Simple Cargo Profit for OpenTTD
A mod for OpenTTD that disables time taken or distance travelled as part of the cargo profit equation for all cargo types except passengers and mail.
Why disable distance or time taken?
A typical way to strategy with the default calculation in OpenTTD is to move a resource that doesn't care about transit time such as Coal very far distances across the map, which yields a large profit.
It makes sense for mail and passengers to function somewhat normally, but for many resources it makes less since. Wood and coal have no feelings and should have a homogeneous value regardless of if some jackass decided to move it in circles first.