diff --git a/sdk/offsets.hpp b/sdk/offsets.hpp index c7617f1..abf1ba8 100644 --- a/sdk/offsets.hpp +++ b/sdk/offsets.hpp @@ -8,12 +8,12 @@ namespace o rust_offset GameObjectManager = 0x17C1F18; // Script.json - rust_offset BaseEntity_c = 0x3216C50; // BaseEntity_c - rust_offset BaseNetworkable_c = 0x32178A8; // BaseNetworkable_c + rust_offset BaseEntity_c = 0x3217C48; // BaseEntity_c + rust_offset BaseNetworkable_c = 0x32188A8; // BaseNetworkable_c rust_offset Graphics_c = 0x32494C8; // camera - rust_offset MainCamera_c = 0x32187F0; + rust_offset MainCamera_c = 0x32197F8; // Graphics rust_offset grassshadows = 0x10; @@ -90,9 +90,10 @@ namespace o rust_offset BaseProjectile_createdProjectiles = 0x370; // Magazine - rust_offset Magazine_capacity = 0x14; - rust_offset Magazine_contents = 0x18; - rust_offset Magazine_ammoType = 0x1C; + rust_offset Magazine_definition = 0x10; + rust_offset Magazine_capacity = 0x18; + rust_offset Magazine_contents = 0x1C; + rust_offset Magazine_ammoType = 0x20; // Recoil Properties rust_offset RecoilProperties_recoilYawMin = 0x18; @@ -103,10 +104,10 @@ namespace o rust_offset RecoilProperties_movementPenalty = 0x34; // Item - rust_offset Item_info = 0x20; // no "info" - rust_offset Item_uid = 0x14; - rust_offset Item_amount = 0x20; - rust_offset Item_heldEntity = 0x40; + rust_offset Item_info = 0x20; + rust_offset Item_uid = 0x28; + rust_offset Item_amount = 0x30; + rust_offset Item_heldEntity = 0x98; // Inventory rust_offset Inventory_containerMain = 0x20;