Zerk Game Engine
Zerk is based on an Entity-Component-System architecture.
Zerk aims to be able to run various types of 2D games on desktop and mobile devices.
More information can be found here kristophjunge.com.
Other Software that Zerk is using:
JSON5 by Aseem Kishore and others. Used to to parse JSON files with comments.
Poly-Decomp a library for decomposition of polygons into convex regions writte by Stefan Hedman. Used to decompose complex polygons inside the entity editor.
Node.js by Joyent, Inc. and other Node contributors. Used to serve the zerk tool chain like the development server.
Zerk can be installed via npm.
$ npm install -g zerk
Zerk is currently at an early development stage, use it at your own risk.
Navigate into an empty game directory and run:
$ zerk init $ zerk dev
Zerk is licensed under the MIT License.
The Zerk API documentation is available at http://dev.kristophjunge.com/zerk/doc/latest