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/*
Copyright 2019 The Kubernetes Authors.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
package devicemanager
import (
"k8s.io/api/core/v1"
"k8s.io/apimachinery/pkg/util/sets"
"k8s.io/klog"
"k8s.io/kubernetes/pkg/kubelet/cm/topologymanager"
"k8s.io/kubernetes/pkg/kubelet/cm/topologymanager/bitmask"
)
// GetTopologyHints implements the TopologyManager HintProvider Interface which
// ensures the Device Manager is consulted when Topology Aware Hints for each
// container are created.
func (m *ManagerImpl) GetTopologyHints(pod v1.Pod, container v1.Container) map[string][]topologymanager.TopologyHint {
deviceHints := make(map[string][]topologymanager.TopologyHint)
for resourceObj, requestedObj := range container.Resources.Limits {
resource := string(resourceObj)
requested := int(requestedObj.Value())
if m.isDevicePluginResource(resource) {
if aligned := m.deviceHasTopologyAlignment(resource); !aligned {
klog.Infof("[devicemanager] Resource '%v' does not have a topology preference", resource)
deviceHints[resource] = nil
continue
}
available := m.getAvailableDevices(resource)
if available.Len() < requested {
klog.Errorf("[devicemanager] Unable to generate topology hints: requested number of devices unavailable for '%s': requested: %d, available: %d", resource, requested, available.Len())
deviceHints[resource] = []topologymanager.TopologyHint{}
continue
}
deviceHints[resource] = m.generateDeviceTopologyHints(resource, available, requested)
}
}
return deviceHints
}
func (m *ManagerImpl) deviceHasTopologyAlignment(resource string) bool {
// If any device has Topology set, we assume they care about alignment.
for device := range m.allDevices[resource] {
if m.allDevices[resource][device].Topology != nil {
return true
}
}
return false
}
func (m *ManagerImpl) getAvailableDevices(resource string) sets.String {
// Gets Devices in use.
m.updateAllocatedDevices(m.activePods())
// Strip all devices in use from the list of healthy ones.
return m.healthyDevices[resource].Difference(m.allocatedDevices[resource])
}
func (m *ManagerImpl) generateDeviceTopologyHints(resource string, devices sets.String, request int) []topologymanager.TopologyHint {
// Initialize minAffinitySize to include all NUMA Nodes
minAffinitySize := len(m.numaNodes)
// Iterate through all combinations of NUMA Nodes and build hints from them.
hints := []topologymanager.TopologyHint{}
bitmask.IterateBitMasks(m.numaNodes, func(mask bitmask.BitMask) {
// First, update minAffinitySize for the current request size.
devicesInMask := 0
for _, device := range m.allDevices[resource] {
if device.Topology == nil {
continue
}
for _, node := range device.Topology.Nodes {
if mask.IsSet(int(node.ID)) {
devicesInMask++
break
}
}
}
if devicesInMask >= request && mask.Count() < minAffinitySize {
minAffinitySize = mask.Count()
}
// Then check to see if we have enough devices available on the current
// NUMA Node combination to satisfy the device request.
numMatching := 0
for d := range devices {
if m.allDevices[resource][d].Topology == nil {
continue
}
for _, node := range m.allDevices[resource][d].Topology.Nodes {
if mask.IsSet(int(node.ID)) {
numMatching++
break
}
}
}
// If we don't, then move onto the next combination.
if numMatching < request {
return
}
// Otherwise, create a new hint from the NUMA mask and add it to the
// list of hints. We set all hint preferences to 'false' on the first
// pass through.
hints = append(hints, topologymanager.TopologyHint{
NUMANodeAffinity: mask,
Preferred: false,
})
})
// Loop back through all hints and update the 'Preferred' field based on
// counting the number of bits sets in the affinity mask and comparing it
// to the minAffinity. Only those with an equal number of bits set will be
// considered preferred.
for i := range hints {
if hints[i].NUMANodeAffinity.Count() == minAffinitySize {
hints[i].Preferred = true
}
}
return hints
}
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