref] optional TrimeshPrimitiveManager manager); | |
void lock(); | |
void unlock(); | |
boolean is_trimesh(); | |
long get_vertex_count(); | |
void get_indices(long face_index, unsigned long i0, unsigned long i1, unsigned long i2); | |
void get_vertex(unsigned long vertex_index, [Ref] btVector3 vertex); | |
void get_bullet_triangle(long prim_index, [Ref] btTriangleShapeEx triangle); | |
}; | |
TrimeshPrimitiveManager implements btPrimitiveManagerBase; | |
interface btGImpactMeshShapePart { | |
void btGImpactMeshShapePart(btStridingMeshInterface meshInterface, long part); | |
TrimeshPrimitiveManager getTrimeshPrimitiveManager(); | |
long getVertexCount(); | |
void getVertex(long vertex_index, [Ref] btVector3 vertex); | |
long getPart(); | |
}; | |
btGImpactMeshShapePart implements btGImpactShapeInterface; | |
interface btGImpactMeshShape { | |
void btGImpactMeshShape(btStridingMeshInterface meshInterface); | |
[Const] btStridingMeshInterface getMeshInterface(); | |
long getMeshPartCount(); | |
[Const] btGImpactMeshShapePart getMeshPart(long index); | |
long calculateSerializeBufferSize(); | |
}; | |
btGImpactMeshShape implements btGImpactShapeInterface; | |
interface btCollisionAlgorithmConstructionInfo { | |
void btCollisionAlgorithmConstructionInfo(); | |
void btCollisionAlgorithmConstructionInfo(btDispatcher dispatcher, long temp); | |
attribute btDispatcher m_dispatcher1; | |
attribute btPersistentManifold m_manifold; | |
}; | |
interface btCollisionAlgorithm { | |
}; | |
interface btActivatingCollisionAlgorithm { | |
}; | |
btActivatingCollisionAlgorithm implements btCollisionAlgorithm; | |
interface btGImpactCollisionAlgorithm { | |
void btGImpactCollisionAlgorithm([Const, Ref] btCollisionAlgorithmConstructionInfo ci, [Const] btCollisionObjectWrapper body0Wrap, [Const] btCollisionObjectWrapper body1Wrap); | |
static void registerAlgorithm(btCollisionDispatcher dispatcher); | |
}; | |
btGImpactCollisionAlgorithm implements btActivatingCollisionAlgorithm; | |
// | |
interface btDefaultCollisionConstructionInfo { | |
void btDefaultCollisionConstructionInfo(); | |
}; | |
interface btDefaultCollisionConfiguration { | |
void btDefaultCollisionConfiguration([Ref] optional btDefaultCollisionConstructionInfo info); | |
}; | |
interface btPersistentManifold { | |
void btPersistentManifold(); | |
[Const] btCollisionObject getBody0(); | |
[Const] btCollisionObject getBody1(); | |
long getNumContacts(); | |
[Ref] btManifoldPoint getContactPoint(long index); | |
}; | |
interface btDispatcher { | |
long getNumManifolds(); | |
btPersistentManifold getManifoldByIndexInternal(long index); | |
}; | |
interface btCollisionDispatcher { | |
void btCollisionDispatcher(btDefaultCollisionConfiguration conf); | |
}; | |
btCollisionDispatcher implements btDispatcher; | |
interface btOverlappingPairCallback { | |
}; | |
interface btOverlappingPairCache { | |
void setInternalGhostPairCallback(btOverlappingPairCallback ghostPairCallback); | |
[Const] float getNumOverlappingPairs(); | |
}; | |
interface btAxisSweep3 { | |
void btAxisSweep3([Ref] btVector3 worldAabbMin, [Ref] btVector3 worldAabbMax, optional long maxHandles, optional btOverlappingPairCache pairCache, optional boolean disableRaycastAccelerator); | |
}; | |
interface btBroadphaseInterface { | |
btOverlappingPairCache getOverlappingPairCache(); | |
}; | |
interface btCollisionConfiguration { | |
}; | |
interface btDbvtBroadphase { | |
void btDbvtBroadphase(); | |
}; | |
interface btBroadphaseProxy { | |
attribute long m_collisionFilterGroup; | |
attribute long m_collisionFilterMask; | |
}; | |
// Dynamics | |
[Prefix="btRigidBody::"] | |
interface btRigidBodyConstructionInfo { | |
void btRigidBodyConstructionInfo(float mass, btMotionState motionState, btCollisionShape collisionShape, [Ref] optional btVector3 localInertia); | |
attribute float m_linearDamping; | |
attribute float m_angularDamping; | |
attribute float m_friction; | |
attribute float m_rollingFriction; | |
attribute float m_restitution; | |
attribute float m_linearSleepingThreshold; | |
attribute float m_angularSleepingThreshold; | |
attribute boolean m_additionalDamping; | |
attribute float m_additionalDampingFactor; | |
attribute float m_additionalLinearDampingThresholdSqr; | |
attribute float m_additionalAngularDampingThresholdSqr; | |
attribute float m_additionalAngularDampingFactor; | |
}; | |
interface btRigidBody { | |
void btRigidBody([Const, Ref] btRigidBodyConstructionInfo constructionInfo); | |
[Const, Ref] btTransform getCenterOfMassTransform(); | |
void setCenterOfMassTransform([Const, Ref] btTransform xform); | |
void setSleepingThresholds(float linear, float angular); | |
[Const] float getLinearDamping(); | |
[Const] float getAngularDamping(); | |
void setDamping(float lin_damping, float ang_damping); | |
void setMassProps(float mass, [Const, Ref] btVector3 inertia); | |
[Const, Ref] btVector3 getLinearFactor(); | |
void setLinearFactor([Const, Ref] btVector3 linearFactor); | |
void applyTorque([Const, Ref] btVector3 torque); | |
void applyLocalTorque([Const, Ref] btVector3 torque); | |
void applyForce([Const, Ref] btVector3 force, [Const, Ref] btVector3 rel_pos); | |
void applyCentralForce([Const, Ref] btVector3 force); | |
void applyCentralLocalForce([Const, Ref] btVector3 force); | |
void applyTorqueImpulse([Const, Ref] btVector3 torque); | |
void applyImpulse([Const, Ref] btVector3 impulse, [Const, Ref] btVector3 rel_pos); | |
void applyCentralImpulse([Const, Ref] btVector3 impulse); | |
void updateInertiaTensor(); | |
[Const, Ref] btVector3 getLinearVelocity(); | |
[Const, Ref] btVector3 getAngularVelocity(); | |
void setLinearVelocity([Const, Ref] btVector3 lin_vel); | |
void setAngularVelocity([Const, Ref] btVector3 ang_vel); | |
btMotionState getMotionState(); | |
void setMotionState(btMotionState motionState); | |
[Const, Ref] btVector3 getAngularFactor(); | |
void setAngularFactor([Const, Ref] btVector3 angularFactor); | |
btRigidBody upcast(btCollisionObject colObj); | |
void getAabb([Ref] btVector3 aabbMin, [Ref] btVector3 aabbMax); | |
void applyGravity(); | |
[Const, Ref] btVector3 getGravity(); | |
void setGravity([Const, Ref] btVector3 acceleration); | |
[Const] btBroadphaseProxy getBroadphaseProxy(); | |
void clearForces(); | |
}; | |
btRigidBody implements btCollisionObject; | |
interface btConstraintSetting { | |
void btConstraintSetting(); | |
attribute float m_tau; | |
attribute float m_damping; | |
attribute float m_impulseClamp; | |
}; | |
interface btTypedConstraint { | |
void enableFeedback(boolean needsFeedback); | |
[Const] float getBreakingImpulseThreshold(); | |
void setBreakingImpulseThreshold([Const] float threshold); | |
[Const] float getParam(long num, long axis); | |
void setParam(long num, float value, long axis); | |
}; | |
enum btConstraintParams { | |
"BT_CONSTRAINT_ERP", | |
"BT_CONSTRAINT_STOP_ERP", | |
"BT_CONSTRAINT_CFM", | |
"BT_CONSTRAINT_STOP_CFM" | |
}; | |
interface btPoint2PointConstraint { | |
void btPoint2PointConstraint([Ref] btRigidBody rbA, [Ref] btRigidBody rbB, [Ref] btVector3 pivotInA, [Ref] btVector3 pivotInB); | |
void btPoint2PointConstraint([Ref] btRigidBody rbA, [Ref] btVector3 pivotInA); | |
void setPivotA([Const, Ref] btVector3 pivotA); | |
void setPivotB([Const, Ref] btVector3 pivotB); | |
[Const, Ref] btVector3 getPivotInA(); | |
[Const, Ref] btVector3 getPivotInB(); | |
[Value] attribute btConstraintSetting m_setting; | |
}; | |
btPoint2PointConstraint implements btTypedConstraint; | |
interface btGeneric6DofConstraint { | |
void btGeneric6DofConstraint([Ref] btRigidBody rbA, [Ref] btRigidBody rbB, [Ref] btTransform frameInA, [Ref] btTransform frameInB, boolean useLinearFrameReferenceFrameA); | |
void btGeneric6DofConstraint([Ref] btRigidBody rbB, [Ref] btTransform frameInB, boolean useLinearFrameReferenceFrameB); | |
void setLinearLowerLimit([Const, Ref] btVector3 linearLower); | |
void setLinearUpperLimit([Const, Ref] btVector3 linearUpper); | |
void setAngularLowerLimit([Const, Ref] btVector3 angularLower); | |
void setAngularUpperLimit([Const, Ref] btVector3 angularUpper); | |
[Const, Ref] btTransform getFrameOffsetA(); | |
}; | |
btGeneric6DofConstraint implements btTypedConstraint; | |
interface btGeneric6DofSpringConstraint { | |
void btGeneric6DofSpringConstraint([Ref] btRigidBody rbA, [Ref] btRigidBody rbB, [Ref] btTransform frameInA, [Ref] btTransform frameInB, boolean useLinearFrameReferenceFrameA); | |
void btGeneric6DofSpringConstraint([Ref] btRigidBody rbB, [Ref] btTransform frameInB, boolean useLinearFrameReferenceFrameB); | |
void enableSpring(long index, boolean onOff); | |
void setStiffness(long index, float stiffness); | |
void setDamping(long index, float damping); | |
void setEquilibriumPoint(long index, float val); | |
void setEquilibriumPoint(long index); | |
void setEquilibriumPoint(); | |
}; | |
btGeneric6DofSpringConstraint implements btGeneric6DofConstraint; | |
interface btSequentialImpulseConstraintSolver { | |
void btSequentialImpulseConstraintSolver(); | |
}; | |
interface btConeTwistConstraint { | |
void btConeTwistConstraint([Ref] btRigidBody rbA, [Ref] btRigidBody rbB, [Ref] btTransform rbAFrame, [Ref] btTransform rbBFrame); | |
void btConeTwistConstraint([Ref] btRigidBody rbA, [Ref] btTransform rbAFrame); | |
void setLimit(long limitIndex, float limitValue); | |
void setAngularOnly(boolean angularOnly); | |
void setDamping(float damping); | |
void enableMotor(boolean b); | |
void setMaxMotorImpulse(float maxMotorImpulse); | |
void setMaxMotorImpulseNormalized(float maxMotorImpulse); | |
void setMotorTarget([Const,Ref] btQuaternion q); | |
void setMotorTargetInConstraintSpace([Const,Ref] btQuaternion q); | |
}; | |
btConeTwistConstraint implements btTypedConstraint; | |
interface btHingeConstraint { | |
void btHingeConstraint ([Ref] btRigidBody rbA, [Ref] btRigidBody rbB, [Ref] btVector3 pivotInA, [Ref] btVector3 pivotInB, [Ref] btVector3 axisInA, [Ref] btVector3 axisInB, optional boolean useReferenceFrameA); | |
//void btHingeConstraint ([Ref] btRigidBody rbA, [Ref] btVector3 pivotInA, [Ref] btVector3 axisInA, optional boolean useReferenceFrameA); | |
void btHingeConstraint ([Ref] btRigidBody rbA, [Ref] btRigidBody rbB, [Ref] btTransform rbAFrame, [Ref] btTransform rbBFrame, optional boolean useReferenceFrameA); | |
void btHingeConstraint ([Ref] btRigidBody rbA, [Ref] btTransform rbAFrame, optional boolean useReferenceFrameA); | |
void setLimit(float low, float high, float softness, float biasFactor, optional float relaxationFactor); | |
void enableAngularMotor(boolean enableMotor, float targetVelocity, float maxMotorImpulse); | |
void setAngularOnly(boolean angularOnly); | |
void enableMotor(boolean enableMotor); | |
void setMaxMotorImpulse(float maxMotorImpulse); | |
//void setMotorTarget([Const,Ref] btQuaternion qAinB, float dt); | |
void setMotorTarget(float targetAngle, float dt); | |
}; | |
btHingeConstraint implements btTypedConstraint; | |
interface btSliderConstraint { | |
void btSliderConstraint([Ref] btRigidBody rbA, [Ref] btRigidBody rbB, [Const,Ref] btTransform frameInA, [Const,Ref] btTransform frameInB, boolean useLinearReferenceFrameA); | |
void btSliderConstraint([Ref] btRigidBody rbB, [Const,Ref] btTransform frameInB, boolean useLinearReferenceFrameA); | |
void setLowerLinLimit(float lowerLimit); | |
void setUpperLinLimit(float upperLimit); | |
void setLowerAngLimit(float lowerAngLimit); | |
void setUpperAngLimit(float upperAngLimit); | |
void setPoweredLinMotor(boolean onOff); | |
void setMaxLinMotorForce(float maxLinMotorForce); | |
void setTargetLinMotorVelocity(float targetLinMotorVelocity); | |
}; | |
btSliderConstraint implements btTypedConstraint; | |
interface btFixedConstraint { | |
void btFixedConstraint([Ref] btRigidBody rbA, [Ref] btRigidBody rbB, [Const,Ref] btTransform frameInA, [Const,Ref] btTransform frameInB); | |
}; | |
btFixedConstraint implements btTypedConstraint; | |
interface btConstraintSolver { | |
}; | |
interface btDispatcherInfo { | |
attribute float m_timeStep; | |
attribute long m_stepCount; | |
attribute long m_dispatchFunc; | |
attribute float m_timeOfImpact; | |
attribute boolean m_useContinuous; | |
attribute boolean m_enableSatConvex; | |
attribute boolean m_enableSPU; | |
attribute boolean m_useEpa; | |
attribute float m_allowedCcdPenetration; | |
attribute boolean m_useConvexConservativeDistanceUtil; | |
attribute float m_convexConservativeDistanceThreshold; | |
}; | |
interface btCollisionWorld { | |
btDispatcher getDispatcher(); | |
void rayTest([Const, Ref] btVector3 rayFromWorld, [Const, Ref] btVector3 rayToWorld, [Ref] RayResultCallback resultCallback); | |
btOverlappingPairCache getPairCache(); | |
[Ref] btDispatcherInfo getDispatchInfo(); | |
void addCollisionObject(btCollisionObject collisionObject, optional short collisionFilterGroup, optional short collisionFilterMask); | |
void removeCollisionObject(btCollisionObject collisionObject); | |
[Const] btBroadphaseInterface getBroadphase (); | |
void convexSweepTest([Const] btConvexShape castShape, [Const, Ref] btTransform from, [Const, Ref] btTransform to, [Ref] ConvexResultCallback resultCallback, float allowedCcdPenetration); | |
void contactPairTest(btCollisionObject colObjA, btCollisionObject colObjB, [Ref] ContactResultCallback resultCallback); | |
void contactTest(btCollisionObject colObj, [Ref] ContactResultCallback resultCallback); | |
void updateSingleAabb(btCollisionObject colObj); | |
void setDebugDrawer(btIDebugDraw debugDrawer); | |
btIDebugDraw getDebugDrawer(); | |
void debugDrawWorld(); | |
void debugDrawObject([Const, Ref] btTransform worldTransform, [Const] btCollisionShape shape, [Const, Ref] btVector3 color); | |
}; | |
interface btContactSolverInfo { | |
attribute boolean m_splitImpulse; | |
attribute long m_splitImpulsePenetrationThreshold; | |
attribute long m_numIterations; | |
}; | |
interface btDynamicsWorld { | |
void addAction(btActionInterface action); | |
void removeAction(btActionInterface action); | |
[Ref] btContactSolverInfo getSolverInfo(); | |
void setInternalTickCallback(VoidPtr cb, optional VoidPtr worldUserInfo, optional boolean isPreTick); | |
}; | |
btDynamicsWorld implements btCollisionWorld; | |
interface btDiscreteDynamicsWorld { | |
void btDiscreteDynamicsWorld(btDispatcher dispatcher, btBroadphaseInterface pairCache, btConstraintSolver constraintSolver, btCollisionConfiguration collisionConfiguration); | |
void setGravity([Ref] btVector3 gravity); | |
[Value] btVector3 getGravity(); | |
void addRigidBody(btRigidBody body); | |
void addRigidBody(btRigidBody body, short group, short mask); | |
void removeRigidBody(btRigidBody body); | |
void addConstraint(btTypedConstraint constraint, optional boolean disableCollisionsBetweenLinkedBodies); | |
void removeConstraint(btTypedConstraint constraint); | |
long stepSimulation(float timeStep, optional long maxSubSteps, optional float fixedTimeStep); | |
// Contact callback support | |
void setContactAddedCallback(long funcpointer); | |
void setContactProcessedCallback(long funcpointer); | |
void setContactDestroyedCallback(long funcpointer); | |
}; | |
btDiscreteDynamicsWorld implements btDynamicsWorld; | |
[Prefix="btRaycastVehicle::", NoDelete] | |
interface btVehicleTuning { | |
void btVehicleTuning(); | |
attribute float m_suspensionStiffness; | |
attribute float m_suspensionCompression; | |
attribute float m_suspensionDamping; | |
attribute float m_maxSuspensionTravelCm; | |
attribute float m_frictionSlip; | |
attribute float m_maxSuspensionForce; | |
}; | |
[Prefix="btDefaultVehicleRaycaster::"] | |
interface btVehicleRaycasterResult { | |
[Value] attribute btVector3 m_hitPointInWorld; | |
[Value] attribute btVector3 m_hitNormalInWorld; | |
attribute float m_distFraction; | |
}; | |
interface btVehicleRaycaster { | |
void castRay ([Const, Ref] btVector3 from, [Const, Ref] btVector3 to, [Ref] btVehicleRaycasterResult result); | |
}; | |
interface btDefaultVehicleRaycaster { | |
void btDefaultVehicleRaycaster(btDynamicsWorld world); | |
}; | |
btDefaultVehicleRaycaster implements btVehicleRaycaster; | |
[Prefix="btWheelInfo::"] | |
interface RaycastInfo { | |
[Value] attribute btVector3 m_contactNormalWS; | |
[Value] attribute btVector3 m_contactPointWS; | |
attribute float m_suspensionLength; | |
[Value] attribute btVector3 m_hardPointWS; | |
[Value] attribute btVector3 m_wheelDirectionWS; | |
[Value] attribute btVector3 m_wheelAxleWS; | |
attribute boolean m_isInContact; | |
attribute any m_groundObject; | |
}; | |
interface btWheelInfoConstructionInfo { | |
[Value] attribute btVector3 m_chassisConnectionCS; | |
[Value] attribute btVector3 m_wheelDirectionCS; | |
[Value] attribute btVector3 m_wheelAxleCS; | |
attribute float m_suspensionRestLength; | |
attribute float m_maxSuspensionTravelCm; | |
attribute float m_wheelRadius; | |
attribute float m_suspensionStiffness; | |
attribute float m_wheelsDampingCompression; | |
attribute float m_wheelsDampingRelaxation; | |
attribute float m_frictionSlip; | |
attribute float m_maxSuspensionForce; | |
attribute boolean m_bIsFrontWheel; | |
}; | |
interface btWheelInfo { | |
attribute float m_suspensionStiffness; | |
attribute float m_frictionSlip; | |
attribute float m_engineForce; | |
attribute float m_rollInfluence; | |
attribute float m_suspensionRestLength1; | |
attribute float m_wheelsRadius; | |
attribute float m_wheelsDampingCompression; | |
attribute float m_wheelsDampingRelaxation; | |
attribute float m_steering; | |
attribute float m_maxSuspensionForce; | |
attribute float m_maxSuspensionTravelCm; | |
attribute float m_wheelsSuspensionForce; | |
attribute boolean m_bIsFrontWheel; | |
[Value] attribute RaycastInfo m_raycastInfo; | |
[Value] attribute btVector3 m_chassisConnectionPointCS; | |
void btWheelInfo([Ref] btWheelInfoConstructionInfo ci); | |
float getSuspensionRestLength (); | |
void updateWheel ([Const, Ref] btRigidBody chassis, [Ref] RaycastInfo raycastInfo); | |
[Value] attribute btTransform m_worldTransform; | |
[Value] attribute btVector3 m_wheelDirectionCS; | |
[Value] attribute btVector3 m_wheelAxleCS; | |
attribute float m_rotation; | |
attribute float m_deltaRotation; | |
attribute float m_brake; | |
attribute float m_clippedInvContactDotSuspension; | |
attribute float m_suspensionRelativeVelocity; | |
attribute float m_skidInfo; | |
}; | |
interface btActionInterface { | |
void updateAction (btCollisionWorld collisionWorld, float deltaTimeStep); | |
}; | |
interface btKinematicCharacterController { | |
void btKinematicCharacterController(btPairCachingGhostObject ghostObject, btConvexShape convexShape, float stepHeight, optional long upAxis); | |
void setUpAxis (long axis); | |
void setWalkDirection ([Const,Ref] btVector3 walkDirection); | |
void setVelocityForTimeInterval ([Const,Ref] btVector3 velocity, float timeInterval); | |
//void reset (); | |
void warp ([Const, Ref]btVector3 origin); | |
void preStep (btCollisionWorld collisionWorld); | |
void playerStep (btCollisionWorld collisionWorld, float dt); | |
void setFallSpeed (float fallSpeed); | |
void setJumpSpeed (float jumpSpeed); | |
void setMaxJumpHeight (float maxJumpHeight); | |
boolean canJump (); | |
void jump (); | |
void setGravity (float gravity); | |
float getGravity (); | |
void setMaxSlope (float slopeRadians); | |
float getMaxSlope (); | |
btPairCachingGhostObject getGhostObject (); | |
void setUseGhostSweepTest (boolean useGhostObjectSweepTest); | |
boolean onGround (); | |
void setUpInterpolate (boolean value); | |
}; | |
btKinematicCharacterController implements btActionInterface; | |
interface btRaycastVehicle { | |
void btRaycastVehicle([Const, Ref] btVehicleTuning tuning, btRigidBody chassis, btVehicleRaycaster raycaster); | |
void applyEngineForce(float force, long wheel); | |
void setSteeringValue(float steering, long wheel); | |
[Const, Ref] btTransform getWheelTransformWS(long wheelIndex); | |
void updateWheelTransform(long wheelIndex, boolean interpolatedTransform); | |
[Ref] btWheelInfo addWheel([Const, Ref] btVector3 connectionPointCS0, [Const, Ref] btVector3 wheelDirectionCS0, [Const, Ref] btVector3 wheelAxleCS, float suspensionRestLength, float wheelRadius, [Const, Ref] btVehicleTuning tuning, boolean isFrontWheel); | |
long getNumWheels(); | |
btRigidBody getRigidBody(); | |
[Ref] btWheelInfo getWheelInfo(long index); | |
void setBrake(float brake, long wheelIndex); | |
void setCoordinateSystem(long rightIndex, long upIndex, long forwardIndex); | |
float getCurrentSpeedKmHour(); | |
[Const, Ref] btTransform getChassisWorldTransform(); | |
float rayCast([Ref] btWheelInfo wheel); | |
void updateVehicle(float step); | |
void resetSuspension(); | |
float getSteeringValue(long wheel); | |
void updateWheelTransformsWS([Ref] btWheelInfo wheel, optional boolean interpolatedTransform); | |
void setPitchControl(float pitch); | |
void updateSuspension(float deltaTime); | |
void updateFriction(float timeStep); | |
long getRightAxis(); | |
long getUpAxis(); | |
long getForwardAxis(); | |
[Value] btVector3 getForwardVector(); | |
long getUserConstraintType(); | |
void setUserConstraintType(long userConstraintType); | |
void setUserConstraintId(long uid); | |
long getUserConstraintId(); | |
}; | |
btRaycastVehicle implements btActionInterface; | |
interface btGhostObject { | |
void btGhostObject(); | |
long getNumOverlappingObjects(); | |
btCollisionObject getOverlappingObject(long index); | |
}; | |
btGhostObject implements btCollisionObject; | |
interface btPairCachingGhostObject { | |
void btPairCachingGhostObject(); | |
}; | |
btPairCachingGhostObject implements btGhostObject; | |
interface btGhostPairCallback { | |
void btGhostPairCallback(); | |
}; | |
// soft bodies | |
interface btSoftBodyWorldInfo { | |
void btSoftBodyWorldInfo(); | |
attribute float air_density; | |
attribute float water_density; | |
attribute float water_offset; | |
attribute float m_maxDisplacement; | |
[Value] attribute btVector3 water_normal; | |
attribute btBroadphaseInterface m_broadphase; | |
attribute btDispatcher m_dispatcher; | |
[Value] attribute btVector3 m_gravity; | |
}; | |
[Prefix="btSoftBody::"] | |
interface Face { | |
attribute Node[] m_n; | |
[Value] attribute btVector3 m_normal; | |
attribute float m_ra; | |
}; | |
[Prefix="btSoftBody::"] | |
interface tFaceArray { | |
[Const] long size(); | |
[Const, Ref] Face at(long n); | |
}; | |
[Prefix="btSoftBody::"] | |
interface Node { | |
[Value] attribute btVector3 m_x; | |
[Value] attribute btVector3 m_q; | |
[Value] attribute btVector3 m_v; | |
[Value] attribute btVector3 m_f; | |
[Value] attribute btVector3 m_n; | |
attribute float m_im; | |
attribute float m_area; | |
}; | |
[Prefix="btSoftBody::"] | |
interface tNodeArray { | |
[Const] long size(); | |
[Const, Ref] Node at(long n); | |
}; | |
[Prefix="btSoftBody::"] | |
interface Material { | |
attribute float m_kLST; | |
attribute float m_kAST; | |
attribute float m_kVST; | |
attribute long m_flags; | |
}; | |
[Prefix="btSoftBody::"] | |
interface tMaterialArray { | |
[Const] long size(); | |
Material at(long n); | |
}; | |
[Prefix="btSoftBody::"] | |
interface Anchor { | |
attribute Node m_node; | |
[Value] attribute btVector3 m_local; | |
attribute btRigidBody m_body; | |
attribute float m_influence; | |
[Value] attribute btMatrix3x3 m_c0; | |
[Value] attribute btVector3 m_c1; | |
attribute float m_c2; | |
}; | |
[Prefix="btSoftBody::"] | |
interface tAnchorArray { | |
[Const] long size(); | |
[Value] Anchor at(long n); | |
void clear(); | |
void push_back([Ref] Anchor val); | |
void pop_back(); | |
}; | |
[Prefix="btSoftBody::"] | |
interface Config { | |
attribute float kVCF; | |
attribute float kDP; | |
attribute float kDG; | |
attribute float kLF; | |
attribute float kPR; | |
attribute float kVC; | |
attribute float kDF; | |
attribute float kMT; | |
attribute float kCHR; | |
attribute float kKHR; | |
attribute float kSHR; | |
attribute float kAHR; | |
attribute float kSRHR_CL; | |
attribute float kSKHR_CL; | |
attribute float kSSHR_CL; | |
attribute float kSR_SPLT_CL; | |
attribute float kSK_SPLT_CL; | |
attribute float kSS_SPLT_CL; | |
attribute float maxvolume; | |
attribute float timescale; | |
attribute long viterations; | |
attribute long piterations; | |
attribute long diterations; | |
attribute long citerations; | |
attribute long collisions; | |
}; | |
interface btSoftBody { | |
void btSoftBody(btSoftBodyWorldInfo worldInfo, long node_count, btVector3 x, float[] m); | |
[Value] attribute Config m_cfg; | |
[Value] attribute tNodeArray m_nodes; | |
[Value] attribute tFaceArray m_faces; | |
[Value] attribute tMaterialArray m_materials; | |
[Value] attribute tAnchorArray m_anchors; | |
[Const] boolean checkLink( long node0, long node1); | |
[Const] boolean checkFace( long node0, long node1, long node2); | |
Material appendMaterial(); | |
void appendNode( [Const, Ref] btVector3 x, float m); | |
void appendLink( long node0, long node1, Material mat, boolean bcheckexist); | |
void appendFace( long node0, long node1, long node2, Material mat); | |
void appendTetra( long node0, long node1, long node2, long node3, Material mat); | |
void appendAnchor( long node, btRigidBody body, boolean disableCollisionBetweenLinkedBodies, float influence); | |
void addForce([Const, Ref] btVector3 force); | |
void addForce([Const, Ref] btVector3 force, long node); | |
void addAeroForceToNode([Const, Ref] btVector3 windVelocity, long nodeIndex); | |
[Const] float getTotalMass(); | |
void setTotalMass( float mass, boolean fromfaces); | |
void setMass(long node, float mass); | |
void transform( [Const, Ref] btTransform trs); | |
void translate( [Const, Ref] btVector3 trs); | |
void rotate( [Const, Ref] btQuaternion rot); | |
void scale( [Const, Ref] btVector3 scl); | |
long generateClusters(long k, optional long maxiterations); | |
long generateBendingConstraints(long distance, Material mat); | |
btSoftBody upcast(btCollisionObject colObj); | |
float getRestLengthScale(); | |
void setRestLengthScale(float restLength); | |
}; | |
btSoftBody implements btCollisionObject; | |
interface btSoftBodyRigidBodyCollisionConfiguration { | |
void btSoftBodyRigidBodyCollisionConfiguration([Ref] optional btDefaultCollisionConstructionInfo info); | |
}; | |
btSoftBodyRigidBodyCollisionConfiguration implements btDefaultCollisionConfiguration; | |
interface btSoftBodySolver { | |
}; | |
interface btDefaultSoftBodySolver { | |
void btDefaultSoftBodySolver (); | |
}; | |
btDefaultSoftBodySolver implements btSoftBodySolver; | |
interface btSoftBodyArray { | |
[Const] long size(); | |
[Const] btSoftBody at(long n); | |
}; | |
interface btSoftRigidDynamicsWorld { | |
void btSoftRigidDynamicsWorld(btDispatcher dispatcher, btBroadphaseInterface pairCache, btConstraintSolver constraintSolver, btCollisionConfiguration collisionConfiguration, btSoftBodySolver softBodySolver); | |
void addSoftBody(btSoftBody body, short collisionFilterGroup, short collisionFilterMask); | |
void removeSoftBody(btSoftBody body); | |
void removeCollisionObject(btCollisionObject collisionObject); | |
[Ref] btSoftBodyWorldInfo getWorldInfo(); | |
[Ref] btSoftBodyArray getSoftBodyArray(); | |
}; | |
btSoftRigidDynamicsWorld implements btDiscreteDynamicsWorld; | |
interface btSoftBodyHelpers { | |
void btSoftBodyHelpers(); | |
btSoftBody CreateRope([Ref] btSoftBodyWorldInfo worldInfo, [Const, Ref] btVector3 from, [Const, Ref] btVector3 to, long res, long fixeds); | |
btSoftBody CreatePatch([Ref] btSoftBodyWorldInfo worldInfo, [Const, Ref] btVector3 corner00, [Const, Ref] btVector3 corner10, [Const, Ref] btVector3 corner01, [Const, Ref] btVector3 corner11, long resx, long resy, long fixeds, boolean gendiags); | |
btSoftBody CreatePatchUV([Ref] btSoftBodyWorldInfo worldInfo, [Const, Ref] btVector3 corner00, [Const, Ref] btVector3 corner10, [Const, Ref] btVector3 corner01, [Const, Ref] btVector3 corner11, long resx, long resy, long fixeds, boolean gendiags, float[] tex_coords); | |
btSoftBody CreateEllipsoid([Ref] btSoftBodyWorldInfo worldInfo, [Const, Ref] btVector3 center, [Const, Ref] btVector3 radius, long res); | |
btSoftBody CreateFromTriMesh([Ref] btSoftBodyWorldInfo worldInfo, float[] vertices, long[] triangles, long ntriangles, boolean randomizeConstraints); | |
btSoftBody CreateFromConvexHull([Ref] btSoftBodyWorldInfo worldInfo, [Const] btVector3 vertices, long nvertices, boolean randomizeConstraints); | |
}; |