You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: content/00-forward/02-course-structure.md
+1-1Lines changed: 1 addition & 1 deletion
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -38,7 +38,7 @@ Most modules will contain assigned readings and/or videos for you to study as a
38
38
We will make heavy use of Robert Nystrom's _Game Programming Patterns_, an exploration of common design patterns used in video games. It can be bought in print, but he also has a free web version: https://gameprogrammingpatterns.com/contents.html.
39
39
40
40
### Course Tutorials
41
-
Most modules will also contain a tutorial exploring implementing the covered topic with the MonoGame/XNA technologies we will be using in this course. These are organized into the course textbook (which you are reading now). It is available in its entirety at [{{< param textbookURL >}}]({{< param textbookURL >}}).
41
+
Most modules will also contain a tutorial exploring implementing the covered topic with the MonoGame/XNA technologies we will be using in this course. These are organized into the course textbook (which you are reading now). It is available in its entirety at [{{< ref "/" >}}]({{< ref "/" >}}).
42
42
43
43
### Original Game Assignments
44
44
Every few topics you will be challenged to create an original game that draws upon the techniques you have learned about. For each game, there will be a limited number of algorithms, data structures, or approaches you are required to implement. Each original game is worth 100 points.
0 commit comments