A browser implementation of StructureSynth with more primitives, non-uniform scaling of all primitives and object export for external rendering
Head over to https://kronpano.github.io/BrowserSynth/ to try the live version
For more information on the eisenscript language check out http://structuresynth.sourceforge.net/reference.php
Most transformation commands are implemented - except mirroring which can be achieved using the matrix operator There are differences between the behaviour of the original Structure Synth and BrowserSynth. BrowserSynth does not do shearing of objects but it offeres non-uniform scaling of spheres, cylinders.....
Click on the three lines to go to the menu - you can find quite a few example scripts. The 'level of detail' is only in effect for round objects - it determines the number of triangles used when rendering and exporting.
More information will be added - this is just the initial upload
Here are a couple of links which will open the script here on github in BrowserSynth
satellite script
after object/mtl export and an external render it looks like that
spikey script
will result in a structure like this
balconies
can look like that
A script for an antenna array
could end up looking like this
and a marble run can look like this