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Ported to Ogre 1.9 #1

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merged 14 commits into from Apr 25, 2014

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@volca02
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commented Apr 23, 2014

Hey Konrad,

I've ported Opde to ogre 1.9, it builds but does not work.

OGRE.pc needs to be manually edited if it lacks -lboost_thread -lboost_system (at least on Arch it lacks these libs). I hope this gets fixed soon.

There is a bug somewhere (it seems to be in Ogre's ZipArchive) that causes segfaults all around. I've fixed most of them but a few remain, still.

I've started a discussion on the issues here: http://www.ogre3d.org/forums/viewtopic.php?f=4&t=80836

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commented Apr 23, 2014

Great job Filip!

I think we should wait for their response and then it will came up what to do next. Since I haven't worked with Ogre3D yet - I have no idea what is going on. However 1.9 is a current stable version so let's now hope that there is some small bug somewhere.

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commented Apr 23, 2014

Yeah, if I find time, I'll try to set up a short test to verify it is not a bug in Opde, but it seems not. It will serve as an example to report to Ogre's JIRA bug tracker, as well.

@ktalik

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commented Apr 23, 2014

Good idea to do it this way.

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commented Apr 25, 2014

Ogre3D 1.9 works well! Here is one build screenshot 😃:

screenshot_1

ktalik added a commit that referenced this pull request Apr 25, 2014

@ktalik ktalik merged commit 15416b7 into ktalik:master Apr 25, 2014

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