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@cgaueb
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Pinned

  1. Supplemental material and links from my published papers

    GLSL 1

  2. Two-file implementation of a mini ray tracing engine for rapid prototyping via a C/C++ API

    C++ 1

  3. Reference implementation of common data structures and basic sorting algorithms

    C++

  4. Source material from my Intro to OpenGL (3.3) lab course during my PhD years

    C++

  5. Source code (GUI) of the Ingame FMScout/FMAssistant series, my old Football Manager real-time scouting and editing tool

    C#

  6. Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.

    C# 35 2

146 contributions in the last year

Aug Sep Oct Nov Dec Jan Feb Mar Apr May Jun Jul Mon Wed Fri

Contribution activity

August 2021

2 contributions in private repositories Aug 2 – Aug 3

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