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Adonthell RPG Engine
C++ Python Other

CLEANUP of gui module (removed dependency on world. Not all

mapview-related functionality restored yet).
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config UPDATED CMake build to require CMake >= 2.6 and use included FindSWIG
doc Removed unnecessary executable bit on some source files
m4 CLEANUP of gui module (removed dependency on world. Not all
scripts UPDATED for v0.4 alpha 3
src CLEANUP of gui module (removed dependency on world. Not all
test CLEANUP of gui module (removed dependency on world. Not all
.gitignore ADDED loading of single animation, single frame sprites from raw PNGs…
AUTHORS UPDATED gui event handling to use event system with deferred callback…
CMakeLists.txt Fixed header include priorities, to avoid confusion of system headers
COPYING Initial revision
ChangeLog ADDED engine support for the alpha channel in PNGs
INSTALL UPDATE documentation Updated autoconf build to support new headers, and fixed python impor…
NEWS PREPARE map file loading for using hashes to identify objects instead…
README FIXED links to Adonthell website
README.MacOSX FIXED CMake build on OSX 10.5
README.Win32 FIXED cmake instructions
acinclude.m4 Initial revision
adonthell.pc.cmake ADDED python compiler/linker flags to adonthell.pc, so that ADDED python compiler/linker flags to adonthell.pc, so that ADDED 3rd party m4 macros to local m4 directory. See
config.h.cmake Make glog an optional library CLEANUP of gui module (removed dependency on world. Not all


                          Adonthell 0.4 Alpha

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    COPYING file for more details.


See the INSTALL file for details.

Note that this package alone doesn't allow you to play anything -
you'll need a game package in addition to this one. However, there
are a few sample scripts and programs in the test directory that
you can try. See test/README for further information.

Configuring Adonthell:

The first time you run Adonthell, a configuration file is created:
adonthell.xml. Edit it to customise the game to your convenience.

The available options and their default values are:

* Audio

  Whether sound should be mono or stereo.
  Whether audio output should be 8 or 16 bit.
  The sample rate in Hz. Valid values are 44100, 22050 and 11025.

* General

  Library to use for low level hardware access. For now, only 'sdl'
  is available.

* Input

  Map physical controls such as keyboards or gamepads to a virtual
  controller. Multiple physical controls can be assigned to a virtual 
  control by separating them with a pipe '|' character.

  Movement controls; defaults to arrow keys.

  <a_button>left shift|right shift</a_button>
  Run while this key is pressed.


  <c_button>left control</c_button>


* Video

  Enable Fullscreen mode. Set to 0 to switch to Windowed mode.


- $HOME/.adonthell
  contains the configuration file and your saved games.

- Global data directory
  You can get this directory by invoking 'adonthell -d' (by default
  /usr/local/share/adonthell). This is the directory where games will
  install to. If you have a game installed somewhere else, you can
  play it by invoking 'adonthell -g </full/path/to/my/game>'

Environment Variables:

  directory to search for Adonthell backend modules. Overwrites the
  default path ($prefix/lib/adonthell).

Release Notes:

The main purpose of this release is to attract new programmers,
artists and writers in order to shorten the time until the next
version.  So if you have experience in C++ (and optionally Python),
or if you are good at computer graphics or writing we would like to
hear from you.  Please have a look at our development Wiki

for further details.

You're greatly invited to report us bugs, problems, or anything you
think we should know. Any feedback is appreciated, so don't hesitate!


You can reach us in various ways:

IRC Channel:   #adonthell at
Mailing list:
Web site:
Tech support:

If you want to rate Adonthell, feel free to do so at

Reporting Bugs:

We hope you'll never have to, but if you discover a problem, we
would like to hear about it. Please use the bug tracker at

Thank you for trying this software.
- The Adonthell Team.
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