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kvark
released this
This is the first runnable prototype, no actual game mechanics yet. Includes both the game and the viewer application. data.tgz (attached here) contains all the scene data. linux-exe.tgz contains the configuration and release-mode executables for Linux x64, needed only to play with the data without compiling any code.
The game has no parameters, it is configured via config/game.json, which you take from either the tagged repository version, or the attached file.
The viewer can be run as: viewer data/valefor. You can specify a path (or multiple paths) to any scene. The current distribution has 3 of them:
- 'vika' for the main character
- 'valefor' for the monster
- 'level' for the ground plane
Nothing is going to work on OSX, because gfx_pipeline only carries GLSL-1.20 shaders at the moment, and they are embedded in the executable. Well, at least I can provide a screenshot ;)
