codekiddy is an easy to use two dimensional cross-platform game engine.
C++ C Objective-C
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README.md

codekiddy v0.0.1

What is codekiddy?

codekiddy is an easy to use two dimensional cross-platform game engine.

Dependencies

You will need to download and build the following dependencies.

ClanLib 2.2.6

Place the compiled static libs (*.lib/, *.a) in depends/clanlib/lib/
http://clanlib.org/download/releases-2.0/ClanLib-2.3.6.zip

Awesomium

Place the compiled static libs (*.lib/, *.a) in 'depends/awesomium/lib/Place the dynamic library (Awesomium.dll, Awesomium.so) indistribute/Place any other binary files indistribute/html/bin/`
http://awesomium.com/

LuaJIT

Place the compiled static libs (Lua51.lib, Lua51.a) in depends/luajit/lib/
Place the dynamic library (Lua51.dll, Lua51.so) in distribute/
http://luajit.org/

Compilation

You can build project files using http://industriousone.com/premake. Premake4 is already included with the project and you can simply execute makefile.sh to build the project solutions.

You will need to have downloaded all dependencies and placed the static lib files in the correct place (as described in the Dependencies section of this README.)

Release Notes

v0.0.1

New Features

  • None. This is an initial commit.