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Commits on Nov 22, 2011
  1. changed the way the camera updates depending on the render mode of th…

    krix committed Nov 22, 2011
    …e sprite it follows (sounds strange, but fixes a jittering issue)
  2. - added simpleRender property

    krix committed Nov 22, 2011
    - flooring offset in draw() to fix a camera jittering issue with pre-rotated sprites
Commits on Sep 9, 2011
  1. minor readme edits

    AdamAtomic committed with krix Aug 22, 2011
  2. added readme file finally

    AdamAtomic committed with krix Aug 22, 2011
Commits on Sep 7, 2011
Commits on Aug 18, 2011
  1. Fixed a bug where the object didn't stop when it reached the last nod…

    krix committed Aug 18, 2011
    …e of it's path (only for non-looped paths).
Commits on Aug 15, 2011
  1. Fixed possible null object reference when follow(null) is called afte…

    krix committed Aug 15, 2011
    …r style 'lockon' has been set.
Commits on Aug 8, 2011
  1. Setting 'active' flag false when killed and true if revived. This mak…

    krix committed Aug 8, 2011
    …es more sense to me as a dead object shouldn't be updated.
Commits on Jul 9, 2011
Commits on Jul 4, 2011
Commits on Jun 29, 2011
  1. Fixed jittery camera movement!

    krix committed Jun 29, 2011
Commits on Jun 28, 2011
  1. rollback..

    krix committed Jun 28, 2011
Commits on Jun 20, 2011
  1. changed framePixels type from 'BitmapData' to 'Bitmap' to prevent a m…

    krix committed Jun 20, 2011
    …emory leak when using the draw() function with flash > 10.
Commits on May 31, 2011
Commits on May 30, 2011
Commits on May 25, 2011
Commits on May 23, 2011
Commits on May 20, 2011
  1. updated documentation

    AdamAtomic committed May 20, 2011
  2. improved button behavior in multi-camera environments, beefed up soun…

    AdamAtomic committed May 20, 2011
    …d reusability, added sound events to button
Commits on May 3, 2011
Commits on May 2, 2011
Commits on May 1, 2011
  1. more little tweaks

    AdamAtomic committed May 1, 2011