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A shader system built using staged metaprogramming
Forked from redorav/hlslpp
Math library using hlsl syntax with SSE/NEON support
Forked from KhronosGroup/glslang
Khronos reference front-end for GLSL and ESSL
This code implements a simple GPU-based minesweeper solver that solves a only a subset of minesweeper boards. It also includes a board generator and CPU-based solver to generate boards within the s…
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