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//
// Vector3.h
//
// Clark Kromenaker
//
// A vector of 3 floating point values.
// Often represents a 3D position/velocity/etc.
//
#pragma once
#include <iomanip>
#include <iostream>
#include "GMath.h"
class Vector2;
class Vector3
{
public:
static Vector3 Zero;
static Vector3 One;
static Vector3 UnitX;
static Vector3 UnitY;
static Vector3 UnitZ;
Vector3();
Vector3(float x, float y, float z);
// Conversion from Vector2
Vector3(float x, float y);
Vector3(const Vector2& other);
// Copy
Vector3(const Vector3& other);
Vector3& operator=(const Vector3& other);
// Equality
bool operator==(const Vector3& other) const;
bool operator!=(const Vector3& other) const;
// Accessors
void SetX(float newX) { x = newX; }
void SetY(float newY) { y = newY; }
void SetZ(float newZ) { z = newZ; }
float GetX() const { return x; }
float GetY() const { return y; }
float GetZ() const { return z; }
float& operator[](unsigned int i) { return (&x)[i]; }
float operator[](unsigned int i) const { return (&x)[i]; }
// Length
float GetLength() const { return Math::Sqrt(x * x + y * y + z * z); }
float GetLengthSq() const { return (x * x + y * y + z * z); }
Vector3& Normalize();
// Addition and subtraction
Vector3 operator+(const Vector3& other) const;
Vector3& operator+=(const Vector3& other);
Vector3 operator-(const Vector3& other) const;
Vector3& operator-=(const Vector3& other);
Vector3 operator-() const;
// Scalar multiplication
Vector3 operator*(float scalar) const;
friend Vector3 operator*(float scalar, const Vector3& vector);
Vector3& operator*=(float scalar);
Vector3 operator/(float scalar) const;
Vector3& operator/=(float scalar);
// Component-wise multiplication
Vector3 operator*(const Vector3& other) const;
// Scalar and vector products
static float Dot(Vector3 lhs, Vector3 rhs);
static Vector3 Cross(Vector3 lhs, Vector3 rhs);
// Interpolation
static Vector3 Lerp(Vector3 from, Vector3 to, float t);
private:
// Vector elements - important that they are in this order. We assume some memory layout stuff.
float x = 0.0f;
float y = 0.0f;
float z = 0.0f;
};
std::ostream& operator<<(std::ostream& os, const Vector3& v);
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