Skip to content
This repository

HTTPS clone URL

Subversion checkout URL

You can clone with HTTPS or Subversion.

Download ZIP

Adonthell RPG Engine

Octocat-spinner-32 config UPDATED CMake build to require CMake >= 2.6 and use included FindSWIG February 22, 2012
Octocat-spinner-32 doc Removed unnecessary executable bit on some source files July 27, 2012
Octocat-spinner-32 m4 FIXED build issues with SWIG 2.0.11 December 27, 2013
Octocat-spinner-32 scripts UPDATED for v0.4 alpha 3 May 06, 2009
Octocat-spinner-32 src FIXED character occasionally getting stuck in the floor after falling February 15, 2014
Octocat-spinner-32 test REMOVED gfxtest test program. Does much less than worldtest and depends March 17, 2013
Octocat-spinner-32 .gitignore ADDED loading of single animation, single frame sprites from raw PNGs… June 10, 2009
Octocat-spinner-32 AUTHORS UPDATED gui event handling to use event system with deferred callback… August 28, 2011
Octocat-spinner-32 CMakeLists.txt Fixed header include priorities, to avoid confusion of system headers July 27, 2012
Octocat-spinner-32 COPYING
Octocat-spinner-32 ChangeLog ADDED engine support for the alpha channel in PNGs July 07, 2006
Octocat-spinner-32 INSTALL UPDATE documentation July 18, 2007
Octocat-spinner-32 Makefile.am Updated autoconf build to support new headers, and fixed python impor… July 27, 2012
Octocat-spinner-32 NEWS PREPARE map file loading for using hashes to identify objects instead… February 20, 2012
Octocat-spinner-32 README FIXED links to Adonthell website February 19, 2012
Octocat-spinner-32 README.MacOSX FIXED CMake build on OSX 10.5 March 08, 2008
Octocat-spinner-32 README.Win32 FIXED cmake instructions January 06, 2009
Octocat-spinner-32 acinclude.m4 Initial revision July 18, 2003
Octocat-spinner-32 adonthell.pc.cmake ADDED python compiler/linker flags to adonthell.pc, so that July 14, 2013
Octocat-spinner-32 adonthell.pc.in ADDED python compiler/linker flags to adonthell.pc, so that July 14, 2013
Octocat-spinner-32 autogen.sh ADDED 3rd party m4 macros to local m4 directory. See February 17, 2012
Octocat-spinner-32 config.h.cmake Make glog an optional library March 30, 2010
Octocat-spinner-32 configure.in ADDED some logging to see which locations are checked for the python March 08, 2013
README

                          Adonthell 0.4 Alpha


    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    COPYING file for more details.



Installation:
=============

See the INSTALL file for details.

Note that this package alone doesn't allow you to play anything -
you'll need a game package in addition to this one. However, there
are a few sample scripts and programs in the test directory that
you can try. See test/README for further information.


Configuring Adonthell:
======================

The first time you run Adonthell, a configuration file is created:
adonthell.xml. Edit it to customise the game to your convenience.

The available options and their default values are:

* Audio

  <Channels>2</Channels>
  Whether sound should be mono or stereo.
  
  <Format>16</Format>
  Whether audio output should be 8 or 16 bit.
  
  <Rate>44100</Rate>
  The sample rate in Hz. Valid values are 44100, 22050 and 11025.

* General

  <Backend>sdl</Backend>
  Library to use for low level hardware access. For now, only 'sdl'
  is available.

* Input

  Map physical controls such as keyboards or gamepads to a virtual
  controller. Multiple physical controls can be assigned to a virtual 
  control by separating them with a pipe '|' character.

  <move_east>right</move_east>
  <move_north>up</move_north>
  <move_south>down</move_south>
  <move_west>left</move_west>
  Movement controls; defaults to arrow keys.

  <a_button>left shift|right shift</a_button>
  Run while this key is pressed.

  <b_button>space</b_button>
  Interact.

  <c_button>left control</c_button>
  Jump.

  <d_button>escape</d_button>
  Unused

* Video

  <Fullscreen>1</Fullscreen>
  Enable Fullscreen mode. Set to 0 to switch to Windowed mode.


Directories:
============

- $HOME/.adonthell
  contains the configuration file and your saved games.

- Global data directory
  You can get this directory by invoking 'adonthell -d' (by default
  /usr/local/share/adonthell). This is the directory where games will
  install to. If you have a game installed somewhere else, you can
  play it by invoking 'adonthell -g </full/path/to/my/game>'


Environment Variables:
======================

- ADONTHELL_MODULES_PATH
  directory to search for Adonthell backend modules. Overwrites the
  default path ($prefix/lib/adonthell).


Release Notes:
==============

The main purpose of this release is to attract new programmers,
artists and writers in order to shorten the time until the next
version.  So if you have experience in C++ (and optionally Python),
or if you are good at computer graphics or writing we would like to
hear from you.  Please have a look at our development Wiki

    http://adonthell.berlios.de/doc/

for further details.

You're greatly invited to report us bugs, problems, or anything you
think we should know. Any feedback is appreciated, so don't hesitate!


Contact:
========

You can reach us in various ways:

IRC Channel:   #adonthell at irc.freenode.net
Mailing list:  adonthell-general@nongnu.org
Web site:      http://adonthell.nongnu.org
Wiki:          http://adonthell.berlios.de/doc/
Tech support:  http://savannah.gnu.org/support/?group_id=702

If you want to rate Adonthell, feel free to do so at
    http://www.happypenguin.org/show?Adonthell


Reporting Bugs:
===============

We hope you'll never have to, but if you discover a problem, we
would like to hear about it. Please use the bug tracker at 

    http://savannah.nongnu.org/bugs/?group=adonthell



Thank you for trying this software.
- The Adonthell Team.
Something went wrong with that request. Please try again.