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#ifndef _OBJECT_H
#define _OBJECT_H
object* obj_create ( scene_manager* sm);
void obj_load( object* obj, int mode, void* data, int vert_count, int poly_count);
void obj_update_bounding_sphere( object* obj);
void obj_add( object* parent, object* child);
void obj_remove( object* child );
void obj_calculate_bounding_sphere( object* obj );
void obj_operate( scene_manager* sm, object* parent);
void obj_render( object* o );
void obj_displace_bb( object* obj);
void obj_color( object* obj, GLfloat x, GLfloat y, GLfloat z );
void obj_scale( object* obj, GLfloat x, GLfloat y, GLfloat z );
void obj_translate( object* obj, GLfloat x, GLfloat y, GLfloat z );
void obj_rotate( object* obj, GLfloat x, GLfloat y, GLfloat z );
#endif
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