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Supplemental material and links from my published papers
Two-file implementation of a mini ray tracing engine for rapid prototyping via a C/C++ API
Reference implementation of common data structures and basic sorting algorithms
Source material from my Intro to OpenGL (3.3) lab course during my PhD years
Source code (GUI) of the Ingame FMScout/FMAssistant series, my old Football Manager real-time scouting and editing tool
Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.
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